791 lines
30 KiB
Lua
791 lines
30 KiB
Lua
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local CSXGameClientConfig = CS.XGame.ClientConfig
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local CSXTextManagerGetText = CS.XTextManager.GetText
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XFubenConfigs = XFubenConfigs or {}
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local TABLE_STAGE = "Share/Fuben/Stage.tab"
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local TABLE_STAGE_TYPE = "Share/Fuben/StageType.tab"
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local TABLE_MULTICHALLENGE_STAGE = "Share/Fuben/MultiChallengeStage.tab"
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local TABLE_STAGE_TRANSFORM = "Share/Fuben/StageTransform.tab"
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local TABLE_STAGE_LEVEL_CONTROL = "Share/Fuben/StageLevelControl.tab"
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local TABLE_STAGE_MULTIPLAYER_LEVEL_CONTROL = "Share/Fuben/StageMultiplayerLevelControl.tab"
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local TABLE_FLOP_REWARD = "Share/Fuben/FlopReward.tab"
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local TABLE_STAGE_FIGHT_CONTROL = "Share/Fuben/StageFightControl.tab" --副本战力限制表
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local TABLE_CHALLENGE_BANNER = "Share/Fuben/FubenChallengeBanner.tab"
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local TABLE_ACTIVITY_SORTRULE = "Client/Fuben/ActivitySortRule/ActivitySortRule.tab"
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local TABLE_FUBENFEATURES = "Client/Fuben/FubenFeatures.tab" -- 特性展示表
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local TABLE_STAGE_CHARACTERLIMIT = "Share/Fuben/StageCharacterLimit.tab" -- 角色类型限制buff
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local TABLE_BOSS_TEAMBUFF = "Share/Fuben/StageTeamBuff.tab"
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local TABLE_STAGE_FIGHT_EVENT_DETAILS = "Client/Fuben/StageFightEventDetails.tab"
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local TABLE_STAGE_FIGHT_EVENT = "Share/Fuben/StageFightEvent.tab"
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local TABLE_SETTLE_LOST_TIP = "Client/Fuben/SettleLoseTip.tab" -- 失败结算界面提示
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local TABLE_STAGE_RECOMMEND_PATH = "Client/Fuben/StageRecommend.tab" -- 关卡推荐表
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local TABLE_STAGE_MIX_CHARACTER_LIMIT_BUFF_PATH = "Client/Fuben/StageMixCharacterLimitBuff.tab" -- 关卡混合buff提示
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local TABLE_STAGE_STEP_SKIP = "Client/Fuben/StageStepSkip.tab" -- 关卡步骤跳过
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local TABLE_STAGE_GAME_PLAY_DESC = "Client/Fuben/StageGamePlayDesc.tab" -- 暂停界面玩法说明
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local TABLE_STAGE_GAME_PLAY_DESC_SHEET = "Client/Fuben/StageGamePlayDescSheet.tab" -- 暂停界面玩法说明子页签
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local StageCfg = {}
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local StageTransformCfg = {}
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local StageMultiplayerLevelControlCfg = {}
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local FlopRewardTemplates = {}
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local StageFightControlCfg = {}
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local FubenChallengeBanners = {}
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local ActivitySortRules = {}
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local FubenFeatures = {}
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local MultiChallengeConfigs = {}
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local FubenNewChallenge
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local StageCharacterLimitBuffConfig = {}
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local TeamBuffCfg = {}
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local TeamBuffMaxCountDic = {}
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local StageFightEvent = {}
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local StageFightEventDetails = {}
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local SettleLoseTipCfg = {}
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local StageRecommendConfigs = {}
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local StageTypeConfigs = {}
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local StageCharacterLimitBuffDic = {}
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local StageStepSkipConfigs = {}
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local StageGamePlayDesc = {}
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local StageGamePlayDescSheet = {}
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XFubenConfigs.STAGETYPE_COMMON = 0
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XFubenConfigs.STAGETYPE_FIGHT = 1
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XFubenConfigs.STAGETYPE_STORY = 2
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XFubenConfigs.STAGETYPE_STORYEGG = 3
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XFubenConfigs.STAGETYPE_FIGHTEGG = 4
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XFubenConfigs.FUBENTYPE_NORMAL = 0
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XFubenConfigs.FUBENTYPE_PREQUEL = 1
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XFubenConfigs.ROOM_MAX_WORLD = CSXGameClientConfig:GetInt("MultiplayerRoomRowMaxWorld")
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XFubenConfigs.ROOM_WORLD_TIME = CSXGameClientConfig:GetInt("MultiplayerRoomWorldTime")
