344 lines
12 KiB
Lua
344 lines
12 KiB
Lua
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---@class XUiGuildDormCommon : XLuaUi
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local XUiRestaurantCommon = XLuaUiManager.Register(XLuaUi, "UiRestaurantCommon")
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local XUiGrid3DCashier = require("XUi/XUiRestaurant/XUiGrid/XUiGrid3DCashier")
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local XUiGrid3DWorkBench = require("XUi/XUiRestaurant/XUiGrid/XUiGrid3DWorkBench")
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local XUiGrid3DDialog = require("XUi/XUiRestaurant/XUiGrid/XUiGrid3DDialog")
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local XUiGrid3DOrder = require("XUi/XUiRestaurant/XUiGrid/XUiGrid3DOrder")
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local XUiGrid3DHandBook = require("XUi/XUiRestaurant/XUiGrid/XUiGrid3DHandBook")
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--local XUiGrid3DBase = require("XUi/XUiRestaurant/XUiGrid/XUiGrid3DBase")
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--local XUiGrid3DRedPaper = require("XUi/XUiRestaurant/XUiGrid/XUiGrid3DRedPaper")
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function XUiRestaurantCommon:OnAwake()
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self.Room = XDataCenter.RestaurantManager.GetRoom()
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self:InitUi()
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end
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function XUiRestaurantCommon:OnStart()
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self:InitView()
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--标记外部收银台已读
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XDataCenter.RestaurantManager.MarkCashierLimitRedPoint()
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XEventManager.AddEventListener(XEventId.EVENT_RESTAURANT_SHOW_3D_DIALOG, self.ShowDialog, self)
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XEventManager.AddEventListener(XEventId.EVENT_RESTAURANT_HIDE_3D_DIALOG, self.RecycleDialog, self)
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XEventManager.AddEventListener(XEventId.EVENT_RESTAURANT_SHOW_MAIN_UI, self.Refresh3DGridShow, self)
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XEventManager.AddEventListener(XEventId.EVENT_RESTAURANT_ORDER_STATE_CHANGE, self.OnRefreshOrderCb, self)
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XEventManager.AddEventListener(XEventId.EVENT_RESTAURANT_WORK_BENCH_CHANGE_STAFF, self.RefreshWorkBenchRedPoint, self)
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end
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function XUiRestaurantCommon:OnEnable()
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self:Update()
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self.Timer = XScheduleManager.ScheduleForever(function()
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self:Update()
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end, 0, 0)
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end
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function XUiRestaurantCommon:OnDestroy()
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self.DialogPool:Clear()
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XEventManager.RemoveEventListener(XEventId.EVENT_RESTAURANT_SHOW_3D_DIALOG, self.ShowDialog, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_RESTAURANT_HIDE_3D_DIALOG, self.RecycleDialog, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_RESTAURANT_SHOW_MAIN_UI, self.Refresh3DGridShow, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_RESTAURANT_ORDER_STATE_CHANGE, self.OnRefreshOrderCb, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_RESTAURANT_WORK_BENCH_CHANGE_STAFF, self.RefreshWorkBenchRedPoint, self)
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end
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function XUiRestaurantCommon:Update()
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if not self.Room:Exist() then
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self:ClearTimer()
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return
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end
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self:UpdateTransform()
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end
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function XUiRestaurantCommon:InitUi()
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---@type table<number, XUiGrid3DWorkBench>
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self.GridFood = {}
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---@type table<number, XUiGrid3DWorkBench>
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self.GridIngredient = {}
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---@type table<number, XUiGrid3DWorkBench>
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self.GridSale = {}
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---@type XStack
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self.DialogPool = XStack.New()
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---@type table<number, XUiGrid3DDialog>
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self.GridDialog = {}
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local model = self.Room:GetCashierModel()
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local cashierOffset = XRestaurantConfigs.StrPos2Vector3(XRestaurantConfigs.GetClientConfig("Ui3DOffset", 1))
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---@type XUiGrid3DCashier
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self.GridCashier = XUiGrid3DCashier.New(self.PanelCashier)
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self.GridCashier:Bind(nil, model.transform, cashierOffset)
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self.GridHandBook = XUiGrid3DHandBook.New(self.BtnMenu)
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local handBookOffset = XRestaurantConfigs.StrPos2Vector3(XRestaurantConfigs.GetClientConfig("Ui3DOffset", 3))
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self.GridHandBook:Bind(nil, self.Room:GetBlackBoardModel(), handBookOffset)
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self.GirdProduct.gameObject:SetActiveEx(false)
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self.GridDialogBox.gameObject:SetActiveEx(false)
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self.PanelRedPaper.gameObject:SetActiveEx(false)
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self.BtnIndent.gameObject:SetActiveEx(false)
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self.BtnMenu.gameObject:SetActiveEx(false)
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self.OnRefreshOrderCb = function()
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if not self.GridOrder then
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return
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end
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self.GridOrder:Show()
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end
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end
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function XUiRestaurantCommon:CreateGrid3DWorkBench(areaType, unlockCount, mapGrid, name)
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local viewModel = XDataCenter.RestaurantManager.GetViewModel()
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for i = 1, unlockCount do
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local grid = mapGrid[i]
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if not grid then
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local benchData = XRestaurantConfigs.GetWorkBenchData(areaType, i)
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local ui = XUiHelper.Instantiate(self.GirdProduct)
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grid = XUiGrid3DWorkBench.New(ui)
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grid:Bind(self.ProductContainer, self.Room:GetWorkBenchModel(areaType, i), benchData.IconOffset)
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grid:SetName(name .. i)
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mapGrid[i] = grid
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end
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local workBench = viewModel:GetWorkBenchViewModel(areaType, i)
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grid:Show(self, workBench, "_State", "_CharacterId", "_ProductId", "_Count", "_Progress")
