"EffectDescription":"When [Gray Raven members] are deployed, all team members have their HP increased by <color=#ff3f3f>2500</color> and ATK increased by <color=#ff3f3f>200</color>.",
"EffectDescription":"When [Gray Raven members] are deployed, all team members have their HP increased by <color=#ff3f3f>5000</color> and ATK increased by <color=#ff3f3f>400</color>.",
"EffectDescription":"When [Gray Raven members] are deployed, all team members have their HP increased by <color=#ff3f3f>7500</color> and ATK increased by <color=#ff3f3f>600</color>.",
"EffectDescription":"When [Gray Raven members] are deployed, all team members have their HP increased by <color=#ff3f3f>10000</color> and ATK increased by <color=#ff3f3f>1000</color>.",
"EffectDescription":"When [Gray Raven Mid-level members] are deployed, all members deal <color=#ff3f3f>100</color> bonus Physical DMG on every attack.",
"EffectDescription":"When [Gray Raven Mid-level members] are deployed, all members deal <color=#ff3f3f>300</color> bonus Physical DMG on every attack.",
"EffectDescription":"When [Gray Raven Mid-level members] are deployed, all members deal <color=#ff3f3f>600</color> bonus Physical DMG on every attack.",
"EffectDescription":"When [Gray Raven Mid-level members] are deployed, all members deal <color=#ff3f3f>1000</color> bonus Physical DMG on every attack.",
"EffectDescription":"When [Gray Raven Senior members] are deployed, all members recover their Dodge Gauge <color=#ff3f3f>25%</color> faster and will gain <color=#ff3f3f>10%</color> Extra DMG Bonus for <color=#ff3f3f>5s</color> after a successful dodge.",
"EffectDescription":"When [Gray Raven Senior members] are deployed, all members recover their Dodge Gauge <color=#ff3f3f>50%</color> faster and will gain <color=#ff3f3f>20%</color> Extra DMG Bonus for <color=#ff3f3f>5s</color> after a successful dodge.",
"EffectDescription":"When [Gray Raven Senior members] are deployed, all members recover their Dodge Gauge <color=#ff3f3f>75%</color> faster and will gain <color=#ff3f3f>30%</color> Extra DMG Bonus for <color=#ff3f3f>5s</color> after a successful dodge.",
"EffectDescription":"When [Gray Raven Senior members] are deployed, all members recover their Dodge Gauge <color=#ff3f3f>100%</color> faster and will gain <color=#ff3f3f>40%</color> Extra DMG Bonus for <color=#ff3f3f>5s</color> after a successful dodge.",
"EffectDescription":"When [Strike Hawk members] are deployed, a shield that absorbs damage up to <color=#ff3f3f>30%</color> of HP is applied upon entering battle, and is refreshed once every <color=#ff3f3f>150s</color>.",
"EffectDescription":"When [Strike Hawk members] are deployed, a shield that absorbs damage up to <color=#ff3f3f>60%</color> of HP is applied upon entering battle, and is refreshed once every <color=#ff3f3f>150s</color>.",
"EffectDescription":"When [Strike Hawk members] are deployed, a shield that absorbs damage up to <color=#ff3f3f>80%</color> of HP is applied upon entering battle, and is refreshed once every <color=#ff3f3f>150s</color>.",
"EffectDescription":"When [Strike Hawk members] are deployed, a shield that absorbs damage up to <color=#ff3f3f>100%</color> of HP is applied upon entering battle, and is refreshed once every <color=#ff3f3f>75s</color>.",
"EffectDescription":"When [Engineering Force members] are deployed, they will summon a satellite every <color=#ff3f3f>10s</color> to launch <color=#ff3f3f>high-energy beam</color> at the target, dealing <color=#ff3f3f>6000</color> True DMG within the target area.",
"ConditionDesc":"Engineering Force members' Tactic Level reaches <color=#ff3f3f>1</color>",
"EffectDescription":"When [Engineering Force members] are deployed, they will summon a satellite every <color=#ff3f3f>10s</color> to launch <color=#ff3f3f>high-energy beam</color> at the target, dealing <color=#ff3f3f>12000</color> True DMG within the target area.",
"ConditionDesc":"Engineering Force members' Tactic Level reaches <color=#ff3f3f>5</color>",
"EffectDescription":"When [Engineering Force members] are deployed, they will summon a satellite every <color=#ff3f3f>10s</color> to launch <color=#ff3f3f>high-energy beam</color> at the target, dealing <color=#ff3f3f>18000</color> True DMG within the target area.",
