PGRData/Script/matrix/xui/xuitrpg/XUiTRPGFightTips.lua

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-- local XUiGridTRPGTestAction = require("XUi/XUiTRPG/XUiGridTRPGTestAction")
local tonumber = tonumber
local CSXTextManagerGetText = CS.XTextManager.GetText
local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
local XUiTRPGFightTips = XLuaUiManager.Register(XLuaUi, "UiTRPGFightTips")
function XUiTRPGFightTips:OnAwake()
self:AutoAddListener()
self.GridCommon.gameObject:SetActiveEx(false)
end
function XUiTRPGFightTips:OnStart(cardId, cardIndex, stageId, challengeLevel, qucikRewardId)
self.CardId = cardId
self.CardIndex = cardIndex
self.StageId = stageId
self.ChallengeLevel = challengeLevel
self.QucikRewardId = qucikRewardId
self.ItemGrids = {}
end
function XUiTRPGFightTips:OnEnable()
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self:UpdateUi()
end
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function XUiTRPGFightTips:OnDisable()
end
function XUiTRPGFightTips:OnDestroy()
local cardIndex = self.CardIndex
end
function XUiTRPGFightTips:UpdateUi()
local cardId = self.CardId
local stageId = self.StageId
local challengeLevel = self.ChallengeLevel
local icon = XTRPGConfigs.GetMazeCardIconR(cardId)
self.RImgBg:SetRawImage(icon)
local isQuickFight = XDataCenter.TRPGManager.CheckQuickFight(challengeLevel)
self.BtnEnter.gameObject:SetActiveEx(not isQuickFight)
self.BtnQuickFight.gameObject:SetActiveEx(isQuickFight)
local canGiveUp = XTRPGConfigs.CheckMazeCardType(cardId, XTRPGConfigs.CardType.Fight)
self.BtnGiveUp.gameObject:SetActiveEx(canGiveUp)
local des = isQuickFight and XTRPGConfigs.GetMazeCardQuickFightDes(cardId) or XTRPGConfigs.GetMazeCardFightDes(cardId)
self.TxtDes.text = des
local name = XDataCenter.FubenManager.GetStageName(stageId)
self.TxtChapter.text = name
if self.TxtCardOrder then
local cardOrder = XTRPGConfigs.GetMazeCardOrder(cardId)
self.TxtCardOrder.text = cardOrder
end
if self.TxtCardName then
local cardName = XTRPGConfigs.GetMazeCardName(cardId)
self.TxtCardName.text = cardName
end
if self.TxtLevel then
if challengeLevel and challengeLevel > 0 then
self.TxtLevel.text = challengeLevel
self.TxtLevel.transform.parent.gameObject:SetActiveEx(true)
else
self.TxtLevel.transform.parent.gameObject:SetActiveEx(false)
end
end
local rewardId
if isQuickFight then
rewardId = self.QucikRewardId
else
local cfg = XDataCenter.FubenManager.GetStageLevelControl(stageId)
rewardId = cfg and cfg.FinishRewardShow
if not rewardId or rewardId == 0 then
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
rewardId = stageCfg.FinishRewardShow
end
end
local rewardCount = 0
if rewardId and rewardId ~= 0 then
local rewards = XRewardManager.GetRewardList(rewardId)
for index, item in ipairs(rewards) do
local grid = self.ItemGrids[index]
if not grid then
local ui = CSUnityEngineObjectInstantiate(self.GridCommon, self.PanelRewardContent)
grid = XUiGridCommon.New(self, ui)
self.ItemGrids[index] = grid
end
grid:Refresh(item)
grid.GameObject:SetActiveEx(true)
rewardCount = rewardCount + 1
end
end
for index = rewardCount + 1, #self.ItemGrids do
local grid = self.ItemGrids[index]
if grid then
grid.GameObject:SetActiveEx(false)
end
end
end
function XUiTRPGFightTips:AutoAddListener()
self:RegisterClickEvent(self.BtnTanchuangClose, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnGiveUp, self.OnBtnBtnGiveUp)
self:RegisterClickEvent(self.BtnEnter, self.OnClickBtnEnter)
self:RegisterClickEvent(self.BtnQuickFight, self.OnClickBtnQuickFight)
end
function XUiTRPGFightTips:OnBtnBackClick()
self:Close()
end
function XUiTRPGFightTips:OnBtnBtnGiveUp()
local callBack = function()
self:Close()
local cardIndex = self.CardIndex
XDataCenter.TRPGManager.TRPGMazeGiveUpChallengeRequest(cardIndex)
end
local title = CSXTextManagerGetText("TRPGMazeGiveUpFightTipTitle")
local content = CSXTextManagerGetText("TRPGMazeGiveUpFightTipContent")
XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, callBack)
end
function XUiTRPGFightTips:OnClickBtnEnter()
self:Close()
local stageId = self.StageId
XLuaUiManager.Open("UiBattleRoleRoom", stageId)
end
function XUiTRPGFightTips:OnClickBtnQuickFight()
local cardIndex = self.CardIndex
XDataCenter.TRPGManager.TRPGMazeQuickChallengeRequest(cardIndex)
self:Close()
end