PGRData/Script/matrix/xui/xuimoewar/XUiMoeWarPhotograph.lua

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Lua
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local XUiMoeWarPhotograph = XLuaUiManager.Register(XLuaUi,"UiMoeWarPhotograph")
local XUiPhotographSDKPanel = require("XUi/XUiPhotograph/XUiPhotographSDKPanel")
function XUiMoeWarPhotograph:OnStart(playerId)
self.PlayerId = playerId
self.SDKPanel = XUiPhotographSDKPanel.New(self, self.PanelSDK)
local playerEntity = XDataCenter.MoeWarManager.GetPlayer(self.PlayerId)
self.RImgRoleIcon:SetRawImage(playerEntity:GetShareImage())
self.TxtUserName.text = XPlayer.Name
self:Photograph()
self:RegisterButtonEvent()
end
function XUiMoeWarPhotograph:OnDestroy()
XDataCenter.PhotographManager.ClearTextureCache()
CS.UnityEngine.Object.Destroy(self.ShareTexture)
end
function XUiMoeWarPhotograph:RegisterButtonEvent()
self.BtnClose.CallBack = function() self:Close() end
end
function XUiMoeWarPhotograph:ChangeState(state)
if state == XPhotographConfigs.PhotographViewState.Normal then
self.SDKPanel:Hide()
elseif state == XPhotographConfigs.PhotographViewState.Capture then
self.SDKPanel:Hide()
elseif state == XPhotographConfigs.PhotographViewState.SDK then
self.SDKPanel:Show()
end
end
function XUiMoeWarPhotograph:Photograph()
self:PlayAnimation("Photo")
XCameraHelper.ScreenShotNew(self.ImagePhoto, self.CameraCupture, function(screenShot)
-- 把合成后的图片渲染到游戏UI中的照片展示(最终要分享的图片)
CsXUiManager.Instance:ChangeCanvasTypeCamera(CsXUiType.Normal, CS.XUiManager.Instance.UiCamera)
self.ShareTexture = screenShot
self.PhotoName = "[" .. tostring(XPlayer.Id) .. "]" .. XTime.GetServerNowTimestamp()
end, function()
CsXUiManager.Instance:ChangeCanvasTypeCamera(CsXUiType.Normal, self.CameraCupture)
end)
XDataCenter.MoeWarManager.RequestShare(self.PlayerId)
end
return XUiMoeWarPhotograph