14242 lines
280 KiB
JSON
14242 lines
280 KiB
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"Phew...",
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"This isn't right...",
|
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49.0,
|
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null,
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null,
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"Shaking off these thoughts, you calm your chaotic breathing, adjust your posture, and press down on the fragile fork once more.",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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|
null,
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null
|
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]
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|
null,
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|
"(Mind the angle...)",
|
||
|
"57",
|
||
|
"(Stay with me, fork!)",
|
||
|
57.0,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
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null,
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null,
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null,
|
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|
null,
|
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"Vigorously shaking your wrists, you finally pull out the handcuffs along with the nails on them.",
|
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null,
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null,
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null,
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null,
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||
|
null,
|
||
|
null,
|
||
|
"After moving your newly freed hand to wipe the blood off your face, you shift your focus to the other hand.",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null
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"Id": 72,
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"ActionId": 72,
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null,
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||
|
null,
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"(Pick up the broken fork)",
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"73",
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|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
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||
|
null,
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||
|
null,
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"...?",
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|
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null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 288,
|
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|
"ActionId": 288,
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"Params": [
|
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null,
|
||
|
null,
|
||
|
"Shorthalt",
|
||
|
"Commandant Valeria didn't expect me to be alive, did she? What about you?",
|
||
|
"1",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
|
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null,
|
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|
null,
|
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|
null
|
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|
]
|
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},
|
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{
|
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"Id": 289,
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"EndDelay": null,
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"Params": [
|
||
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null,
|
||
|
null,
|
||
|
"(Briefly recount what you went through)",
|
||
|
"290",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
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|
null,
|
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|
null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
|
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null,
|
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null,
|
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|
null
|
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|
]
|
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},
|
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{
|
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"Id": 290,
|
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"ActionId": 290,
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"EndDelay": null,
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"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
"Shorthalt",
|
||
|
"The transport craft to Babylonia had an accident?",
|
||
|
"1",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 291,
|
||
|
"ActionId": 291,
|
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|
"NextActionId": null,
|
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"Type": 301,
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"IsBlock": null,
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"BeginAnim": null,
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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|
"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
"Shorthalt",
|
||
|
"Seems like some folks are driven to desperate measures, willing to do anything.",
|
||
|
"1",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 292,
|
||
|
"ActionId": 292,
|
||
|
"NextActionId": null,
|
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|
"Type": 302,
|
||
|
"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
||
|
"EndAnim": null,
|
||
|
"BeginDelay": null,
|
||
|
"EndDelay": null,
|
||
|
"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
"What do you mean?",
|
||
|
"293",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 293,
|
||
|
"ActionId": 293,
|
||
|
"NextActionId": null,
|
||
|
"Type": 301,
|
||
|
"IsBlock": null,
|
||
|
"IsEnd": null,
|
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|
"BeginAnim": null,
|
||
|
"EndAnim": null,
|
||
|
"BeginDelay": null,
|
||
|
"EndDelay": null,
|
||
|
"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
"Shorthalt",
|
||
|
"Those who escaped the Purifying Force.",
|
||
|
"1",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 294,
|
||
|
"ActionId": 294,
|
||
|
"NextActionId": null,
|
||
|
"Type": 302,
|
||
|
"IsBlock": null,
|
||
|
"IsEnd": null,
|
||
|
"BeginAnim": null,
|
||
|
"EndAnim": null,
|
||
|
"BeginDelay": null,
|
||
|
"EndDelay": null,
|
||
|
"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
"How long have you been stuck here?",
|
||
|
"295",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 295,
|
||
|
"ActionId": 295,
|
||
|
"NextActionId": null,
|
||
|
"Type": 301,
|
||
|
"IsBlock": null,
|
||
|
"IsEnd": null,
|
||
|
"BeginAnim": null,
|
||
|
"EndAnim": null,
|
||
|
"BeginDelay": null,
|
||
|
"EndDelay": null,
|
||
|
"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
"Shorthalt",
|
||
|
"Hard to say. Time doesn't seem to exist in this place. I figure it's been over a month, most of it spent knocked out cold.",
|
||
|
"1",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 296,
|
||
|
"ActionId": 296,
|
||
|
"NextActionId": null,
|
||
|
"Type": 302,
|
||
|
"IsBlock": null,
|
||
|
"IsEnd": null,
|
||
|
"BeginAnim": null,
|
||
|
"EndAnim": null,
|
||
|
"BeginDelay": null,
|
||
|
"EndDelay": null,
|
||
|
"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
"Any luck finding a way out in that time?",
|
||
|
"297",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 297,
|
||
|
"ActionId": 297,
|
||
|
"NextActionId": null,
|
||
|
"Type": 301,
|
||
|
"IsBlock": null,
|
||
|
"IsEnd": null,
|
||
|
"BeginAnim": null,
|
||
|
"EndAnim": null,
|
||
|
"BeginDelay": null,
|
||
|
"EndDelay": null,
|
||
|
"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
"Shorthalt",
|
||
|
"Transport vehicles bring people in every now and then, but they're heavily guarded by Ascendants and all sorts of Hetero-Creatures, making them tough to approach.",
|
||
|
"1",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 298,
|
||
|
"ActionId": 298,
|
||
|
"NextActionId": null,
|
||
|
"Type": 301,
|
||
|
"IsBlock": null,
|
||
|
"IsEnd": null,
|
||
|
"BeginAnim": null,
|
||
|
"EndAnim": null,
|
||
|
"BeginDelay": null,
|
||
|
"EndDelay": null,
|
||
|
"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
"Shorthalt",
|
||
|
"And lately, those vehicles have vanished altogether.",
|
||
|
"1",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 299,
|
||
|
"ActionId": 299,
|
||
|
"NextActionId": null,
|
||
|
"Type": 302,
|
||
|
"IsBlock": null,
|
||
|
"IsEnd": null,
|
||
|
"BeginAnim": null,
|
||
|
"EndAnim": null,
|
||
|
"BeginDelay": null,
|
||
|
"EndDelay": null,
|
||
|
"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
"Is it always this chaotic here?",
|
||
|
"300",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 300,
|
||
|
"ActionId": 300,
|
||
|
"NextActionId": null,
|
||
|
"Type": 301,
|
||
|