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XFubenConfigs.CharacterLimitType = {
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All = 0, --构造体/感染体
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Normal = 1, --构造体
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Isomer = 2, --感染体
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IsomerDebuff = 3, --构造体/感染体(Debuff) [AKA:低浓度区]
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NormalDebuff = 4, --构造体(Debuff)/感染体 [AKA:重灾区]
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}
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XFubenConfigs.AISuggestType = {
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All = 0, -- 无
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Robot = 1, -- 推荐使用角色
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}
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XFubenConfigs.StepSkipType = {
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SettleLose = 1, -- 失败结算
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}
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function XFubenConfigs.Init()
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StageCfg = XTableManager.ReadAllByIntKey(TABLE_STAGE, XTable.XTableStage, "StageId")
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MultiChallengeConfigs = XTableManager.ReadByIntKey(TABLE_MULTICHALLENGE_STAGE, XTable.XTableMultiChallengeStage, "Id")
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StageMultiplayerLevelControlCfg = XTableManager.ReadAllByIntKey(TABLE_STAGE_MULTIPLAYER_LEVEL_CONTROL, XTable.XTableStageMultiplayerLevelControl, "Id")
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StageTransformCfg = XTableManager.ReadByIntKey(TABLE_STAGE_TRANSFORM, XTable.XTableStageTransform, "Id")
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--TowerSectionCfg = XTableManager.ReadByIntKey(TABLE_TOWER_SECTION, XTable.XTableTowerSection, "Id")
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FlopRewardTemplates = XTableManager.ReadByIntKey(TABLE_FLOP_REWARD, XTable.XTableFlopReward, "Id")
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StageFightControlCfg = XTableManager.ReadByIntKey(TABLE_STAGE_FIGHT_CONTROL, XTable.XTableStageFightControl, "Id")
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ActivitySortRules = XTableManager.ReadByIntKey(TABLE_ACTIVITY_SORTRULE, XTable.XTableActivitySortRule, "Id")
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FubenFeatures = XTableManager.ReadByIntKey(TABLE_FUBENFEATURES, XTable.XTableFubenFeatures, "Id")
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StageCharacterLimitBuffConfig = XTableManager.ReadByIntKey(TABLE_STAGE_CHARACTERLIMIT, XTable.XTableFubenStageCharacterLimit, "Id")
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StageFightEvent = XTableManager.ReadByIntKey(TABLE_STAGE_FIGHT_EVENT, XTable.XTableStageFightEvent, "StageId")
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StageFightEventDetails = XTableManager.ReadByIntKey(TABLE_STAGE_FIGHT_EVENT_DETAILS, XTable.XTableStageFightEventDetails, "Id")
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SettleLoseTipCfg = XTableManager.ReadByIntKey(TABLE_SETTLE_LOST_TIP, XTable.XTableSettleLoseTip, "Id")
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StageRecommendConfigs = XTableManager.ReadByIntKey(TABLE_STAGE_RECOMMEND_PATH, XTable.XTableStageRecommend, "StageId")
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StageTypeConfigs = XTableManager.ReadByIntKey(TABLE_STAGE_TYPE, XTable.XTableStageType, "Id")
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StageStepSkipConfigs= XTableManager.ReadByIntKey(TABLE_STAGE_STEP_SKIP, XTable.XTableStageStepSkip, "StageId")
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StageGamePlayDesc =
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XTableManager.ReadByIntKey(TABLE_STAGE_GAME_PLAY_DESC, XTable.XTableStageGamePlayDesc, "StageType")
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StageGamePlayDescSheet =
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XTableManager.ReadByIntKey(TABLE_STAGE_GAME_PLAY_DESC_SHEET, XTable.XTableStageGamePlayDescSheet, "Id")
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TeamBuffCfg = XTableManager.ReadByIntKey(TABLE_BOSS_TEAMBUFF, XTable.XTableStageTeamBuff, "Id")
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for id, v in pairs(TeamBuffCfg) do
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local maxCount = 0
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for _, buffId in ipairs(v.BuffId) do
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if buffId > 0 then
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maxCount = maxCount + 1
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end
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end
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TeamBuffMaxCountDic[id] = maxCount
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end
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local banners = XTableManager.ReadByIntKey(TABLE_CHALLENGE_BANNER, XTable.XTableFubenChallengeBanner, "Id")
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for _, v in pairs(banners) do
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FubenChallengeBanners[v.Type] = v
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end
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local characterLimitBuffConfigs = XTableManager.ReadByIntKey(TABLE_STAGE_MIX_CHARACTER_LIMIT_BUFF_PATH, XTable.XTableStageMixCharacterLimitBuff, "CharacterLimitType")
