PGRData/Script/matrix/xconfig/XChessPursuitConfig.lua

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XChessPursuitConfig = XChessPursuitConfig or {}
local TABLE_CHESSPURSUITBOSS_PATH = "Share/ChessPursuit/ChessPursuitBoss.tab"
local TABLE_CHESSPURSUITCARD_PATH = "Share/ChessPursuit/ChessPursuitCard.tab"
local TABLE_CHESSPURSUITCARDEFFECT_PATH = "Share/ChessPursuit/ChessPursuitCardEffect.tab"
local TABLE_CHESSPURSUITMAP_PATH = "Share/ChessPursuit/ChessPursuitMap.tab"
local TABLE_CHESSPURSUITMAPCARDSHOP_PATH = "Share/ChessPursuit/ChessPursuitMapCardShop.tab"
local TABLE_CHESSPURSUITMAPGROUP_PATH = "Share/ChessPursuit/ChessPursuitMapGroup.tab"
local TABLE_CHESSPURSUITMAPINITFUNC_PATH = "Share/ChessPursuit/ChessPursuitMapInitFunc.tab"
local TABLE_CHESSPURSUITTESTROLE_PATH = "Share/ChessPursuit/ChessPursuitTestRole.tab"
local TABLE_CHESSPURSUITSTEP_PATH = "Client/ChessPursuit/ChessPursuitStep.tab"
local TABLE_CHESS_PURSUIT_MAP_GROUP_REWARD_PATH = "Share/ChessPursuit/ChessPursuitMapGroupReward.tab"
local ChessPursuitBossTemplate = {}
local ChessPursuitCardTemplate = {}
local ChessPursuitCardEffectTemplate = {}
local ChessPursuitMapTemplate = {}
local ChessPursuitMapCardShopTemplate = {}
local ChessPursuitMapGroupTemplate = {}
local ChessPursuitMapInitFuncTemplate = {}
local ChessPursuitTestRoleTemplate = {}
local ChessPursuitStepTemplate = {}
local ChessPursuitMapGroupRewardTemplate = {}
local MapGroupRewardByGroupIdToIdDic = {}
local CSXTextManagerGetText = CS.XTextManager.GetText
--追击玩法商币道具的id
XChessPursuitConfig.SHOP_COIN_ITEM_ID = nil
XChessPursuitConfig.Period = {
Stable = 0, --安稳期
Fight = 1, --斗争期
}
XChessPursuitConfig.MEMBER_POS_COLOR = {
"FF1111FF", -- red
"4F99FFFF", -- blue
"F9CB35FF", -- yellow
}
XChessPursuitConfig.InitFuncType = {
InitAddCoin = 1007, --完成x地图则增加y的初始货币
}
local function InitMapGroupRewardByGroupIdToIdDic()
for _, v in ipairs(ChessPursuitMapGroupRewardTemplate) do
if not MapGroupRewardByGroupIdToIdDic[v.GroupId] then
MapGroupRewardByGroupIdToIdDic[v.GroupId] = {}
end
table.insert(MapGroupRewardByGroupIdToIdDic[v.GroupId], v.Id)
end
end
function XChessPursuitConfig.Init()
ChessPursuitBossTemplate = XTableManager.ReadByIntKey(TABLE_CHESSPURSUITBOSS_PATH, XTable.XTableChessPursuitBoss, "Id")
ChessPursuitCardTemplate = XTableManager.ReadByIntKey(TABLE_CHESSPURSUITCARD_PATH, XTable.XTableChessPursuitCard, "Id")
ChessPursuitCardEffectTemplate = XTableManager.ReadByIntKey(TABLE_CHESSPURSUITCARDEFFECT_PATH, XTable.XTableChessPursuitCardEffect, "Id")
ChessPursuitMapTemplate = XTableManager.ReadByIntKey(TABLE_CHESSPURSUITMAP_PATH, XTable.XTableChessPursuitMap, "Id")
ChessPursuitMapCardShopTemplate = XTableManager.ReadByIntKey(TABLE_CHESSPURSUITMAPCARDSHOP_PATH, XTable.XTableChessPursuitMapCardShop, "Id")
ChessPursuitMapGroupTemplate = XTableManager.ReadByIntKey(TABLE_CHESSPURSUITMAPGROUP_PATH, XTable.XTableChessPursuitMapGroup, "Id")
ChessPursuitMapInitFuncTemplate = XTableManager.ReadByIntKey(TABLE_CHESSPURSUITMAPINITFUNC_PATH, XTable.XTableChessPursuitMapInitFunc, "Id")
ChessPursuitTestRoleTemplate = XTableManager.ReadByIntKey(TABLE_CHESSPURSUITTESTROLE_PATH, XTable.XTableChessPursuitTestRole, "Id")
ChessPursuitStepTemplate = XTableManager.ReadByIntKey(TABLE_CHESSPURSUITSTEP_PATH, XTable.XTableChessPursuitStep, "Id")
ChessPursuitMapGroupRewardTemplate = XTableManager.ReadByIntKey(TABLE_CHESS_PURSUIT_MAP_GROUP_REWARD_PATH, XTable.XTableChessPursuitMapGroupReward, "Id")
