PGRData/Script/matrix/xui/xuirestaurant/XUiRestaurantShop.lua

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Lua
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2024-09-01 20:49:41 +00:00
local XUiGridRestautantShop = require("XUi/XUiRestaurant/XUiGrid/XUiGridRestautantShop")
local XUiRestaurantShop = XLuaUiManager.Register(XLuaUi, "UiRestaurantShop")
function XUiRestaurantShop:OnAwake()
self:AddBtnListener()
self.ShopGoods = nil -- 当前选中商店的商品列表
self.ShopItemTextColor = {}
self.ShopItemTextColor.CanBuyColor = XRestaurantConfigs.GetShopBuyTxtColor(1)
self.ShopItemTextColor.CanNotBuyColor = XRestaurantConfigs.GetShopBuyTxtColor(2)
self:InitDynamicTable()
end
function XUiRestaurantShop:OnStart(shopId)
self.ShopId = tonumber(shopId)
self:RefreshDynamicTable()
end
function XUiRestaurantShop:OnDisable()
self:StopTimer()
end
-- 商品列表相关
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function XUiRestaurantShop:InitDynamicTable()
self.PanelLbItem.gameObject:SetActiveEx(false)
self.DynamicTable = XDynamicTableNormal.New(self.PanelShopList)
self.DynamicTable:SetProxy(XUiGridRestautantShop)
self.DynamicTable:SetDelegate(self)
end
function XUiRestaurantShop:RefreshDynamicTable()
XShopManager.GetShopInfo(self.ShopId, function()
self.ShopGoods = XShopManager.GetShopGoodsList(self.ShopId)
self:SortShopGoods()
if XTool.IsTableEmpty(self.ShopGoods) then
self.PanelShopList.gameObject:SetActiveEx(false)
self.PanelNoneShopList.gameObject:SetActiveEx(true)
else
self.DynamicTable:SetDataSource(self.ShopGoods)
self.DynamicTable:ReloadDataASync(1)
self:UpdateTime()
self:StartTimer()
end
end)
end
function XUiRestaurantShop:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self, self.RootUi)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.ShopGoods[index]
grid:UpdateData(data, self.ShopItemTextColor, self.ShopId)
grid:RefreshShowLock()
grid:RefreshOnSaleTime(data.OnSaleTime)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_RECYCLE then
grid:OnRecycle()
end
end
---排序商品:可兑换>解锁但不可兑换>未解锁够货币>未解锁不够货币>已售罄
function XUiRestaurantShop:SortShopGoods()
if XTool.IsTableEmpty(self.ShopGoods) then return end
local checkConditionIsLock = function (goodsData)
if XTool.IsTableEmpty(goodsData.ConditionIds) then return false end
for _, id in ipairs(goodsData.ConditionIds) do
local ret, _ = XConditionManager.CheckCondition(id)
if not ret then
return true
end
end
return false
end
table.sort(self.ShopGoods, function(goodsA, goodsB)
local idA = goodsA.Id
local idB = goodsB.Id
local conditionUnlockA = not checkConditionIsLock(goodsA)
local conditionUnlockB = not checkConditionIsLock(goodsB)
-- 因为只有消耗一种货币所以不进行额外判断
local haveMoneyA = XDataCenter.ItemManager.GetCount(goodsA.ConsumeList[1].Id) >= goodsA.ConsumeList[1].Count
local haveMoneyB = XDataCenter.ItemManager.GetCount(goodsB.ConsumeList[1].Id) >= goodsB.ConsumeList[1].Count
local haveBuyCountA = goodsA.BuyTimesLimit == 0 or goodsA.BuyTimesLimit - goodsA.TotalBuyTimes > 0
local haveBuyCountB = goodsB.BuyTimesLimit == 0 or goodsB.BuyTimesLimit - goodsB.TotalBuyTimes > 0
-- 可兑换 = 解锁 + 有购买次数 + 够货币
local canBuyA = conditionUnlockA and haveBuyCountA and haveMoneyA
local canBuyB = conditionUnlockB and haveBuyCountB and haveMoneyB
if canBuyA ~= canBuyB then return canBuyA end
-- 解锁但不可兑换 = 解锁 + 有购买次数 + 不够货币
local notBuyA = conditionUnlockA and haveBuyCountA and not haveMoneyA
local notBuyB = conditionUnlockB and haveBuyCountB and not haveMoneyB
if notBuyA ~= notBuyB then return notBuyA end
-- 未解锁够货币
local lockCanBuyA = not conditionUnlockA and haveMoneyA
local lockCanBuyB = not conditionUnlockB and haveMoneyB
if lockCanBuyA ~= lockCanBuyB then return lockCanBuyA end
-- 未解锁不够货币
local lockNotBuyA = not conditionUnlockA and not haveMoneyA
local lockNotBuyB = not conditionUnlockB and not haveMoneyB
if lockNotBuyA ~= lockNotBuyB then return lockNotBuyA end
-- 已售罄 = 解锁 + 无购买次数
local isSellOutA = (not haveBuyCountA) and conditionUnlockA
local isSellOutB = (not haveBuyCountB) and conditionUnlockB
if isSellOutA ~= isSellOutB then return isSellOutA end
return idA < idB
end)
end
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-- 购买相关
--------------------------------------------------------------------------------
function XUiRestaurantShop:UpdateBuy(data, cb)
XLuaUiManager.Open("UiShopItem", self, data, cb, "000000ff")
end
function XUiRestaurantShop:GetCurShopId()
return self.ShopId
end
function XUiRestaurantShop:RefreshBuy()
self:RefreshDynamicTable()
end
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-- 商店时间相关
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function XUiRestaurantShop:UpdateTime()
local leftTime = XShopManager.GetShopTimeInfo(self.ShopId).ClosedLeftTime
if leftTime and leftTime > 0 then
local timeStr = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.PIVOT_COMBAT)
self.TxtTime.text = XRestaurantConfigs.GetShopTimeTxt(timeStr)
self.TxtTime.gameObject:SetActiveEx(true)
else
self.TxtTime.gameObject:SetActiveEx(false)
end
end
function XUiRestaurantShop:StartTimer()
self:StopTimer()
self.TimeUpdater = XScheduleManager.ScheduleForever(function ()
self:UpdateTime()
end, XScheduleManager.SECOND)
end
function XUiRestaurantShop:StopTimer()
if self.TimeUpdater then
XScheduleManager.UnSchedule(self.TimeUpdater)
end
end
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-- 按钮相关
--------------------------------------------------------------------------------
function XUiRestaurantShop:AddBtnListener()
self.BtnClose.CallBack = function ()
self:Close()
end
self.ImgBg = XUiHelper.TryGetComponent(self.Transform, "FullScreenBackground/ImgBg")
if self.ImgBg then XUiHelper.RegisterClickEvent(self, self.ImgBg, self.Close) end
end
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