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for limitType, config in pairs(characterLimitBuffConfigs) do
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StageCharacterLimitBuffDic[limitType] = StageCharacterLimitBuffDic[limitType] or {}
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for _, buffInfo in ipairs(config.BuffInfos) do
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local info = string.Split(buffInfo, "|")
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local diffCount = tonumber(info[1])
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local rightCount = tonumber(info[2])
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local buffDescNoColor = tostring(info[3])
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local buffDescWithColor = tostring(info[4])
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local tmpDic = StageCharacterLimitBuffDic[limitType][diffCount] or {}
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tmpDic[rightCount] = {
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BuffNoColor = buffDescNoColor,
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BuffWithColor = buffDescWithColor
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}
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StageCharacterLimitBuffDic[limitType][diffCount] = tmpDic
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end
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end
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end
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local function GetStageCfg(stageId, ignoreError)
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local config = StageCfg[stageId]
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if not config and not ignoreError then
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XLog.Error("XFubenConfigs.GetStageCfgs Error: StageId: " .. stageId)
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return
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end
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return config
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end
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local function GetTeamBuffCfg(teamBuffId)
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local config = TeamBuffCfg[teamBuffId]
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if not config then
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XLog.Error("XFubenConfigs.GetTeamBuffCfg Error: teamBuffId: " .. teamBuffId)
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return
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end
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return config
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end
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local function GetSettleLoseTipCfg(settleLoseTipId)
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local config = SettleLoseTipCfg[settleLoseTipId]
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if not config then
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XLog.ErrorTableDataNotFound(
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"XFubenConfigs.GetSettleLoseTipCfg",
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"失败提示",
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TABLE_SETTLE_LOST_TIP,
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"Id",
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tostring(settleLoseTipId))
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return {}
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end
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return config
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end
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function XFubenConfigs.GetStageCfgs()
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return StageCfg
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end
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function XFubenConfigs.GetBuffDes(buffId)
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local fightEventCfg = buffId and buffId ~= 0 and CS.XNpcManager.GetFightEventTemplate(buffId)
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return fightEventCfg and fightEventCfg.Description or ""
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end
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function XFubenConfigs.GetStageLevelControlCfg()
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local config = XTableManager.ReadAllByIntKey(TABLE_STAGE_LEVEL_CONTROL, XTable.XTableStageLevelControl, "Id")
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return config
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end
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function XFubenConfigs.GetStageMultiplayerLevelControlCfg()
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return StageMultiplayerLevelControlCfg
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end
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function XFubenConfigs.GetStageMultiplayerLevelControlCfgById(id)
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return StageMultiplayerLevelControlCfg[id]
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end
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function XFubenConfigs.GetStageTransformCfg()
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return StageTransformCfg
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end
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function XFubenConfigs.GetFlopRewardTemplates()
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return FlopRewardTemplates
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end
