PGRData/Script/matrix/xconfig/XDrawConfigs.lua

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local table = table
local tableInsert = table.insert
XDrawConfigs = XDrawConfigs or {}
XDrawConfigs.ModelType = {
Role = 1,
Weapon = 2,
Partner = 3
}
XDrawConfigs.CombinationsTypes = {
Normal = 1,
Aim = 2,
NewUp = 3,
Furniture = 4,
CharacterUp = 5,
EquipSuit = 6,
}
XDrawConfigs.DrawSetType = {
Normal = 1,
Destiny = 2,
}
XDrawConfigs.RareRank = {
A = 1,
S = 2,
}
XDrawConfigs.RuleType = {
Tab = 0,
Normal = 1,
Lotto = 2,
}
XDrawConfigs.GroupType = {
Normal = 1,
Destiny = 2,
}
---
--- 卡池可掉落的奖励类型
XDrawConfigs.DrawCapacityCheckType = {
Partner = 1 -- 伙伴
}
local TABLE_DRAW_PREVIEW = "Client/Draw/DrawPreview.tab"
local TABLE_DRAW_PREVIEW_GOODS = "Client/Draw/DrawPreviewGoods.tab"
local TABLE_DRAW_COMBINATIONS = "Client/Draw/DrawCombinations.tab"
local TABLE_DRAW_PROB = "Client/Draw/DrawProbShow.tab"
local TABLE_GROUP_RULE = "Client/Draw/DrawGroupRule.tab"
local TABLE_AIMPROBABILITY = "Client/Draw/DrawAimProbability.tab"
local TABLE_DRAW_SHOW = "Client/Draw/DrawShow.tab"
local TABLE_DRAW_CAMERA = "Client/Draw/DrawCamera.tab"
local TABLE_DRAW_TABS = "Client/Draw/DrawTabs.tab"
local TABLE_DRAW_SHOW_CHARACTER = "Client/Draw/DrawShowCharacter.tab"
local TABLE_DRAW_TYPE_CHANGE = "Client/Draw/DrawTypeChange.tab"
local TABLE_DRAW_SHOW_EFFECT = "Client/Draw/DrawShowEffect.tab"
local TABLE_DRAW_GROUP_RELATION = "Client/Draw/DrawGroupRelation.tab"
local TABLE_DRAW_SKIP = "Client/Draw/DrawSkip.tab"
local TABLE_DRAW_SCENE = "Client/Draw/DrawScene.tab"
local TABLE_DRAW_NEWYEARSHOW = "Client/Draw/JPDrawNewYearShow.tab"
local DrawPreviews = {}
local DrawCombinations = {}
local DrawProbs = {}
local DrawGroupRule = {}
local DrawAimProbability = {}
local DrawShow = {}
local DrawShowEffect = {}
local DrawCamera = {}
local DrawTabs = {}
local DrawShowCharacter = {}
local DrawTypeChangeCfg = {}
local DrawSubGroupDic = {}
local DrawGroupRelationCfg = {}
local DrawGroupRelationDic = {}
local DrawSkipCfg = {}
local DrawSceneCfg = {}
local DrawNewYearShow = {}
function XDrawConfigs.Init()
DrawCombinations = XTableManager.ReadByIntKey(TABLE_DRAW_COMBINATIONS, XTable.XTableDrawCombinations, "Id")
DrawGroupRule = XTableManager.ReadByIntKey(TABLE_GROUP_RULE, XTable.XTableDrawGroupRule, "Id")
DrawShow = XTableManager.ReadByIntKey(TABLE_DRAW_SHOW, XTable.XTableDrawShow, "Type")
DrawCamera = XTableManager.ReadByIntKey(TABLE_DRAW_CAMERA, XTable.XTableDrawCamera, "Id")
DrawTabs = XTableManager.ReadByIntKey(TABLE_DRAW_TABS, XTable.XTableDrawTabs, "Id")
DrawShowCharacter = XTableManager.ReadByIntKey(TABLE_DRAW_SHOW_CHARACTER, XTable.XTableDrawShowCharacter, "Id")
DrawAimProbability = XTableManager.ReadByIntKey(TABLE_AIMPROBABILITY, XTable.XTableDrawAimProbability, "Id")
DrawTypeChangeCfg = XTableManager.ReadByIntKey(TABLE_DRAW_TYPE_CHANGE, XTable.XTableDrawTypeChange, "MainGroupId")
DrawShowEffect = XTableManager.ReadByIntKey(TABLE_DRAW_SHOW_EFFECT, XTable.XTableDrawShowEffect, "EffectGroupId")
DrawGroupRelationCfg = XTableManager.ReadByIntKey(TABLE_DRAW_GROUP_RELATION, XTable.XTableDrawGroupRelation, "NormalGroupId")
DrawSkipCfg = XTableManager.ReadByIntKey(TABLE_DRAW_SKIP, XTable.XTableDrawSkip, "DrawGroupId")
DrawSceneCfg = XTableManager.ReadByIntKey(TABLE_DRAW_SCENE, XTable.XTableDrawScene, "Id")
DrawNewYearShow = XTableManager.ReadByIntKey(TABLE_DRAW_NEWYEARSHOW, XTable.XTableDrawNewYearActivityShow, "Type")
local previews = XTableManager.ReadAllByIntKey(TABLE_DRAW_PREVIEW, XTable.XTableDrawPreview, "Id")
local previewGoods = XTableManager.ReadAllByIntKey(TABLE_DRAW_PREVIEW_GOODS, XTable.XTableRewardGoods, "Id")
for drawId, preview in pairs(previews) do
local upGoodsIds = preview.UpGoodsId
local upGoods = {}
for i = 1, #upGoodsIds do
tableInsert(upGoods, XRewardManager.CreateRewardGoodsByTemplate(previewGoods[upGoodsIds[i]]))