XChessPursuitConfig.SHOP_COIN_ITEM_ID = ChessPursuitMapTemplate[1].CoinId
InitMapGroupRewardByGroupIdToIdDic()
end
--@region 各个表的主Get函数
function XChessPursuitConfig.GetChessPursuitBossTemplate(id)
local data = ChessPursuitBossTemplate[id]
if not data then
XLog.ErrorTableDataNotFound("XChessPursuitConfig.GetChessPursuitBossTemplate", "data", TABLE_CHESSPURSUITBOSS_PATH, "id", tostring(id))
return nil
end
return data
end
function XChessPursuitConfig.GetChessPursuitCardTemplate(id)
local data = ChessPursuitCardTemplate[id]
if not data then
XLog.ErrorTableDataNotFound("XChessPursuitConfig.GetChessPursuitCardTemplate", "data", TABLE_CHESSPURSUITCARD_PATH, "id", tostring(id))
return nil
end
return data
end
function XChessPursuitConfig.GetChessPursuitCardEffectTemplate(id)
local data = ChessPursuitCardEffectTemplate[id]
if not data then
XLog.ErrorTableDataNotFound("XChessPursuitConfig.GetChessPursuitCardEffectTemplate", "data", TABLE_CHESSPURSUITCARDEFFECT_PATH, "id", tostring(id))
return nil
end
return data
end
function XChessPursuitConfig.GetChessPursuitStepTemplate(id)
local data = ChessPursuitStepTemplate[id]
if not data then
XLog.ErrorTableDataNotFound("XChessPursuitConfig.GetChessPursuitStepTemplate", "data", TABLE_CHESSPURSUITSTEP_PATH, "id", tostring(id))
return nil
end
return data
end
function XChessPursuitConfig.GetChessPursuitMapTemplate(id)
local data = ChessPursuitMapTemplate[id]
if not data then
XLog.ErrorTableDataNotFound("XChessPursuitConfig.GetChessPursuitMapTemplate", "data", TABLE_CHESSPURSUITMAP_PATH, "id", tostring(id))
return nil
end
return data
end
function XChessPursuitConfig.GetChessPursuitMapCardShopTemplate(id)
local data = ChessPursuitMapCardShopTemplate[id]
if not data then
XLog.ErrorTableDataNotFound("XChessPursuitConfig.GetChessPursuitMapCardShopTemplate", "data", TABLE_CHESSPURSUITMAPCARDSHOP_PATH, "id", tostring(id))
return nil
end
return data
end
function XChessPursuitConfig.GetChessPursuitMapGroupTemplate(id)
local data = ChessPursuitMapGroupTemplate[id]
if not data then
XLog.ErrorTableDataNotFound("XChessPursuitConfig.GetChessPursuitMapGroupTemplate", "data", TABLE_CHESSPURSUITMAPGROUP_PATH, "id", tostring(id))
return nil
end
return data
end
function XChessPursuitConfig.GetChessPursuitMapInitFuncTemplate(id)
local data = ChessPursuitMapInitFuncTemplate[id]
if not data then
XLog.ErrorTableDataNotFound("XChessPursuitConfig.GetChessPursuitMapInitFuncTemplate", "data", TABLE_CHESSPURSUITMAPINITFUNC_PATH, "id", tostring(id))
return nil
end
return data
end
function XChessPursuitConfig.GetChessPursuitTestRoleTemplate(id)
local data = ChessPursuitTestRoleTemplate[id]
if not data then
XLog.ErrorTableDataNotFound("XChessPursuitConfig.GetChessPursuitTestRoleTemplate", "data", TABLE_CHESSPURSUITTESTROLE_PATH, "id", tostring(id))
return nil
end
return data
end
function XChessPursuitConfig.GetChessPursuitMapGroupRewardTemplate(id)
local data = ChessPursuitMapGroupRewardTemplate[id]
if not data then
XLog.ErrorTableDataNotFound("XChessPursuitConfig.GetChessPursuitMapGroupRewardTemplate", "data", TABLE_CHESS_PURSUIT_MAP_GROUP_REWARD_PATH, "id", tostring(id))
return nil
end
return data
end
--@endregion
--@region 各表的衍生方法
function XChessPursuitConfig.GetChessPursuitTestRoleRoleIds(id)
local data = XChessPursuitConfig.GetChessPursuitTestRoleTemplate(id)
local roleIds = {}
for i,v in ipairs(data.RoleId) do
table.insert(roleIds, v)
end
return roleIds
end