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function XFubenConfigs.GetActivitySortRules()
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return ActivitySortRules
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end
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function XFubenConfigs.GetFeaturesById(id)
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local t = FubenFeatures[id]
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if not t then
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XLog.ErrorTableDataNotFound("XFubenConfigs.GetFeaturesById", "FubenFeatures", TABLE_FUBENFEATURES, "Id", tostring(id))
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return nil
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end
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return t
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end
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function XFubenConfigs.GetActivityPriorityByActivityIdAndType(activityId, type)
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for _, v in pairs(ActivitySortRules) do
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if v.Type == type
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and (not not XTool.IsNumberValid(activityId)
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or not XTool.IsNumberValid(v.Activity)
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or v.ActivityId == activityId) then
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return v.Priority
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end
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end
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return 0
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end
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function XFubenConfigs.GetStageFightControl(id)
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for _, v in pairs(StageFightControlCfg) do
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if v.Id == id then
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return v
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end
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end
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return nil
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end
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function XFubenConfigs.IsKeepPlayingStory(stageId)
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local targetCfg = StageCfg[stageId]
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if not targetCfg or not targetCfg.KeepPlayingStory then
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return false
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end
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return targetCfg.KeepPlayingStory == 1
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end
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function XFubenConfigs.GetChapterBannerByType(bannerType)
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return FubenChallengeBanners[bannerType] or {}
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end
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function XFubenConfigs.InitNewChallengeConfigs()
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FubenNewChallenge = {}
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for _, v in pairs(FubenChallengeBanners) do
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if v.ShowNewStartTime and v.ShowNewEndTime then
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local timeNow = XTime.GetServerNowTimestamp()
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local startTime = XTime.ParseToTimestamp(v.ShowNewStartTime)
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local endTime = XTime.ParseToTimestamp(v.ShowNewEndTime)
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if endTime and timeNow <= endTime then
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table.insert(FubenNewChallenge, v)
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end
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if startTime > endTime then
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XLog.Error("新挑战活动配置有误,起始时间晚于结束时间,表路径:" .. TABLE_CHALLENGE_BANNER .. " 问题Id :" .. tostring(v.Id))
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end
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end
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end
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return FubenNewChallenge
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end
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function XFubenConfigs.GetNewChallengeConfigs() -- 获取新挑战玩法数据
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return FubenNewChallenge or XFubenConfigs.InitNewChallengeConfigs()
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end
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function XFubenConfigs.GetNewChallengeConfigById(id) -- 根据Id取得FubenChallengeBanner配置
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for i in pairs(FubenChallengeBanners) do
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if FubenChallengeBanners[i].Id == id then
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return FubenChallengeBanners[i]
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end
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end
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return nil
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end
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function XFubenConfigs.GetNewChallengeConfigsLength() -- 获取新活动数量