"IsBlock": null,
|
||
|
"IsEnd": null,
|
||
|
"BeginAnim": null,
|
||
|
"EndAnim": null,
|
||
|
"BeginDelay": null,
|
||
|
"EndDelay": null,
|
||
|
"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
"Shorthalt",
|
||
|
"Chaotic doesn't even begin to describe it. You see those illusion-like doors and floors too?",
|
||
|
"1",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 301,
|
||
|
"ActionId": 301,
|
||
|
"NextActionId": null,
|
||
|
"Type": 302,
|
||
|
"IsBlock": null,
|
||
|
"IsEnd": null,
|
||
|
"BeginAnim": null,
|
||
|
"EndAnim": null,
|
||
|
"BeginDelay": null,
|
||
|
"EndDelay": null,
|
||
|
"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
"(Nod)",
|
||
|
"302",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 302,
|
||
|
"ActionId": 302,
|
||
|
"NextActionId": null,
|
||
|
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"Shorthalt",
|
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"**** me, this place is like a maze, with doors floating all over, leading to who knows where.",
|
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"1",
|
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"Shorthalt",
|
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|
"Some are labs, others are orphanages, and there are even underground waterways. I thought my M.I.N.D. was playing tricks on me.",
|
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"1",
|
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null,
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"Shorthalt",
|
||
|
"But since you can see them too, it means this place has some serious real-world simulation going on.",
|
||
|
"1",
|
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|
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null,
|
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|
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|
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]
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|
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{
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"Id": 305,
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"Params": [
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null,
|
||
|
null,
|
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|
"Maybe it's tied to Lithos.",
|
||
|
"306",
|
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|
null,
|
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null,
|
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null,
|
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null,
|
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null
|
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|
]
|
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},
|
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{
|
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"Id": 306,
|
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|
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"Params": [
|
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null,
|
||
|
null,
|
||
|
"(Or maybe it's because I'm undergoing \"M.I.N.D.ification.\")",
|
||
|
"307",
|
||
|
null,
|
||
|
null,
|
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null,
|
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|
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null,
|
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null,
|
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null
|
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|
]
|
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},
|
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{
|
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"Id": 307,
|
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|
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|
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|
null,
|
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|
"Shorthalt",
|
||
|
"Yeah, Lithos has been popping up a lot lately. Every time I run into her, she pulls some slick move and vanishes, neither attacking nor letting me attack.",
|
||
|
"1",
|
||
|
null,
|
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|
null,
|
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null,
|
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null,
|
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|
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null,
|
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null
|
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|
]
|
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|
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{
|
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|
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|
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|
||
|
null,
|
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|
"Shorthalt",
|
||
|
"And believe it or not, when I'm at my lowest, she shows up to lend a hand, like I'm her pet or something.",
|
||
|
"1",
|
||
|
null,
|
||
|
null,
|
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null,
|
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|
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|
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|
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null,
|
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|
null
|
||
|
]
|
||
|
},
|
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|
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|
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|
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"EndDelay": null,
|
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"Params": [
|
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null,
|
||
|
null,
|
||
|
"...",
|
||
|
"310",
|
||
|
null,
|
||
|
null,
|
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|
null,
|
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|
null,
|
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null,
|
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|
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]
|
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|
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{
|
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|
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|
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|
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|
||
|
null,
|
||
|
"Shorthalt",
|
||
|
"Can't trust a word that guy says. You'd be smart not to take his words at face value.",
|
||
|
"1",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
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null,
|
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|
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|
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|
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|
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|
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|
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null,
|
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|
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|
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null,
|
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null,
|
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null,
|
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null,
|
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|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
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{
|
||
|
"Id": 311,
|
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|
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|
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|
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|
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|
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|
"Params": [
|
||
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|
||
|
null,
|
||
|
"Shorthalt",
|
||
|
"She's all about deception and manipulation, so watch your back.",
|
||
|
"1",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
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|
null,
|
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null,
|
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null,
|
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null,
|
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null,
|
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null,
|
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null,
|
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null,
|
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null,
|
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null,
|
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null,
|
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|
null,
|
||
|
null,
|
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|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 312,
|