function XChessPursuitConfig.GetAllChessPursuitBossTemplate()
return ChessPursuitBossTemplate
end
function XChessPursuitConfig.GetChessPursuitMapsByGroupId(groupId)
local tl = {}
for i,v in ipairs(ChessPursuitMapTemplate) do
if v.GroupId == groupId then
table.insert(tl, v)
end
end
return tl
end
function XChessPursuitConfig.GetChessPursuitMapByUiType(uiType)
local groupId = XChessPursuitConfig.GetCurrentGroupId()
local mapsCfg = XChessPursuitConfig.GetChessPursuitMapsByGroupId(groupId)
for _,cfg in ipairs(mapsCfg) do
if uiType == cfg.Stage then
return cfg
end
end
end
function XChessPursuitConfig.CheckChessPursuitMapIsOpen(mapId)
local cfg = ChessPursuitMapTemplate[mapId]
for i,condition in ipairs(cfg.OpenCondition) do
if condition > 0 then
local isOpen, desc = XConditionManager.CheckCondition(condition)
return isOpen
end
end
return true
end
function XChessPursuitConfig.GetChessPursuitInTimeMapGroup()
local nowTime = XTime.GetServerNowTimestamp()
for i, config in pairs(ChessPursuitMapGroupTemplate) do
local beginTime = XFunctionManager.GetStartTimeByTimeId(config.TimeId)
local endTime = XFunctionManager.GetEndTimeByTimeId(config.TimeId)
if nowTime >= beginTime and nowTime < endTime then
return config
end
end
end
function XChessPursuitConfig.GetActivityBeginTime()
local config = XChessPursuitConfig.GetChessPursuitInTimeMapGroup()
if not config then
return 0
end
return XFunctionManager.GetStartTimeByTimeId(config.TimeId)
end
function XChessPursuitConfig.GetActivityEndTime()
local config = XChessPursuitConfig.GetChessPursuitInTimeMapGroup()
if not config then
return 0
end
return XFunctionManager.GetEndTimeByTimeId(config.TimeId)
end
function XChessPursuitConfig.GetActivityFullBeginTime()
local config = ChessPursuitMapGroupTemplate[1]
if not config then
return 0
end
return XFunctionManager.GetStartTimeByTimeId(config.TimeId)
end
function XChessPursuitConfig.GetActivityFullEndTime()
local endTime = 0
local endTimeTemp = 0
for _, v in pairs(ChessPursuitMapGroupTemplate) do
endTimeTemp = XFunctionManager.GetEndTimeByTimeId(v.TimeId)
if endTimeTemp > endTime then
endTime = endTimeTemp
end
end
return endTime
end
function XChessPursuitConfig.GetCurrentGroupId()
local cfg = XChessPursuitConfig.GetChessPursuitInTimeMapGroup()
if cfg then
return cfg.Id
end
end
function XChessPursuitConfig.GetChessPursuitMapTeamGridList(mapId)
local cfg = XChessPursuitConfig.GetChessPursuitMapTemplate(mapId)
return cfg.TeamGrid
end
function XChessPursuitConfig.GetTeamGridIndexByPos(id, pos)
local cfg = XChessPursuitConfig.GetChessPursuitMapTemplate(id)
for i,v in ipairs(cfg.TeamGrid) do
if pos == v then
return i
end
end
end
function XChessPursuitConfig.GetChessPursuitStepTemplateByStep(step)
for i,v in ipairs(ChessPursuitStepTemplate) do
if v.Step == step then
return v
end
end
end
function XChessPursuitConfig.CheckIsHaveStepCfgByCardEffectId(id)
local data = ChessPursuitStepTemplate[id]
if data then
return true
else
return false
end
end
function XChessPursuitConfig.IsChessPursuitMapGroupOpen(mapGroupId)
if not mapGroupId then
return false
end
local nowTime = XTime.GetServerNowTimestamp()
local config = XChessPursuitConfig.GetChessPursuitMapGroupTemplate(mapGroupId)
local beginTime = XFunctionManager.GetStartTimeByTimeId(config.TimeId)
local endTime = XFunctionManager.GetEndTimeByTimeId(config.TimeId)
if nowTime >= beginTime and nowTime < endTime then
return true
end
return false
end
--判断当前的地图是否已经关闭
function XChessPursuitConfig.IsTimeOutByMapId(mapId)