end
local goodsIds = preview.GoodsId
local goods = {}
for i = 1, #goodsIds do
tableInsert(goods, XRewardManager.CreateRewardGoodsByTemplate(previewGoods[goodsIds[i]]))
end
local drawPreview = {}
drawPreview.UpGoods = upGoods
drawPreview.Goods = goods
DrawPreviews[drawId] = drawPreview
end
local drawProbList = XTableManager.ReadByIntKey(TABLE_DRAW_PROB, XTable.XTableDrawProbShow, "Id")
for _, v in pairs(drawProbList) do
if not DrawProbs[v.DrawId] then
DrawProbs[v.DrawId] = {}
end
tableInsert(DrawProbs[v.DrawId], v)
end
XDrawConfigs.SetDrawSubGroupDic()
XDrawConfigs.SetGroupRelationDic()
end
function XDrawConfigs.SetDrawSubGroupDic()
for _, typeChangeGroup in pairs(DrawTypeChangeCfg or {}) do
for _, subGroupId in pairs(typeChangeGroup.SubGroupId or {}) do
if not DrawSubGroupDic[subGroupId] then
DrawSubGroupDic[subGroupId] = typeChangeGroup.MainGroupId
end
end
end
end
function XDrawConfigs.SetGroupRelationDic()
DrawGroupRelationDic = {}
for _, data in pairs(DrawGroupRelationCfg) do
if not DrawGroupRelationDic[data.NormalGroupId] then
DrawGroupRelationDic[data.NormalGroupId] = data.DestinyGroupId
else
XLog.Error("Can Not Use Same GroupId for NormalGroupId .GroupId:" .. data.NormalGroupId)
end
if not DrawGroupRelationDic[data.DestinyGroupId] then
DrawGroupRelationDic[data.DestinyGroupId] = data.NormalGroupId
else
XLog.Error("Can Not Use Same GroupId for DestinyGroupId .GroupId:" .. data.DestinyGroupId)
end
end
end
function XDrawConfigs.GetDrawGroupRelationDic()
return DrawGroupRelationDic
end
function XDrawConfigs.GetDrawCombinations()
return DrawCombinations
end
function XDrawConfigs.GetDrawGroupRule()
return DrawGroupRule
end
function XDrawConfigs.GetDrawAimProbability()
return DrawAimProbability
end
function XDrawConfigs.GetDrawShow()
return DrawShow
end
function XDrawConfigs.GetDrawNewYearShow()
return DrawNewYearShow
end
---
--- 获取'drawGroupId'卡组的跳转ID数组
function XDrawConfigs.GetDrawSkipList(drawGroupId)
if DrawSkipCfg[drawGroupId] then
return DrawSkipCfg[drawGroupId].SkipId
end
return {}
end
function XDrawConfigs.GetDrawShowCharacter()
return DrawShowCharacter
end
function XDrawConfigs.GetDrawCamera()
return DrawCamera
end
function XDrawConfigs.GetDrawTabs()
return DrawTabs
end
function XDrawConfigs.GetDrawPreviews()
return DrawPreviews
end
function XDrawConfigs.GetDrawProbs()
return DrawProbs
end
function XDrawConfigs.GetDrawTypeChangeCfg()
return DrawTypeChangeCfg
end
function XDrawConfigs.GetDrawGroupRelationCfg()
return DrawGroupRelationCfg
end
function XDrawConfigs.GetDrawTypeChangeCfgById(id)
return DrawTypeChangeCfg[id]
end
function XDrawConfigs.GetDrawSubGroupDic()
return DrawSubGroupDic
end
function XDrawConfigs.GetDrawTabById(id)
if not DrawTabs[id] then
XLog.Error("Client/Draw/DrawTabs.tab Id = " .. id .. " Is Null")
end
return DrawTabs[id]
end
function XDrawConfigs.GetDrawGroupRuleById(id)
if not DrawGroupRule[id] then
XLog.Error("Client/Draw/DrawGroupRule.tab Id = " .. id .. " Is Null")
end
return DrawGroupRule[id]
end
function XDrawConfigs.GetDrawShowEffectById(id)
if not DrawShowEffect[id] then
XLog.Error("Client/Draw/DrawShowEffect.tab Id = " .. id .. " Is Null")
end
return DrawShowEffect[id]
end
function XDrawConfigs.GetOpenUpEffect(id)
return XDrawConfigs.GetDrawShowEffectById(id).PanelOpenUp
end
function XDrawConfigs.GetOpenDownEffect(id)
return XDrawConfigs.GetDrawShowEffectById(id).PanelOpenDown
end
function XDrawConfigs.GetCardShowOffEffect(id)
return XDrawConfigs.GetDrawShowEffectById(id).PanelCardShowOff
end
function XDrawConfigs.GetOpenBoxEffect(id)
return XDrawConfigs.GetDrawShowEffectById(id).EffectOpenBox
end
function XDrawConfigs.GetSkipEffect(id)
return XDrawConfigs.GetDrawShowEffectById(id).SkipEffect
end
function XDrawConfigs.GetDrawSceneCfg(id)
return DrawSceneCfg[id]
end