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end
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end
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function XUiRestaurantCommon:ShowDialog(id, content, emoji, target, offset)
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if XTool.UObjIsNil(self.GridDialogBox) then
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return
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end
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local count = self.DialogPool:Count()
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local dialog
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if count > 0 then
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dialog = self.DialogPool:Pop()
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else
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local ui = XUiHelper.Instantiate(self.GridDialogBox, self.DialogContainer)
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dialog = XUiGrid3DDialog.New(ui)
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end
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dialog:Bind(self.DialogContainer, target, offset)
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dialog:Show(id, content, emoji)
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self.GridDialog[id] = dialog
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end
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--- 回收dialog
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---@param id number
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---@return void
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--------------------------
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function XUiRestaurantCommon:RecycleDialog(id)
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local dialog = self.GridDialog[id]
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if not dialog then
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return
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end
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dialog:Hide()
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self.DialogPool:Push(dialog)
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self.GridDialog[id] = nil
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end
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function XUiRestaurantCommon:InitView()
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local viewModel = XDataCenter.RestaurantManager.GetViewModel()
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--Ui层级
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self:BindViewModelPropertyToObj(viewModel, function(sortingOrder)
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if sortingOrder < 0 then
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return
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end
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self.UiCanvas.sortingOrder = sortingOrder - 1
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end, "_UiMainSorting")
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--3DUi
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local level = viewModel:GetProperty("_Level")
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local ingredientCount = XRestaurantConfigs.GetIngredientCounterNum(level)
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local foodCount = XRestaurantConfigs.GetFoodCounterNum(level)
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local saleCount = XRestaurantConfigs.GetSaleCounterNum(level)
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self:CreateGrid3DWorkBench(XRestaurantConfigs.AreaType.IngredientArea, ingredientCount, self.GridIngredient, "Ingredient")
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self:CreateGrid3DWorkBench(XRestaurantConfigs.AreaType.FoodArea, foodCount, self.GridFood, "Food")
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self:CreateGrid3DWorkBench(XRestaurantConfigs.AreaType.SaleArea, saleCount, self.GridSale, "Sale")
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self:BindViewModelPropertyToObj(viewModel, function(isLevelUp)
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if not isLevelUp then
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return
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end
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self:ClearTimer()
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self:Close()
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end, "_IsLevelUp")
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--收银台3DUI
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local cashier = viewModel:GetProperty("_Cashier")
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self:BindViewModelPropertyToObj(cashier, function(count)
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if not self.GridCashier then
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return
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end
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self.GridCashier:Show(count)
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for _, grid in pairs(self.GridSale) do
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grid:OnRefresh()
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end
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end, "_Count")
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self:BindViewModelPropertiesToObj(viewModel, function(isReceive)
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if not isReceive then
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return
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end
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if not self.GridRedPaper then
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return
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end
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self.GridRedPaper:Hide()
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end, "_IsGetSignReward")
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--签到红包
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self:BindViewModelPropertiesToObj(viewModel, function()
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self:RefreshSign()
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self:RefreshOrder()
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end, "_CurDay")
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--图鉴红点
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self:BindViewModelPropertyToObj(viewModel, function()
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self.GridHandBook:RefreshRedPoint()
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end, "_MenuRedPointMarkCount")
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--招募员工
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self:BindViewModelPropertyToObj(viewModel, function()
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self:RefreshWorkBenchRedPoint()
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end, "_EventLevelConditionChange")
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self:ShowBillView()
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self.GridHandBook:Show()
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end
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function XUiRestaurantCommon:UpdateTransform()
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if XTool.UObjIsNil(self.GameObject) then
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self:ClearTimer()
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return
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end
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local room = self.Room
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self.GridCashier:UpdateTransform(room)
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self.GridHandBook:UpdateTransform(room)
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for _, grid in pairs(self.GridIngredient) do
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grid:UpdateTransform(room)
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end
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for _, grid in pairs(self.GridFood) do
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grid:UpdateTransform(room)
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end
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for _, grid in pairs(self.GridSale) do