local cfg = XChessPursuitConfig.GetChessPursuitMapTemplate(mapId)
local groupCfg = XChessPursuitConfig.GetChessPursuitMapGroupTemplate(cfg.GroupId)
local endTime = XFunctionManager.GetEndTimeByTimeId(groupCfg.TimeId)
local nowTime = XTime.GetServerNowTimestamp()
if nowTime >= endTime then
return true
else
return false
end
end
--获取group处于哪个时期
function XChessPursuitConfig.GetStageTypeByGroupId(groupId)
local mapsCfg = XChessPursuitConfig.GetChessPursuitMapsByGroupId(groupId)
local cfg = mapsCfg[1]
if cfg.Stage == 1 then
return XChessPursuitCtrl.MAIN_UI_TYPE.STABLE
elseif cfg.Stage == 2 then
return XChessPursuitCtrl.MAIN_UI_TYPE.FIGHT_DEFAULT
elseif cfg.Stage == 3 then
return XChessPursuitCtrl.MAIN_UI_TYPE.FIGHT_HARD
end
end
----------地图组 begin---------
function XChessPursuitConfig.GetChessPursuitMapGroupRank(id)
local config = XChessPursuitConfig.GetChessPursuitMapGroupTemplate(id)
return config.Rank
end
function XChessPursuitConfig.GetChessPursuitActivityNameByMapId(mapId)
local mapGroupId = XChessPursuitConfig.GetChessPursuitMapGroupId(mapId)
local config = XChessPursuitConfig.GetChessPursuitMapGroupTemplate(mapGroupId)
return config.ActivityName
end
function XChessPursuitConfig.GetCurrentMapId()
local currGroupId = XChessPursuitConfig.GetCurrentGroupId()
local groupId, isOpen, mapId
for i = #ChessPursuitMapTemplate, 1, -1 do
groupId = ChessPursuitMapTemplate[i].GroupId
mapId = ChessPursuitMapTemplate[i].Id
isOpen = XChessPursuitConfig.CheckChessPursuitMapIsOpen(mapId)
if currGroupId == groupId and isOpen then
return mapId
end
end
end
function XChessPursuitConfig.GetMapIdListByGroupId(groupId)
local mapIdList = {}
for _, v in ipairs(ChessPursuitMapTemplate) do
if v.GroupId == groupId then
table.insert(mapIdList, v.Id)
end
end
return mapIdList
end
----------地图组 end---------
----------地图 begin---------
function XChessPursuitConfig.GetChessPursuitMapShopCardId(id)
local config = XChessPursuitConfig.GetChessPursuitMapTemplate(id)
return config.ShopCardId
end
function XChessPursuitConfig.GetChessPursuitMapAddCoin(id)
local config = XChessPursuitConfig.GetChessPursuitMapTemplate(id)
return config.AddCoin
end
function XChessPursuitConfig.GetChessPursuitMapCardMaxCount(id)
local config = XChessPursuitConfig.GetChessPursuitMapTemplate(id)
return config.CardMaxCount
end
function XChessPursuitConfig.GetChessPursuitMapCoinId(id)
local config = XChessPursuitConfig.GetChessPursuitMapTemplate(id)
return config.CoinId
end
function XChessPursuitConfig.GetChessPursuitMapGroupId(id)
local config = XChessPursuitConfig.GetChessPursuitMapTemplate(id)
return config.GroupId
end
function XChessPursuitConfig.IsChessPursuitMapCanAutoClear(id)
local config = XChessPursuitConfig.GetChessPursuitMapTemplate(id)
return config.IsCanAutoClear == 1
end
function XChessPursuitConfig.GetChessPursuitMapBossId(id)
local config = XChessPursuitConfig.GetChessPursuitMapTemplate(id)
return config.BossId
end
function XChessPursuitConfig.GetChessPursuitMapInitFuncList(id)
local config = XChessPursuitConfig.GetChessPursuitMapTemplate(id)
return config.InitFunc
end
function XChessPursuitConfig.GetChessPursuitMapFinishAddCoin(id)
local config = XChessPursuitConfig.GetChessPursuitMapTemplate(id)
return config.FinishAddCoin
end
----------地图 end---------
-------商店 begin---------
function XChessPursuitConfig.GetShopCardIdList(id)
local config = XChessPursuitConfig.GetChessPursuitMapCardShopTemplate(id)
local cardIdList = {}