"ConditionDesc":"Engineering Force members' Tactic Level reaches <color=#ff3f3f>15</color>",
"EffectDescription":"When [Engineering Force members] are deployed, they will summon a satellite every <color=#ff3f3f>10s</color> to launch <color=#ff3f3f>high-energy beam</color> at the target, dealing <color=#ff3f3f>30000</color> True DMG within the target area.",
"ConditionDesc":"Engineering Force members' Tactic Level reaches <color=#ff3f3f>MAX</color>",
"EffectDescription":"When [Forsaken members] are deployed, 2 Neutral <color=#ff3f3f>B-rank</color> Constructs are summoned to assist upon entering battle.",
"EffectDescription":"When [Forsaken members] are deployed, 2 Neutral <color=#ff3f3f>A-rank</color> Constructs are summoned to assist upon entering battle.",
"EffectDescription":"When [Forsaken members] are deployed, 2 Neutral <color=#ff3f3f>S-rank</color> Constructs are summoned to assist upon entering battle.",
"EffectDescription":"When [Forsaken members] are deployed, 2 Neutral <color=#ff3f3f>SS-rank</color> Constructs are summoned to assist upon entering battle.",
"EffectDescription":"When all [Unidentified members] are deployed at the same time, all members' 3-Ping deals <color=#ff3f3f>20%</color> more damage.",
"EffectDescription":"When all [Unidentified members] are deployed at the same time, all members' 3-Ping deals <color=#ff3f3f>35%</color> more damage.",
"EffectDescription":"When all [Unidentified members] are deployed at the same time, all members' 3-Ping deals <color=#ff3f3f>50%</color> more damage.",
"EffectDescription":"When all [Unidentified members] are deployed at the same time, all members' <color=#ff3f3f>1-Ping and 2-Ping</color> are regarded as <color=#ff3f3f>3-Ping</color>, and their 3-Ping deals <color=#ff3f3f>50%</color> more damage.",
"EffectDescription":"When all [Exploration Team members] are deployed at the same time, <color=#ff3f3f>Low-level</color> Prime will replace the combat members for <color=#ff3f3f>15s</color> in battle.",
"ConditionDesc":"Exploration Team members' Tactic Level reaches <color=#ff3f3f>1</color>",
"EffectDescription":"When all [Exploration Team members] are deployed at the same time, <color=#ff3f3f>Mid-level</color> Prime will replace the combat members for <color=#ff3f3f>20s</color> in battle.",
"ConditionDesc":"Exploration Team members' Tactic Level reaches <color=#ff3f3f>5</color>",
"EffectDescription":"When all [Exploration Team members] are deployed at the same time, <color=#ff3f3f>High-level</color> Prime will replace the combat members for <color=#ff3f3f>25s</color> in battle.",
"ConditionDesc":"Exploration Team members' Tactic Level reaches <color=#ff3f3f>15</color>",
"EffectDescription":"When all [Exploration Team members] are deployed at the same time, <color=#ff3f3f>Super</color> Prime will replace the combat members for <color=#ff3f3f>30s</color> in battle.",
"ConditionDesc":"Exploration Team members' Tactic Level reaches <color=#ff3f3f>MAX</color>",
"EffectDescription":"[Ascendant members] gain <color=#ff3f3f>10%</color> Extra DMG Bonus when pinging Signal Orbs of the same color consecutively. This effect lasts <color=#ff3f3f>5s</color> and stacks up to <color=#ff3f3f>3</color> times.",
"EffectDescription":"[Ascendant members] gain <color=#ff3f3f>10%</color> Extra DMG Bonus when pinging Signal Orbs of the same color consecutively. This effect lasts <color=#ff3f3f>5s</color> and stacks up to <color=#ff3f3f>5</color> times.",
"EffectDescription":"[Ascendant members] gain <color=#ff3f3f>10%</color> Extra DMG Bonus when pinging Signal Orbs of the same color consecutively. This effect lasts <color=#ff3f3f>5s</color> and stacks up to <color=#ff3f3f>8</color> times.",
"EffectDescription":"[Ascendant members] gain <color=#ff3f3f>10%</color> Extra DMG Bonus when pinging Signal Orbs of the same color consecutively. This effect lasts <color=#ff3f3f>5s</color> and stacks <color=#ff3f3f>infinitely</color>.",
"EffectDescription":"[Physical members] have their Physical DMG increased by <color=#ff3f3f>20%</color> and CRIT Rate increased by <color=#ff3f3f>20%</color>.",