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local config = XFubenConfigs.GetNewChallengeConfigs()
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return #config
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end
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function XFubenConfigs.GetNewChallengeFunctionId(index)
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local config = XFubenConfigs.GetNewChallengeConfigs()
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return config[index].FunctionId
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end
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function XFubenConfigs.GetNewChallengeId(index) -- 根据索引获取新挑战活动的Id
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local config = XFubenConfigs.GetNewChallengeConfigs()
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return config[index].Id
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end
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function XFubenConfigs.GetNewChallengeStartTimeStamp(index)
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local config = XFubenConfigs.GetNewChallengeConfigs()
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return XTime.ParseToTimestamp(config[index].ShowNewStartTime)
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end
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function XFubenConfigs.GetNewChallengeEndTimeStamp(index)
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local config = XFubenConfigs.GetNewChallengeConfigs()
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return XTime.ParseToTimestamp(config[index].ShowNewEndTime)
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end
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function XFubenConfigs.IsNewChallengeStartByIndex(index) -- 根据索引获取新挑战时段是否已经开始
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return XFubenConfigs.GetNewChallengeStartTimeStamp(index) <= XTime.GetServerNowTimestamp()
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end
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function XFubenConfigs.IsNewChallengeStartById(id) -- 根据挑战活动Id获取新挑战时段是否已经开始
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if not id then return false end
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local cfg = XFubenConfigs.GetNewChallengeConfigById(id)
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if not cfg or not cfg.ShowNewStartTime then return false end
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return XTime.ParseToTimestamp(cfg.ShowNewStartTime) <= XTime.GetServerNowTimestamp()
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end
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function XFubenConfigs.GetMultiChallengeStageConfigs()
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return MultiChallengeConfigs
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end
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function XFubenConfigs.GetTableStagePath()
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return TABLE_STAGE
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end
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--副本上阵角色类型限制相关:
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local ROOM_CHARACTER_LIMIT_CONFIGS = {
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[XFubenConfigs.CharacterLimitType.Normal] = {
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Name = CSXTextManagerGetText("CharacterTypeLimitNameNormal"),
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ImageTeamEdit = CSXGameClientConfig:GetString("TeamCharacterTypeNormalLimitImage"),
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ImageSelectCharacter = CSXGameClientConfig:GetString("TeamRequireCharacterNormalImage"),
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TextTeamEdit = CSXTextManagerGetText("TeamCharacterTypeNormalLimitText"),
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TextSelectCharacter = CSXTextManagerGetText("TeamRequireCharacterNormalText"),
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TextChapterLimit = CSXTextManagerGetText("ChapterCharacterTypeLimitNormal"),
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TextTeamEditDefault = CSXTextManagerGetText("TeamCharacterTypeNormalLimitText"),
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},
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[XFubenConfigs.CharacterLimitType.Isomer] = {
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Name = CSXTextManagerGetText("CharacterTypeLimitNameIsomer"),
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ImageTeamEdit = CSXGameClientConfig:GetString("TeamCharacterTypeIsomerLimitImage"),
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ImageSelectCharacter = CSXGameClientConfig:GetString("TeamRequireCharacterIsomerImage"),
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TextTeamEdit = CSXTextManagerGetText("TeamCharacterTypeIsomerLimitText"),
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TextSelectCharacter = CSXTextManagerGetText("TeamRequireCharacterIsomerText"),
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TextChapterLimit = CSXTextManagerGetText("ChapterCharacterTypeLimitIsomer"),
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TextTeamEditDefault = CSXTextManagerGetText("TeamCharacterTypeIsomerLimitText"),
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},
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[XFubenConfigs.CharacterLimitType.IsomerDebuff] = {
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Name = CSXTextManagerGetText("CharacterTypeLimitNameIsomerDebuff"),
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|||
