177 lines
3.8 KiB
JSON
177 lines
3.8 KiB
JSON
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[
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{
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"Id": 991,
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"GroupId": 99,
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"TimeId": 99900.0,
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"Priority": 1,
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"Desc": "Test Configuration: Spring Festival Guild, within designated time, character refreshes with the time configured",
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"RefreshType": 1,
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"RefreshInterval": null,
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"NpcGroupIds": [
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null,
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3901,
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null,
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null,
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null,
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null
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],
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"NpcGroupWeights": [
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null,
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50,
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null,
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null,
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null,
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null
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]
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},
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{
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"Id": 992,
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"GroupId": 99,
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"TimeId": 99906.0,
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"Priority": 2,
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"Desc": "Test Configuration: Spring Festival Guild, every other day, 1 set of random characters",
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"RefreshType": 2,
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"RefreshInterval": 1.0,
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"NpcGroupIds": [
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null,
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3902,
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3903.0,
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3904.0,
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3905.0,
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3906.0
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],
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"NpcGroupWeights": [
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null,
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50,
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50.0,
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50.0,
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50.0,
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50.0
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]
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},
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{
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"Id": 993,
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"GroupId": 99,
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"TimeId": null,
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"Priority": 3,
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"Desc": "Test Configuration: Every other day, switch to fixed characters",
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"RefreshType": 3,
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"RefreshInterval": 1.0,
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"NpcGroupIds": [
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null,
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3907,
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3908.0,
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3909.0,
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3910.0,
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3911.0
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],
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"NpcGroupWeights": [
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null,
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50,
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50.0,
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50.0,
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50.0,
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50.0
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]
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},
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{
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"Id": 301,
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"GroupId": 3,
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"TimeId": 15410.0,
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"Priority": 1,
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"Desc": "Spring Festival Setup: Specific times (Day 1 through Day 7, one NPC appears daily)",
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"RefreshType": 1,
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"RefreshInterval": null,
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"NpcGroupIds": [
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null,
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3101,
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null,
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null,
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null,
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null
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],
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"NpcGroupWeights": [
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null,
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50,
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null,
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null,
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null,
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null
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]
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},
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{
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"Id": 302,
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"GroupId": 3,
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"TimeId": null,
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"Priority": 2,
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"Desc": "Spring Festival Setup: After the scene time, fixed NPC (Celica)",
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"RefreshType": 1,
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"RefreshInterval": null,
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"NpcGroupIds": [
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null,
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3001,
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null,
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null,
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null,
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null
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],
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"NpcGroupWeights": [
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null,
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50,
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null,
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null,
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null,
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null
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]
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},
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{
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"Id": 401,
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"GroupId": 4,
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"TimeId": 20021.0,
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"Priority": 1,
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"Desc": "Sky Island Summer Event Configuration: Within the designated time (version 5 weeks) 2 NPCs each week",
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"RefreshType": 1,
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"RefreshInterval": null,
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"NpcGroupIds": [
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null,
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4101,
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null,
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null,
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null,
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null
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],
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"NpcGroupWeights": [
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null,
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50,
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null,
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null,
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null,
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null
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]
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},
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{
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"Id": 402,
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"GroupId": 4,
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"TimeId": null,
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"Priority": 2,
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"Desc": "Sky Island Summer Event Configuration: After the scene time, fixed NPC (Celica)",
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"RefreshType": 1,
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"RefreshInterval": null,
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"NpcGroupIds": [
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null,
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4001,
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null,
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null,
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null,
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null
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],
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"NpcGroupWeights": [
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null,
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50,
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null,
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null,
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null,
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null
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]
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}
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]
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