for _, cardId in ipairs(config.CardId) do
if cardId > 0 then
table.insert(cardIdList, cardId)
end
end
return cardIdList
end
-------商店 end-----------
-------卡牌 begin----------
function XChessPursuitConfig.GetCardName(id)
local config = XChessPursuitConfig.GetChessPursuitCardTemplate(id)
return config.Name
end
function XChessPursuitConfig.GetCardDescribe(id)
local config = XChessPursuitConfig.GetChessPursuitCardTemplate(id)
return string.gsub(config.Describe, "\\n", "\n")
end
function XChessPursuitConfig.GetCardIcon(id)
local config = XChessPursuitConfig.GetChessPursuitCardTemplate(id)
return config.Icon
end
function XChessPursuitConfig.GetCardQualityIcon(id)
local config = XChessPursuitConfig.GetChessPursuitCardTemplate(id)
return config.QualityIcon
end
function XChessPursuitConfig.GetShopBgQualityIcon(id)
local config = XChessPursuitConfig.GetChessPursuitCardTemplate(id)
return config.ShopBgQualityIcon
end
function XChessPursuitConfig.GetCardSubCoin(id)
local config = XChessPursuitConfig.GetChessPursuitCardTemplate(id)
return config.SubCoin
end
function XChessPursuitConfig.GetCardQuality(id)
local config = XChessPursuitConfig.GetChessPursuitCardTemplate(id)
return config.Quality
end
function XChessPursuitConfig.GetCardEffect(id)
local config = XChessPursuitConfig.GetChessPursuitCardTemplate(id)
return config.Effect
end
function XChessPursuitConfig.GetCardTipsQualityIconBg(id)
local config = XChessPursuitConfig.GetChessPursuitCardTemplate(id)
return config.TipsQualityIconBg
end
-------卡牌 end----------
-------奖励 begin---------
function XChessPursuitConfig.GetMapGroupRewardByGroupIdToIdDic(groupId)
return MapGroupRewardByGroupIdToIdDic[groupId]
end
function XChessPursuitConfig.GetMapGroupRewardStartRange(id)
local config = XChessPursuitConfig.GetChessPursuitMapGroupRewardTemplate(id)
return config.StartRange
end
function XChessPursuitConfig.GetMapGroupRewardEndRange(id)
local config = XChessPursuitConfig.GetChessPursuitMapGroupRewardTemplate(id)
return config.EndRange
end
function XChessPursuitConfig.GetMapGroupRewardRewardShowId(id)
local config = XChessPursuitConfig.GetChessPursuitMapGroupRewardTemplate(id)
return config.RewardShowId
end
-------奖励 end-----------
-------Boss begin---------
function XChessPursuitConfig.GetChessPursuitBossStageIdByMapId(mapId)
local bossId = XChessPursuitConfig.GetChessPursuitMapBossId(mapId)
local config = XChessPursuitConfig.GetChessPursuitBossTemplate(bossId)
return config.StageId
end
function XChessPursuitConfig.GetChessPursuitBossHeadIconByMapId(mapId)
local bossId = XChessPursuitConfig.GetChessPursuitMapBossId(mapId)
local config = XChessPursuitConfig.GetChessPursuitBossTemplate(bossId)
return config.HeadIcon
end
-------Boss end-----------
------ChessPursuitMapInitFunc begin-------
function XChessPursuitConfig.GetMapInitFuncMapId(id)
local config = XChessPursuitConfig.GetChessPursuitMapInitFuncTemplate(id)
return config.Param[1]
end
function XChessPursuitConfig.GetMapInitFuncType(id)
local config = XChessPursuitConfig.GetChessPursuitMapInitFuncTemplate(id)
return config.Type
end
function XChessPursuitConfig.IsMapInitFuncAddCoinType(id)
local initFuncType = XChessPursuitConfig.GetMapInitFuncType(id)
return initFuncType == XChessPursuitConfig.InitFuncType.InitAddCoin
end
------ChessPursuitMapInitFunc end-------
function XChessPursuitConfig.GetBabelRankIcon(num)
return CS.XGame.ClientConfig:GetString("BabelTowerRankIcon" .. num)
end
--@endregion