PGRData/Script/matrix/xui/xuirestaurant/xuipanel/XUiPanelRestaurantLevelUp.lua

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2024-09-01 20:49:41 +00:00
---@class XUiPanelRestaurantLevelUp
---@field GameObject UnityEngine.GameObject
---@field Transform UnityEngine.Transform
local XUiPanelRestaurantLevelUp = XClass(nil, "XUiPanelRestaurantLevelUp")
function XUiPanelRestaurantLevelUp:Ctor(ui, gridClass)
XTool.InitUiObjectByUi(self, ui)
self.GridClass = gridClass
self:InitUi()
self:InitCb()
end
function XUiPanelRestaurantLevelUp:InitUi()
self.Grids = {}
self.DataList = {}
self.GridItem.gameObject:SetActiveEx(false)
end
function XUiPanelRestaurantLevelUp:InitCb()
end
function XUiPanelRestaurantLevelUp:Refresh(list, ...)
self.DataList = list
self.PanelNothing.gameObject:SetActiveEx(self:IsEmpty())
if self:GetTxtTitle() then
self.TxtTitle.text = self:GetTxtTitle()
end
if self:IsEmpty() and self:GetTxtEmpty() then
self.TxtEmpty.text = self:GetTxtEmpty()
end
self:RefreshGrids()
end
function XUiPanelRestaurantLevelUp:IsEmpty()
return XTool.IsTableEmpty(self.DataList)
end
function XUiPanelRestaurantLevelUp:GetTxtTitle()
end
function XUiPanelRestaurantLevelUp:GetTxtEmpty()
end
function XUiPanelRestaurantLevelUp:HideAllGrids()
for _, grid in pairs(self.Grids) do
if grid and not XTool.UObjIsNil(grid.GameObject) then
grid.GameObject:SetActiveEx(false)
end
end
end
function XUiPanelRestaurantLevelUp:RefreshGrids()
self:HideAllGrids()
if self:IsEmpty() then
return
end
for idx, data in ipairs(self.DataList) do
local grid = self.Grids[idx]
if not grid then
local ui = idx == 1 and self.GridItem or XUiHelper.Instantiate(self.GridItem, self.Container.transform)
grid = self.GridClass.New(ui)
self.Grids[idx] = grid
end
grid:Refresh(data)
end
end
return XUiPanelRestaurantLevelUp