PGRData/Script/matrix/xconfig/XFubenSimulatedCombatConfig.lua

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XFubenSimulatedCombatConfig = XFubenSimulatedCombatConfig or {}
local TABLE_SIMUCOMBAT_ACTIVITY = "Share/Fuben/SimulatedCombat/SimulatedCombatActivity.tab"
local TABLE_SIMUCOMBAT_ADDITION = "Share/Fuben/SimulatedCombat/SimulatedCombatAddition.tab"
local TABLE_SIMUCOMBAT_CHALLENGE = "Share/Fuben/SimulatedCombat/SimulatedCombatChallenge.tab"
local TABLE_SIMUCOMBAT_MEMBER = "Share/Fuben/SimulatedCombat/SimulatedCombatMember.tab"
local TABLE_SIMUCOMBAT_POINT_REWARD = "Share/Fuben/SimulatedCombat/SimulatedCombatPointReward.tab"
local TABLE_SIMUCOMBAT_STAGE = "Share/Fuben/SimulatedCombat/SimulatedCombatStage.tab"
local TABLE_SIMUCOMBAT_STAR_REWARD = "Share/Fuben/SimulatedCombat/SimulatedCombatStarReward.tab"
local SimuCombatActivity = {}
local SimuCombatAddition = {}
local SimuCombatChallenge = {}
local SimuCombatMember = {}
local SimuCombatPointReward = {}
local SimuCombatStage = {}
local SimuCombatStarReward = {}
local SimuCombatStageIdToInterId = {}
local SimuCombatStageGroup = {}
XFubenSimulatedCombatConfig.Color = {
NORMAL = XUiHelper.Hexcolor2Color("0F70BC"),
INSUFFICIENT = XUiHelper.Hexcolor2Color("C62310"),
}
XFubenSimulatedCombatConfig.StageType = {
Normal = 1, --普通
Challenge = 2, --挑战模式
}
XFubenSimulatedCombatConfig.ResType = {
Member = 1,
Addition = 2,
}
XFubenSimulatedCombatConfig.TeamTemplate = {
["CaptainPos"] = 1,
["FirstFightPos"] = 1,
["TeamData"] = {},
}
function XFubenSimulatedCombatConfig.Init()
SimuCombatActivity = XTableManager.ReadByIntKey(TABLE_SIMUCOMBAT_ACTIVITY, XTable.XTableSimulatedCombatActivity, "Id")
SimuCombatAddition = XTableManager.ReadByIntKey(TABLE_SIMUCOMBAT_ADDITION, XTable.XTableSimulatedCombatAddition, "Id")
SimuCombatChallenge = XTableManager.ReadByIntKey(TABLE_SIMUCOMBAT_CHALLENGE, XTable.XTableSimulatedCombatChallenge, "Id")
SimuCombatMember = XTableManager.ReadByIntKey(TABLE_SIMUCOMBAT_MEMBER, XTable.XTableSimulatedCombatMember, "Id")
SimuCombatPointReward = XTableManager.ReadByIntKey(TABLE_SIMUCOMBAT_POINT_REWARD, XTable.XTableSimulatedCombatPointReward, "Id")
SimuCombatStage = XTableManager.ReadByIntKey(TABLE_SIMUCOMBAT_STAGE, XTable.XTableSimulatedCombatStage, "Id")
SimuCombatStarReward = XTableManager.ReadByIntKey(TABLE_SIMUCOMBAT_STAR_REWARD, XTable.XTableSimulatedCombatStarReward, "Id")
for _, v in pairs(SimuCombatStage) do
SimuCombatStageIdToInterId[v.StageId] = v
if not SimuCombatStageGroup[v.Type] then
SimuCombatStageGroup[v.Type] = {}
end
table.insert(SimuCombatStageGroup[v.Type], v)
end
for _, grp in pairs(SimuCombatStageGroup) do
table.sort(grp, function(a, b)
return a.Id < b.Id
end)
end
--XFubenSimulatedCombatConfig.TeamTemplate = XReadOnlyTable.Create(XFubenSimulatedCombatConfig.TeamTemplate)
end
function XFubenSimulatedCombatConfig.GetStageInterData(Id)
local template = SimuCombatStage[Id]
if not template then
XLog.ErrorTableDataNotFound("XFubenSimulatedCombatConfig.GetDataById", "SimulatedCombatActivity", SHARE_NEWCHAR_TEACH, "Id", tostring(id))
return
end
return template
end
function XFubenSimulatedCombatConfig.GetStageInterDataByType(type)
return SimuCombatStageGroup[type]
end
function XFubenSimulatedCombatConfig.GetActTemplates()
return SimuCombatActivity
end
function XFubenSimulatedCombatConfig.GetActivityTemplateById(Id)
return SimuCombatActivity[Id]
end
function XFubenSimulatedCombatConfig.GetMemberById(Id)
return SimuCombatMember[Id]
end
function XFubenSimulatedCombatConfig.GetAdditionById(Id)
return SimuCombatAddition[Id]
end
function XFubenSimulatedCombatConfig.GetChallengeById(Id)
return SimuCombatChallenge[Id]
end
function XFubenSimulatedCombatConfig.GetPointReward(Id)
return SimuCombatPointReward
end
function XFubenSimulatedCombatConfig.GetPointRewardById(Id)
return SimuCombatPointReward[Id]
end
function XFubenSimulatedCombatConfig.GetStarReward(Id)
return SimuCombatStarReward
end
function XFubenSimulatedCombatConfig.GetStarRewardById(Id)
return SimuCombatStarReward[Id]
end