|
ImageTeamEdit = CSXGameClientConfig:GetString("TeamCharacterTypeIsomerDebuffLimitImage"),
|
|||
|
ImageSelectCharacter = CSXGameClientConfig:GetString("TeamRequireCharacterIsomerDebuffImage"),
|
|||
|
TextTeamEdit = function(buffDict) return CSXTextManagerGetText(buffDict.BuffNoColor) end,
|
|||
|
TextTeamEditDefault = CSXTextManagerGetText("TeamCharacterTypeIsomerDebuffLimitDefaultText"),
|
|||
|
TextSelectCharacter = function(buffDict) return CSXTextManagerGetText(buffDict.BuffWithColor) end,
|
|||
|
TextSelectCharacterDefault = CSXTextManagerGetText("TeamRequireCharacterIsomerDebuffDefaultText"),
|
|||
|
TextChapterLimit = function(buffDes) return CSXTextManagerGetText("ChapterCharacterTypeLimitIsomerDebuff", buffDes) end,
|
|||
|
},
|
|||
|
[XFubenConfigs.CharacterLimitType.NormalDebuff] = {
|
|||
|
Name = CSXTextManagerGetText("CharacterTypeLimitNameNormalDebuff"),
|
|||
|
ImageTeamEdit = CSXGameClientConfig:GetString("TeamCharacterTypeNormalDebuffLimitImage"),
|
|||
|
ImageSelectCharacter = CSXGameClientConfig:GetString("TeamRequireCharacterNormalDebuffImage"),
|
|||
|
TextTeamEdit = function(buffDict) return CSXTextManagerGetText(buffDict.BuffNoColor) end,
|
|||
|
TextTeamEditDefault = CSXTextManagerGetText("TeamCharacterTypeNormalDebuffLimitDefaultText"),
|
|||
|
TextSelectCharacter = function(buffDict) return CSXTextManagerGetText(buffDict.BuffWithColor) end,
|
|||
|
TextSelectCharacterDefault = CSXTextManagerGetText("TeamRequireCharacterNormalDebuffDefaultText"),
|
|||
|
TextChapterLimit = function(buffDes) return CSXTextManagerGetText("ChapterCharacterTypeLimitNormalDebuff", buffDes) end,
|
|||
|
},
|
|||
|
}
|
|||
|
|
|||
|
local function GetStageCharacterLimitConfig(characterLimitType)
|
|||
|
return ROOM_CHARACTER_LIMIT_CONFIGS[characterLimitType]
|
|||
|
end
|
|||
|
|
|||
|
function XFubenConfigs.GetStageCharacterLimitType(stageId)
|
|||
|
return GetStageCfg(stageId).CharacterLimitType
|
|||
|
end
|
|||
|
|
|||
|
function XFubenConfigs.GetStageCareerSuggestTypes(stageId)
|
|||
|
local result = {}
|
|||
|
local content = GetStageCfg(stageId).CareerSuggestType
|
|||
|
if content == nil then return result end
|
|||
|
for _, v in ipairs(string.Split(content, "|")) do
|
|||
|
if v ~= "0" then
|
|||
|
table.insert(result, tonumber(v))
|
|||
|
end
|
|||
|
end
|
|||
|
return result
|
|||
|
end
|
|||
|
|
|||
|
function XFubenConfigs.GetStageAISuggestType(stageId)
|
|||
|
return GetStageCfg(stageId).AISuggestType
|
|||
|
end
|
|||
|
|
|||
|
function XFubenConfigs.GetStageCharacterLimitBuffId(stageId)
|
|||
|
local limitBuffId = GetStageCfg(stageId).LimitBuffId
|
|||
|
return XFubenConfigs.GetLimitShowBuffId(limitBuffId)
|
|||
|
end
|
|||
|
|
|||
|
function XFubenConfigs.GetLimitShowBuffId(limitBuffId)
|
|||
|
local config = StageCharacterLimitBuffConfig[limitBuffId]
|
|||
|
local buffIds = config and config.BuffId
|
|||
|
return buffIds and buffIds[1] or 0
|
|||
|
end
|
|||
|
|
|||
|
function XFubenConfigs.IsStageCharacterLimitConfigExist(characterLimitType)
|
|||
|
return GetStageCharacterLimitConfig(characterLimitType) and true
|
|||
|
end
|
|||
|
|
|||
|
-- 编队界面限制角色类型Icon
|
|||
|
function XFubenConfigs.GetStageCharacterLimitImageTeamEdit(characterLimitType)
|
|||
|
local config = GetStageCharacterLimitConfig(characterLimitType)
|
|||
|
if not config then return "" end
|
|||
|
return config.ImageTeamEdit
|
|||
|
end
|
|||
|
|
|||
|
-- 编队界面限制角色类型文本
|
|||
|
function XFubenConfigs.GetStageCharacterLimitTextTeamEdit(characterLimitType, characterType, buffId)
|
|||
|
local config = GetStageCharacterLimitConfig(characterLimitType)
|
|||
|
if not config then return "" end
|
|||
|
|
|||
|
--local text = config.TextTeamEdit
|
|||
|
local defaultText = config.TextTeamEditDefault
|
|||
|
if not defaultText then
|
|||
|
return ""
|
|||
|
end
|
|||
|
|
|||
|
local defaultCharacterType = XDataCenter.FubenManager.GetDefaultCharacterTypeByCharacterLimitType(characterLimitType)
|
|||
|
if characterType and characterType ~= defaultCharacterType then
|
|||
|
--if type(text) == "function" then
|
|||
|
local buffDes = XFubenConfigs.GetBuffDes(buffId)
|
|||
|
return buffDes
|
|||
|
--end
|
|||
|
else
|
|||
|
return defaultText
|
|||
|
end
|
|||
|
|
|||
|
return ""
|
|||
|
end
|
|||
|
|
|||
|
function XFubenConfigs.GetStageMixCharacterLimitTips(characterLimitType, characterTypes, isColorText)
|
|||
|
if isColorText == nil then isColorText = false end
|
|||
|
local config = GetStageCharacterLimitConfig(characterLimitType)
|
|||
|
if not config then return "" end
|
|||
|
local text = isColorText and config.TextSelectCharacter or config.TextTeamEdit
|
|||
|
local defaultText = isColorText and config.TextSelectCharacterDefault or config.TextTeamEditDefault
|
|||
|
local defaultCharacterType = XDataCenter.FubenManager.GetDefaultCharacterTypeByCharacterLimitType(characterLimitType)
|
|||
|
local diffCount = 0 -- 与建议上阵的差异数量
|
|||
|
local rightCount = 0 -- 对应的数量
|
|||
|
for _, value in ipairs(characterTypes) do
|
|||
|
if value ~= defaultCharacterType then
|
|||
|
diffCount = diffCount + 1
|
|||
|
else
|
|||
|
rightCount = rightCount + 1
|
|||
|
end
|
|||
|
end
|
|||
|
local configDic = XFubenConfigs.GetCharacterLimitBuffDic(characterLimitType)
|
|||
|
if configDic == nil then return defaultText end
|
|||
|
local buffDict = {}
|
|||
|
if configDic[diffCount] and configDic[diffCount][rightCount] then
|
|||
|
buffDict = configDic[diffCount][rightCount]
|
|||
|
end
|
|||
|
if buffDict == nil or XTool.IsTableEmpty(buffDict) then
|
|||
|
return defaultText
|
|||
|
end
|
|||
|
if type(text) == "function" then
|
|||
|
return text(buffDict)
|
|||
|
else
|
|||
|
return defaultText
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