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|
"ActionId": 312,
|
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|
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|
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|
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|
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|
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|
"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
"Shorthalt",
|
||
|
"Hmph, can't believe she fed you that line about Gray Raven already rescuing your clone. Total hogwash. You've only been gone a few days, and your clone couldn't have grown up that fast and fooled Gray Raven, could it?",
|
||
|
"1",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
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|
{
|
||
|
"Id": 313,
|
||
|
"ActionId": 313,
|
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|
"NextActionId": null,
|
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|
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|
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|
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|
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|
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|
"EndDelay": null,
|
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|
"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
"Shorthalt",
|
||
|
"Even if those researchers have ways to speed up a clone's growth, it couldn't be that rapid.",
|
||
|
"1",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
||
|
{
|
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|
"Id": 314,
|
||
|
"ActionId": 314,
|
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|
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|
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|
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|
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|
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|
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|
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|
"EndDelay": null,
|
||
|
"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
"True enough... You've got a point.",
|
||
|
"315",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
||
|
{
|
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|
"Id": 315,
|
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|
"ActionId": 315,
|
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|
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|
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|
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|
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|
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|
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|
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|
"EndDelay": null,
|
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|
"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
"Shorthalt",
|
||
|
"Since we seem to be in this together, I've got a favor to ask.",
|
||
|
"1",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
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{
|
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"Id": 316,
|
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|
"ActionId": 316,
|
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"(That's news to me...)",
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"334",
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"...?",
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334.0,
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null,
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null,
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"Easy there, easy...",
|
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"339",
|
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|
"Ouch ouch...",
|
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339.0,
|
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null,
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null,
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null,
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"Shorthalt",
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"Oh, sorry about that. Didn't realize you were hurt.",
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"1",
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null,
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null,
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null,
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null
|
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null,
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"Shorthalt regards you, whom Commandant Valeria had described as someone noteworthy, with the kind of look one gives to a patient.",
|
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|
null,
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null,
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|
null,
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null,
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null,
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null
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null,
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"Shorthalt",
|
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|
"You're a lot different from what I imagined. I thought you'd be more of a tough-as-nails soldier type.",
|
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|
"1",
|
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|
null,
|
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|
null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null
|
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null,
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|
"Shorthalt",
|
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|
"But hey, when you're stuck in a place like this, you gotta face reality.",
|
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|
"1",
|
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|
null,
|
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|
null,
|
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|
null,
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null,
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null,
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|
null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
|
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null,
|
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null,
|
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null,
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null,
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null,
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|
null,
|
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null
|
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]
|
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|
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|
null,
|
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|
"Shorthalt",
|
||
|
"For now, let's treat you like someone who's wounded. Take it easy and don't push yourself too hard like you used to. Keep that in mind, okay?",
|
||
|
"1",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
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|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
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|
null,
|
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|
null,
|
||
|
null,
|
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|
null,
|
||
|
null,
|
||
|
null,
|
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|
null,
|
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|
null,
|
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|
null,
|
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|
null,
|
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|
null,
|
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|
null
|
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]
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{
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"Id": 344,
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|
null,
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|
"...",
|
||
|
"345",
|
||
|
"Got it, thanks.",
|
||
|
345.0,
|
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|
null,
|
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null,
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|
null,
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null,
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null,
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null,
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"Id": 345,
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"Params": [
|
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null,
|
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null,
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|
