PGRData/Script/matrix/xui/xuiplayerinfo/XUiSkillDetailsOther.lua

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Lua
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2024-09-01 20:49:41 +00:00
local XUiSkillDetailsOther = XLuaUiManager.Register(XLuaUi, "UiSkillDetailsOther")
local XUiPanelSkillDetailsInfoOther = require("XUi/XUiPlayerInfo/XUiPanelSkillDetailsInfoOther")
local XUiPanelSkillLevelDetail = require("XUi/XUiCharacter/XUiPanelSkillLevelDetail")
local RESONANCE_GRID_TEXT_COLOR = {
[true] = XUiHelper.Hexcolor2Color("fee82aff"),
[false] = XUiHelper.Hexcolor2Color("ffffffff"),
}
local SIGNAL_BAL_MEMBER = 3 --信号球技能(红黄蓝)
function XUiSkillDetailsOther:OnAwake()
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.SkillPoint, XDataCenter.ItemManager.ItemId.Coin)
self:RegisterUiEvents()
self.BtnTog.gameObject:SetActiveEx(false) --信号球技能(红黄蓝)
self.BtnSpecial.gameObject:SetActiveEx(false)
self.SkillBtnGroups = {}
self.SkillBtnSpecialGroups = {} --信号球技能(红黄蓝)
self.IsDetails = false
end
function XUiSkillDetailsOther:OnStart(characterId, skills, pos, npcData, assignChapterRecords)
self.CharacterId = characterId or self.CharacterId
self.Skills = skills
self.Pos = pos
self.Skill = skills[pos]
self.NpcData = npcData
self.AssignChapterRecords = assignChapterRecords
-- 默认显示第一个
self.CurrentSkillSelect = 1
self.SkillInfoPanel = XUiPanelSkillDetailsInfoOther.New(self.PanelSkillInfo, self)
self.LevelDetailPanel = XUiPanelSkillLevelDetail.New(self.PanelSkillDetails)
self.LevelDetailPanel.GameObject:SetActive(false)
self:InitModelRoot()
self:InitSkillBtn()
end
function XUiSkillDetailsOther:OnEnable()
if self.AssetPanel then
self.AssetPanel.GameObject:SetActiveEx(false)
end
self:RefreshViewData()
self:RefreshSkillInfo()
-- 详情默认值
self.Toggle.isOn = XUiPanelCharSkill.BUTTON_SKILL_DETAILS_ACTIVE
self:OnToggle()
end
function XUiSkillDetailsOther:InitModelRoot()
local root = self.UiModelGo
self.PanelRoleModel = root:FindTransform("PanelRoleModel")
self.EffectHuanren1 = root:FindTransform("ImgEffectHuanren1")
self.EffectHuanren = root:FindTransform("ImgEffectHuanren")
self.EffectHuanren.gameObject:SetActiveEx(false)
self.EffectHuanren1.gameObject:SetActiveEx(false)
end
function XUiSkillDetailsOther:InitSkillBtn()
self:HideAllSkillBtn()
local tabGroup = {}
for index, subSkill in pairs(self.Skill.subSkills) do
local btn = self:GetSkillBtn(index, subSkill)
if not btn then
local btnGo = XUiHelper.Instantiate(self:GetSkillBtnGameObject(subSkill), self.PanelTagGroup.transform)
btn = btnGo:GetComponent("XUiButton")
self:SetSkillBtn(index, subSkill, btn)
end
btn.gameObject:SetActiveEx(true)
btn.transform:SetAsLastSibling()
tabGroup[index] = btn
end
self.PanelTagGroup:Init(tabGroup, function(tabIndex)
self:OnClickTabCallBack(tabIndex)
end)
end
function XUiSkillDetailsOther:RefreshViewData()
-- 技能模块名称
self.TxtName.text = self.Skill.Name
end
function XUiSkillDetailsOther:RefreshSkillInfo()
for index, subSkill in pairs(self.Skill.subSkills) do
local btn = self:GetSkillBtn(index, subSkill)
self:SetBtnInfo(btn, subSkill)
end
self.PanelTagGroup:SelectIndex(self.CurrentSkillSelect)
end