"ConditionDesc":"Have <color=#ff3f3f>3</color> <color=#ff3f3f>Lv.MAX</color> Physical members in the team",
"EffectDescription":"[Fire members] have their Fire DMG increased by <color=#ff3f3f>40%</color>.\\nWhen [Fire members] are deployed, the Fire Resistance of enemy is reduced by <color=#ff3f3f>20%</color>.",
"ConditionDesc":"Have <color=#ff3f3f>3</color> <color=#ff3f3f>Lv.MAX</color> Fire members in the team",
"EffectDescription":"[Ice members] have their Ice DMG increased by <color=#ff3f3f>40%</color>.\\nWhen [Ice members] are deployed, the Ice Resistance of enemy is reduced by <color=#ff3f3f>20%</color>.",
"ConditionDesc":"Have <color=#ff3f3f>2</color> <color=#ff3f3f>Lv.MAX</color> Ice members in the team",
"EffectDescription":"[Lightning members] have their Lightning DMG increased by <color=#ff3f3f>40%</color>.\\nWhen [Lightning members] are deployed, the Lightning Resistance of enemy is reduced by <color=#ff3f3f>20%</color>.",
"ConditionDesc":"Have <color=#ff3f3f>3</color> <color=#ff3f3f>Lv.MAX</color> Lightning members in the team",
"EffectDescription":"[Dark members] have their Dark DMG increased by <color=#ff3f3f>40%</color>.\\nWhen [Dark members] are deployed, the Dark Resistance of enemy is reduced by <color=#ff3f3f>20%</color>.",
"ConditionDesc":"Have <color=#ff3f3f>3</color> <color=#ff3f3f>Lv.MAX</color> Dark members in the team",
"EffectDescription":"[Tank members] gain <color=#ff3f3f>1</color> stack of shield that can block <color=#ff3f3f>1</color> attack each. The shield stack is reset every <color=#ff3f3f>25s</color>. Targets who break the shield will take <color=#ff3f3f>20%</color> more damage over <color=#ff3f3f>10s</color>.",
"ConditionDesc":"Have <color=#ff3f3f>5</color> <color=#ff3f3f>Lv.1</color> Tank members in the team",
"EffectDescription":"[Tank members] gain <color=#ff3f3f>2</color> stacks of shield that can block <color=#ff3f3f>1</color> attack each. The shield stack is reset every <color=#ff3f3f>20s</color>. Targets who break the shield will take <color=#ff3f3f>30%</color> more damage over <color=#ff3f3f>10s</color>.",
"ConditionDesc":"Have <color=#ff3f3f>5</color> <color=#ff3f3f>Lv.5</color> Tank members in the team",
"EffectDescription":"[Tank members] gain <color=#ff3f3f>3</color> stacks of shield that can block <color=#ff3f3f>1</color> attack each. The shield stack is reset every <color=#ff3f3f>15s</color>. Targets who break the shield will take <color=#ff3f3f>40%</color> more damage over <color=#ff3f3f>10s</color>.",
"ConditionDesc":"Have <color=#ff3f3f>5</color> <color=#ff3f3f>Lv.15</color> Tank members in the team",
"EffectDescription":"[Tank members] gain <color=#ff3f3f>4</color> stacks of shield that can block <color=#ff3f3f>1</color> attack each. The shield stack is reset every <color=#ff3f3f>15s</color>. Targets who break the shield will take <color=#ff3f3f>50%</color> more damage over <color=#ff3f3f>10s</color>.",
"ConditionDesc":"Have <color=#ff3f3f>5</color> <color=#ff3f3f>Lv.MAX</color> Tank members in the team",
"EffectDescription":"The excess healing of [Support members] is converted into <color=#ff3f3f>400%</color> damage. Their healing effect increases by <color=#ff3f3f>50%</color>.",
"ConditionDesc":"Have <color=#ff3f3f>5</color> <color=#ff3f3f>Lv.MAX</color> Support members in the team",
"EffectDescription":"Members currently in combat deal reduced damage over time: <color=#ff3f3f>30%</color> reduction after <color=#ff3f3f>10s</color>, <color=#ff3f3f>50%</color> reduction after <color=#ff3f3f>20s</color>. This reduction is reset after new members are swapped into battle.",
"EffectDescription":"Members currently in combat gain <color=#ff3f3f>25%</color> Extra DMG Bonus and <color=#ff3f3f>10%</color> Extra DMG Reduction for every <color=#ff3f3f>10</color> more seconds they stay in battle. This effect stacks up to <color=#ff3f3f>4</color> times and is reset after new members are swapped into battle.",
"EffectDescription":"The amount of shield obtained is <color=#ff3f3f>doubled</color>. Units with shield gain <color=#ff3f3f>100%</color> Extra DMG Bonus.",