50 lines
1.5 KiB
Lua
50 lines
1.5 KiB
Lua
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---@class XUiGridLevelButton
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local XUiGridLevelButton = XClass(nil, "XUiGridLevelButton")
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function XUiGridLevelButton:Ctor(ui, onClick)
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XTool.InitUiObjectByUi(self, ui)
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self.OnClick = onClick
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self.BtnLevel.CallBack = function()
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self:OnBtnLevelClick()
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end
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end
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function XUiGridLevelButton:Refresh(level, curLevel, isUnlock, disable, levelStr)
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self.GameObject:SetActiveEx(true)
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self.Level = level
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self.CurLevel = curLevel
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self.IsUnlock = isUnlock
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self.Disable = disable
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if not XTool.UObjIsNil(self.PanelDisable) then
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self.PanelDisable.gameObject:SetActiveEx(disable)
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end
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self.BtnLevel:SetNameByGroup(0, levelStr)
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self:SetSelect(false)
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self.BtnLevel:ShowReddot(XDataCenter.RestaurantManager.CheckRestaurantUpgradeRedPoint(level))
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end
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function XUiGridLevelButton:SetSelect(select)
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self.IsSelect = select
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--新 Ui
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if self.SelectDisable then
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self.SelectDisable.gameObject:SetActiveEx(select and self.Disable)
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self.ImgNormal.gameObject:SetActiveEx(not select and not self.Disable)
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self.ImgSelect.gameObject:SetActiveEx(select and not self.Disable)
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self.NormalDisable.gameObject:SetActiveEx(not select and self.Disable)
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else
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self.ImgNormal.gameObject:SetActiveEx(not select)
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self.ImgSelect.gameObject:SetActiveEx(select)
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end
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end
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function XUiGridLevelButton:OnBtnLevelClick()
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if self.IsSelect then
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return
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end
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self:SetSelect(true)
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if self.OnClick then self.OnClick(self) end
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end
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return XUiGridLevelButton
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