46 lines
1.3 KiB
Lua
46 lines
1.3 KiB
Lua
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local XUiGridBuff = XClass(nil, "XUiGridBuff")
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function XUiGridBuff:Ctor(ui,IsShowCondition)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.AreaId = areaId
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self.IsShowCondition = IsShowCondition
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XTool.InitUiObject(self)
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self:SetButtonCallBack()
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end
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function XUiGridBuff:SetButtonCallBack()
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self.BtnBuff.CallBack = function()
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self:OnBtnBuffClick()
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end
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end
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function XUiGridBuff:OnBtnBuffClick()
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XLuaUiManager.Open("UiWorldBossTips",self.Data:GetId(), self.IsShowCondition)
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end
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function XUiGridBuff:UpdateData(data)
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self.Data = data
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local lockRawImage = XUiHelper.TryGetComponent(self.Transform, "Locked", "RawImage")
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if data then
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if self.BuffIcon then
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self.BuffIcon:SetRawImage(data:GetIcon())
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self.BuffIcon.gameObject:SetActiveEx(not data:GetIsLock() or not self.IsShowCondition)
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end
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if self.Locked then
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self.Locked.gameObject:SetActiveEx(data:GetIsLock())
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if lockRawImage then
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lockRawImage:SetRawImage(data:GetIcon())
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end
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end
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if self.BuffBg then
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self.BuffBg.gameObject:SetActiveEx(data:GetType() == XWorldBossConfigs.BuffType.Buff)
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end
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if self.ImgBuff then
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self.ImgBuff:SetSprite(data:GetIcon())
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end
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end
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end
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return XUiGridBuff
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