"Shorthalt",
|
||
|
"So, what's the plan now?",
|
||
|
"1",
|
||
|
null,
|
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|
null,
|
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|
null,
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null,
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null,
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null,
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null,
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null,
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null,
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]
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|
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{
|
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"Id": 346,
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"Params": [
|
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null,
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||
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null,
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||
|
"Can you reach out to the outside world?",
|
||
|
"347",
|
||
|
null,
|
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|
null,
|
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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|
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"Id": 347,
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|
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null,
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null,
|
||
|
"Shorthalt",
|
||
|
"My terminal got tossed ages ago, along with all that junk in the disposal channel, and turned into scrap metal. Yours probably met the same fate.",
|
||
|
"1",
|
||
|
null,
|
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null
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]
|
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|
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{
|
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"Id": 348,
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"Params": [
|
||
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null,
|
||
|
null,
|
||
|
"But I've got a tiny micro-terminal.",
|
||
|
"349",
|
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|
null,
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|
null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null
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]
|
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},
|
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{
|
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"Id": 349,
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"EndDelay": null,
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"Params": [
|
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null,
|
||
|
null,
|
||
|
"Lee gave it to me for emergencies.",
|
||
|
"350",
|
||
|
null,
|
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null,
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null,
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null,
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null,
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null,
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|
null,
|
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|
null
|
||
|
]
|
||
|
},
|
||
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{
|
||
|
"Id": 350,
|
||
|
"ActionId": 350,
|
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"NextActionId": null,
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|
||
|
"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
"It's hidden in the hem of my jacket, and might still be there unnoticed.",
|
||
|
"351",
|
||
|
null,
|
||
|
null,
|
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|
null,
|
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null,
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null,
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null,
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null,
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null,
|
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|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 351,
|
||
|
"ActionId": 351,
|
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|
"NextActionId": null,
|
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|
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|
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"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
"Even if there's no signal 5000 meters under the sea, there might be some messages on the terminal that could come in handy.",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
|
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null,
|
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|
null,
|
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|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 352,
|
||
|
"ActionId": 352,
|
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|
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|
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|
"EndDelay": null,
|
||
|
"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
"(Lithos was the one who shared the information, so it might not be accurate...)",
|
||
|
"353",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
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|
null,
|
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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null,
|
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null,
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null,
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null,
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null,
|
||
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null,
|
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null,
|
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null,
|
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|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
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|
{
|
||
|
"Id": 353,
|
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|
"ActionId": 353,
|
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|
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|
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|
"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
"Shorthalt",
|
||
|
"And here I was wondering why you were dressed so lightly. Turns out you got stripped down.",
|
||
|
"1",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
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|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 354,
|
||
|
"ActionId": 354,
|
||
|
"NextActionId": null,
|
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|
"Type": 302,
|
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|
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|
||
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|
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|
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|
||
|
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|
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|
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|
||
|
"EndDelay": null,
|
||
|
"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
"Just lost the jacket.",
|
||
|
"355",
|
||
|
"Let's not say things that could be taken the wrong way.",
|
||
|
355.0,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 355,
|
||
|
"ActionId": 355,
|
||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||
|
"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
"Shorthalt",
|
||
|
"Alright, let's head back and find it. There might be some usable weapons in that pile of debris, better than you going unarmed.",
|
||
|
"1",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 356,
|
||
|
"ActionId": 356,
|
||
|
"NextActionId": null,
|
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|
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|
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|
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|
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|
"IsEnd": 1.0,
|
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|
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|
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"EndAnim": "AniZhuanchangBegin",
|
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|
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|
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|
"EndDelay": null,
|
||
|
"Params": [
|
||
|
null,
|
||
|
null,
|
||
|
"Alright.",
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
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|
null,
|
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|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null,
|
||
|
null
|
||
|
]
|
||
|
}
|
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|
]
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