-- 选人界面限制角色类型Icon
|
|||
|
function XFubenConfigs.GetStageCharacterLimitImageSelectCharacter(characterLimitType)
|
|||
|
local config = GetStageCharacterLimitConfig(characterLimitType)
|
|||
|
if not config then return "" end
|
|||
|
return config.ImageSelectCharacter
|
|||
|
end
|
|||
|
|
|||
|
-- 选人界面限制角色类型文本
|
|||
|
function XFubenConfigs.GetStageCharacterLimitTextSelectCharacter(characterLimitType, characterType, buffId)
|
|||
|
local config = GetStageCharacterLimitConfig(characterLimitType)
|
|||
|
if not config then return "" end
|
|||
|
|
|||
|
--local text = config.TextSelectCharacter
|
|||
|
local defaultText = config.TextSelectCharacterDefault
|
|||
|
if not defaultText then
|
|||
|
return ""
|
|||
|
end
|
|||
|
|
|||
|
local defaultCharacterType = XDataCenter.FubenManager.GetDefaultCharacterTypeByCharacterLimitType(characterLimitType)
|
|||
|
if characterType ~= defaultCharacterType then
|
|||
|
--if type(text) == "function" then
|
|||
|
-- if not XTool.IsNumberValid(buffId) then
|
|||
|
-- return defaultText
|
|||
|
-- end
|
|||
|
|
|||
|
local buffDes = XFubenConfigs.GetBuffDes(buffId)
|
|||
|
return buffDes
|
|||
|
--end
|
|||
|
else
|
|||
|
return defaultText
|
|||
|
end
|
|||
|
|
|||
|
return ""
|
|||
|
end
|
|||
|
|
|||
|
-- 限制角色类型分区名称文本
|
|||
|
function XFubenConfigs.GetStageCharacterLimitName(characterLimitType)
|
|||
|
local config = GetStageCharacterLimitConfig(characterLimitType)
|
|||
|
if not config then return "" end
|
|||
|
return config.Name
|
|||
|
end
|
|||
|
|
|||
|
-- 章节选人界面限制角色类型文本
|
|||
|
function XFubenConfigs.GetChapterCharacterLimitText(characterLimitType, buffId)
|
|||
|
local config = GetStageCharacterLimitConfig(characterLimitType)
|
|||
|
if not config then return "" end
|
|||
|
|
|||
|
local text = config.TextChapterLimit
|
|||
|
if type(text) == "function" then
|
|||
|
local buffDes = XFubenConfigs.GetBuffDes(buffId)
|
|||
|
return text(buffDes)
|
|||
|
end
|
|||
|
return text
|
|||
|
end
|
|||
|
|
|||
|
function XFubenConfigs.IsCharacterFitTeamBuff(teamBuffId, characterId)
|
|||
|
if not teamBuffId or teamBuffId <= 0 then return false end
|
|||
|
if not characterId or characterId <= 0 then return false end
|
|||
|
|
|||
|
local config = GetTeamBuffCfg(teamBuffId)
|
|||
|
|
|||
|
local initQuality = characterId and characterId > 0 and XCharacterConfigs.GetCharMinQuality(characterId)
|
|||
|
if not initQuality or initQuality <= 0 then return false end
|
|||
|
|
|||
|
for _, quality in pairs(config.Quality) do
|
|||
|
if initQuality == quality then
|
|||
|
return true
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
return false
|
|||
|
end
|
|||
|
|
|||
|
function XFubenConfigs.GetTeamBuffFitCharacterCount(teamBuffId, characterIds)
|
|||
|
local config = GetTeamBuffCfg(teamBuffId)
|
|||
|
|
|||
|
local fitCount = 0
|
|||
|
|
|||
|
local checkDic = {}
|
|||
|
for _, quality in pairs(config.Quality) do
|
|||
|
checkDic[quality] = true
|
|||
|
end
|
|||
|
|
|||
|
for _, characterId in pairs(characterIds) do
|
|||
|
local initQuality = characterId > 0 and XCharacterConfigs.GetCharMinQuality(characterId)
|
|||
|
fitCount = checkDic[initQuality] and fitCount + 1 or fitCount
|
|||
|
end
|
|||
|
|
|||
|
return fitCount
|
|||
|
end
|
|||
|
|
|||
|
function XFubenConfigs.GetTeamBuffMaxBuffCount(teamBuffId)
|
|||
|
return TeamBuffMaxCountDic[teamBuffId] or 0
|
|||
|
end
|
|||
|
|
|||
|
function XFubenConfigs.GetTeamBuffOnIcon(teamBuffId)
|
|||
|
local config = GetTeamBuffCfg(teamBuffId)
|
|||
|
return config.OnIcon
|
|||
|
end
|
|||
|
|
|||
|
function XFubenConfigs.GetTeamBuffOffIcon(teamBuffId)
|
|||
|
local config = GetTeamBuffCfg(teamBuffId)
|
|||
|
return config.OffIcon
|
|||
|
end
|
|||
|
|
|||
|
function XFubenConfigs.GetTeamBuffTitle(teamBuffId)
|
|||
|
local config = GetTeamBuffCfg(teamBuffId)
|
|||
|
return config.Title
|
|||
|
end
|
|||
|
|
|||
|
function XFubenConfigs.GetTeamBuffDesc(teamBuffId)
|
|||
|
local config = GetTeamBuffCfg(teamBuffId)
|
|||
|
return string.gsub(config.Desc, "\\n", "\n")
|
|||
|
end
|
|||
|
|
|||
|
-- 根据符合初始品质要求的characterId列表获取对应的同调加成buffId
|
|||
|
function XFubenConfigs.GetTeamBuffShowBuffId(teamBuffId, characterIds)
|
|||
|
local config = GetTeamBuffCfg(teamBuffId)
|
|||
|
local fitCount = XFubenConfigs.GetTeamBuffFitCharacterCount(teamBuffId, characterIds)
|
|||
|
return config.BuffId[fitCount]
|
|||
|
end
|
|||
|
|
|||
|
-- 根据关卡ID查找关卡词缀列表
|
|||
|
function XFubenConfigs.GetStageFightEventByStageId(stageId)
|
|||
|
if not StageFightEvent[stageId] then
|
|||
|
XLog.ErrorTableDataNotFound(
|
|||
|
"XFubenConfigs.GetStageFightEventByStageId",
|
|||
|
"通用关卡词缀数据",
|
|||
|
TABLE_STAGE_FIGHT_EVENT,
|
|||
|
"StageId",
|
|||
|
tostring(stageId)
|
|||
|
)
|
|||
|
return {}
|
|||
|
end
|
|||
|
return StageFightEvent[stageId]
|
|||
|
end
|
|||
|
-- 根据ID查找词缀详细
|
|||
|
function XFubenConfigs.GetStageFightEventDetailsByStageFightEventId(eventId)
|
|||
|
if not StageFightEventDetails[eventId] then
|
|||
|
XLog.ErrorTableDataNotFound(
|
|||
|
"XFubenConfigs.GetStageFightEventDetailsByStageFightEventId",
|
|||
|
"通用关卡词缀数据",
|
|||
|
TABLE_STAGE_FIGHT_EVENT_DETAILS,
|
|||
|
"Id",
|
|||
|
tostring(eventId)
|
|||
|
)
|
|||
|
return nil
|
|||
|
end
|
|||
|
return StageFightEventDetails[eventId]
|
|||
|
end
|
|||
|
|
|||
|
---
|
|||
|
--- 获取 失败提示描述 数组
|
|||
|
function XFubenConfigs.GetTipDescList(settleLoseTipId)
|
|||
|
local cfg = GetSettleLoseTipCfg(settleLoseTipId)
|
|||
|
return cfg.TipDesc
|
|||
|
end
|
|||
|
|
|||
|
---
|
|||
|
--- 获取 失败提示跳转Id 数组
|
|||
|
function XFubenConfigs.GetSkipIdList(settleLoseTipId)
|
|||
|
local cfg = GetSettleLoseTipCfg(settleLoseTipId)
|
|||
|
return cfg.SkipId
|
|||
|
end
|
|||
|
|
|||
|
--获取关卡推荐角色类型(构造体/感染体)
|
|||
|