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grid:UpdateTransform(room)
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end
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if self.GridRedPaper then
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self.GridRedPaper:UpdateTransform(room)
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end
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for _, grid in pairs(self.GridDialog) do
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grid:UpdateTransform(room)
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end
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if self.GridOrder then
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self.GridOrder:UpdateTransform(room)
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end
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end
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function XUiRestaurantCommon:Refresh3DGridShow(state)
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if XTool.UObjIsNil(self.GameObject) then
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return
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end
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if not state then
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self.GridCashier.GameObject:SetActiveEx(true)
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for _, grid in pairs(self.GridIngredient) do
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grid.GameObject:SetActiveEx(true)
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end
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for _, grid in pairs(self.GridFood) do
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grid.GameObject:SetActiveEx(true)
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end
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for _, grid in pairs(self.GridSale) do
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grid.GameObject:SetActiveEx(true)
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end
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return
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end
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local camera = self.Room:GetCameraModel()
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local areaType = camera:GetAreaType()
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local inIngredient = XRestaurantConfigs.CheckIsIngredientArea(areaType)
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local inFood = XRestaurantConfigs.CheckIsFoodArea(areaType)
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local inSale = XRestaurantConfigs.CheckIsSaleArea(areaType)
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self.GridCashier.GameObject:SetActiveEx(inSale)
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for _, grid in pairs(self.GridIngredient) do
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grid.GameObject:SetActiveEx(inIngredient)
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end
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for _, grid in pairs(self.GridFood) do
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grid.GameObject:SetActiveEx(inFood)
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end
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for _, grid in pairs(self.GridSale) do
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grid.GameObject:SetActiveEx(inSale)
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end
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end
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function XUiRestaurantCommon:ShowBillView()
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local viewModel = XDataCenter.RestaurantManager.GetViewModel()
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if not viewModel:IsShowOfflineBill() then
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return
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end
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XLuaUiManager.Open("UiRestaurantBill")
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end
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function XUiRestaurantCommon:ClearTimer()
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if self.Timer then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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end
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end
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function XUiRestaurantCommon:RefreshSign()
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local viewModel = XDataCenter.RestaurantManager.GetViewModel()
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if not viewModel:CheckSignActivityInTime(false) then
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return
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end
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if viewModel:GetIsGetSignReward() or self.Room:SignNpcExist() then
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return
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end
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local signDay = viewModel:GetSignCurDay()
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self.Room:LoadSignNpc(signDay)
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end
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function XUiRestaurantCommon:RefreshOrder()
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local viewModel = XDataCenter.RestaurantManager.GetViewModel()
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local orderInfo = viewModel:GetTodayOrderInfo()
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--今天没有订单信息/今日订单已经完成
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if not orderInfo then
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return
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end
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local npcId = XRestaurantConfigs.GetOrderNpcId(orderInfo:GetId())
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self.Room:LoadOrderNpc(npcId, function()
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self:CreateOrderGrid(orderInfo)
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end)
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end
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function XUiRestaurantCommon:CreateOrderGrid(orderInfo)
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local viewModel = XDataCenter.RestaurantManager.GetViewModel()
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self.GridOrder = XUiGrid3DOrder.New(self.BtnIndent)
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local offset = XRestaurantConfigs.StrPos2Vector3(XRestaurantConfigs.GetClientConfig("Ui3DOffset", 2))
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self.GridOrder:Bind(nil, self.Room:GetOrderNpcModel(), offset)
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local infoList = XRestaurantConfigs.GetOrderFoodInfos(orderInfo:GetId())
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for _, info in ipairs(infoList or {}) do
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local product = viewModel:GetProduct(XRestaurantConfigs.AreaType.FoodArea, info.Id)
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if product then
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self:BindViewModelPropertyToObj(product, self.OnRefreshOrderCb, "_Count")
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end
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end
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end
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function XUiRestaurantCommon:RefreshWorkBenchRedPoint()
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for _, grid in pairs(self.GridIngredient) do
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grid:RefreshRedPoint()
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end
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for _, grid in pairs(self.GridFood) do
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grid:RefreshRedPoint()
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end
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for _, grid in pairs(self.GridSale) do
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grid:RefreshRedPoint()
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end
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end
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