function XFubenConfigs.GetStageRecommendCharacterType(stageId)
|
|||
|
local config = StageRecommendConfigs[stageId]
|
|||
|
if not config then return end
|
|||
|
|
|||
|
local value = config.CharacterType
|
|||
|
return value ~= 0 and value or nil
|
|||
|
end
|
|||
|
|
|||
|
--获取关卡推荐角色元素属性(物理/火/雷/冰/暗)
|
|||
|
function XFubenConfigs.GetStageRecommendCharacterElement(stageId)
|
|||
|
local config = StageRecommendConfigs[stageId]
|
|||
|
if not config then return end
|
|||
|
|
|||
|
local value = config.CharacterElement
|
|||
|
return value ~= 0 and value or nil
|
|||
|
end
|
|||
|
|
|||
|
--是否为关卡推荐角色
|
|||
|
function XFubenConfigs.IsStageRecommendCharacterType(stageId, Id)
|
|||
|
local characterId = XRobotManager.GetCharacterId(Id)
|
|||
|
local characterType = XCharacterConfigs.GetCharacterType(characterId)
|
|||
|
local recommendType = XFubenConfigs.GetStageRecommendCharacterType(stageId)
|
|||
|
local element = XCharacterConfigs.GetCharacterElement(characterId)
|
|||
|
local recommendElement = XFubenConfigs.GetStageRecommendCharacterElement(stageId) or 0
|
|||
|
--(废弃)特殊逻辑:如果为授格者,一定是推荐(废弃)
|
|||
|
--if characterType == XCharacterConfigs.CharacterType.Isomer and recommendType == characterType then
|
|||
|
-- return true
|
|||
|
--end
|
|||
|
--特殊逻辑:当关卡推荐元素为0时推荐所有该角色类型(构造体/授格者)的构造体
|
|||
|
--(此处兼容之前废弃的《授格者一定推荐的特殊逻辑》,StageRecommend配置中的授格者类型下推荐属性都是0,故兼容)
|
|||
|
return XTool.IsNumberValid(recommendType) and
|
|||
|
recommendType == characterType and
|
|||
|
(element == recommendElement or recommendElement == 0)
|
|||
|
end
|
|||
|
|
|||
|
function XFubenConfigs.GetStageName(stageId, ignoreError)
|
|||
|
local config = GetStageCfg(stageId, ignoreError)
|
|||
|
return config and config.Name or ""
|
|||
|
end
|
|||
|
|
|||
|
function XFubenConfigs.GetStageType(stageId)
|
|||
|
local config = GetStageCfg(stageId)
|
|||
|
return config and config.StageType or ""
|
|||
|
end
|
|||
|
|
|||
|
---
|
|||
|
--- 关卡图标
|
|||
|
function XFubenConfigs.GetStageIcon(stageId)
|
|||
|
local config = GetStageCfg(stageId)
|
|||
|
return (config or {}).Icon
|
|||
|
end
|
|||
|
|
|||
|
---
|
|||
|
--- 三星条件描述数组
|
|||
|
function XFubenConfigs.GetStarDesc(stageId)
|
|||
|
local config = GetStageCfg(stageId)
|
|||
|
return (config or {}).StarDesc
|
|||
|
end
|
|||
|
|
|||
|
---
|
|||
|
--- 关卡需要消耗的体力
|
|||
|
function XFubenConfigs.GetRequireActionPoint(stageId)
|
|||
|
local config = GetStageCfg(stageId)
|
|||
|
return (config or {}).RequireActionPoint
|
|||
|
end
|
|||
|
|
|||
|
---
|
|||
|
--- 关卡首通奖励
|
|||
|
function XFubenConfigs.GetFirstRewardShow(stageId)
|
|||
|
local config = GetStageCfg(stageId)
|
|||
|
return (config or {}).FirstRewardShow
|
|||
|
end
|
|||
|
|
|||
|
---
|
|||
|
--- 关卡非首通奖励
|
|||
|
function XFubenConfigs.GetFinishRewardShow(stageId)
|
|||
|
local config = GetStageCfg(stageId)
|
|||
|
return (config or {}).FinishRewardShow
|
|||
|
end
|
|||
|
|
|||
|
---
|
|||
|
--- 获得战前剧情ID
|
|||
|
function XFubenConfigs.GetBeginStoryId(stageId)
|
|||
|
local config = GetStageCfg(stageId)
|
|||
|
return (config or {}).BeginStoryId
|
|||
|
end
|
|||
|
|
|||
|
---
|
|||
|
--- 获得前置关卡id
|
|||
|
function XFubenConfigs.GetPreStageId(stageId)
|
|||
|
local config = GetStageCfg(stageId)
|
|||
|
return (config or {}).PreStageId
|
|||
|
end
|
|||
|
|
|||
|
local function GetStageTypeCfg(stageId)
|
|||
|
local config = StageTypeConfigs[stageId]
|
|||
|
if not config then
|
|||
|
return
|
|||
|
end
|
|||
|
return config
|
|||
|
end
|
|||
|
|
|||
|
---
|
|||
|
--- 活动特殊关卡配置机器人列表获取
|
|||
|
function XFubenConfigs.GetStageTypeRobot(stageType)
|
|||
|
local config = GetStageTypeCfg(stageType)
|
|||
|
return (config or {}).RobotId
|
|||
|
end
|
|||
|
|
|||
|
function XFubenConfigs.IsAllowRepeatChar(stageType)
|
|||
|
local config = GetStageTypeCfg(stageType)
|
|||
|
return (config or {}).MatchCharIdRepeat
|
|||
|
end
|
|||
|
|
|||
|
function XFubenConfigs.GetCharacterLimitBuffDic(limitType)
|
|||
|
return StageCharacterLimitBuffDic[limitType]
|
|||
|
end
|
|||
|
-----------------------关卡步骤跳过相关------------------------
|
|||
|
function XFubenConfigs.GetStepSkipListByStageId(stageId)
|
|||
|
return StageStepSkipConfigs[stageId] and StageStepSkipConfigs[stageId].SkipStep
|
|||
|
end
|
|||
|
|
|||
|
function XFubenConfigs.CheckStepIsSkip(stageId, stepSkipType)
|
|||
|
local skipList = XFubenConfigs.GetStepSkipListByStageId(stageId)
|
|||
|
for _,skip in pairs(skipList or {}) do
|
|||
|
if skip == stepSkipType then
|
|||
|
return true
|
|||
|
end
|
|||
|
end
|
|||
|
return false
|
|||
|
end
|
|||
|
|
|||
|
--region 暂停界面uiSet,显示可配置的玩法说明
|
|||
|
local function GetStageGamePlayDesc(stageType)
|
|||
|
return StageGamePlayDesc[stageType]
|
|||
|
end
|
|||
|
function XFubenConfigs.HasStageGamePlayDesc(stageType)
|
|||
|
return GetStageGamePlayDesc(stageType) and true or false
|
|||
|
end
|
|||
|
function XFubenConfigs.GetStageGamePlayBtnVisible(stageType)
|
|||
|
return GetStageGamePlayDesc(stageType)
|
|||
|
end
|
|||
|
function XFubenConfigs.GetStageGamePlayTitle(stageType)
|
|||
|
if XFubenConfigs.HasStageGamePlayDesc(stageType) then
|
|||
|
return GetStageGamePlayDesc(stageType).Title
|
|||
|
end
|
|||
|
end
|
|||
|
local StageGamePlayDataSource = false
|
|||
|
function XFubenConfigs.GetStageGamePlayDescDataSource(stageType)
|
|||
|
if not StageGamePlayDataSource then
|
|||
|
StageGamePlayDataSource = {}
|
|||
|
for id, cfg in pairs(StageGamePlayDescSheet) do
|
|||
|
local stageType = cfg.StageType
|
|||
|
StageGamePlayDataSource[stageType] = StageGamePlayDataSource[stageType] or {}
|
|||
|
local classified = StageGamePlayDataSource[stageType]
|
|||
|
classified[#classified + 1] = cfg
|
|||
|
end
|
|||
|
end
|
|||
|
return StageGamePlayDataSource[stageType] or {}
|
|||
|
end
|
|||
|
--endregion
|