function XUiSkillDetailsOther:HideAllSkillBtn()
-- 隐藏所以按钮
for _, btn in pairs(self.SkillBtnGroups) do
btn.gameObject:SetActiveEx(false)
end
for _, btn in pairs(self.SkillBtnSpecialGroups) do
btn.gameObject:SetActiveEx(false)
end
end
function XUiSkillDetailsOther:GetSkillBtn(index, subSkill)
local skillType = XCharacterConfigs.GetSkillType(subSkill.SubSkillId)
if skillType <= SIGNAL_BAL_MEMBER then
return self.SkillBtnSpecialGroups[index]
else
return self.SkillBtnGroups[index]
end
end
function XUiSkillDetailsOther:GetSkillBtnGameObject(subSkill)
local skillType = XCharacterConfigs.GetSkillType(subSkill.SubSkillId)
if skillType <= SIGNAL_BAL_MEMBER then
return self.BtnTog
else
return self.BtnSpecial
end
end
function XUiSkillDetailsOther:SetSkillBtn(index, subSkill, btn)
local skillType = XCharacterConfigs.GetSkillType(subSkill.SubSkillId)
if skillType <= SIGNAL_BAL_MEMBER then
self.SkillBtnSpecialGroups[index] = btn
else
self.SkillBtnGroups[index] = btn
end
end
function XUiSkillDetailsOther:SetBtnInfo(btn, subSkillInfo)
if (subSkillInfo.configDes.Icon and subSkillInfo.configDes.Icon ~= "") then
-- 技能Icon
btn:SetSprite(subSkillInfo.configDes.Icon)
else
XLog.Warning("sub skill config icon is null. id = " .. subSkillInfo.SubSkillId)
end
local addLevel = 0
local resonanceSkillLevelMap = XMagicSkillManager.GetResonanceSkillLevelMap(self.NpcData)
local resonanceSkillLevel = resonanceSkillLevelMap[subSkillInfo.SubSkillId] or 0
addLevel = addLevel + resonanceSkillLevel + XDataCenter.FubenAssignManager.GetSkillLevelByCharacterData(self.NpcData.Character, subSkillInfo.SubSkillId, self.AssignChapterRecords)
local totalLevel = subSkillInfo.Level + addLevel
local curLevel = totalLevel == 0 and '' or CS.XTextManager.GetText("HostelDeviceLevel") .. ':' .. totalLevel
-- 技能等级
btn:SetNameAndColorByGroup(0, curLevel, RESONANCE_GRID_TEXT_COLOR[addLevel > 0])
local ImgLocks = {
btn.transform:Find("Normal/ImgLcok"),
btn.transform:Find("Press/ImgLcok"),
btn.transform:Find("Select/ImgLcok"),
}
btn:ShowReddot(false)
local min_max = XCharacterConfigs.GetSubSkillMinMaxLevel(subSkillInfo.SubSkillId)
if (subSkillInfo.Level >= min_max.Max) then
self:ActiveImageLock(ImgLocks, false)
else
self:ActiveImageLock(ImgLocks, subSkillInfo.Level <= 0)
end
end
function XUiSkillDetailsOther:ActiveImageLock(ImgLock, active)
for _, lock in pairs(ImgLock) do
if lock then
lock.gameObject:SetActiveEx(active)
end
end
end
function XUiSkillDetailsOther:OnClickTabCallBack(tabIndex)
self.CurrentSkillSelect = tabIndex
self:HideLevelDetail()
self.SkillInfoPanel:Refresh(self.CharacterId, self.Skill.subSkills[tabIndex], self.NpcData, self.AssignChapterRecords, self.IsDetails)
self:PlayAnimation("QieHuan2")
end
function XUiSkillDetailsOther:GotoSkill(index)
self.Pos = index
self.Skill = self.Skills[index]
-- 默认显示第一个
self.CurrentSkillSelect = 1
self:InitSkillBtn()
self:RefreshSkillInfo()
self:RefreshViewData()
self:PlayAnimation("QieHuan1")
end
function XUiSkillDetailsOther:RegisterUiEvents()
XUiHelper.RegisterClickEvent(self, self.BtnBack, self.OnBtnBackClick)
XUiHelper.RegisterClickEvent(self, self.BtnMainUi, self.OnBtnMainUiClick)
XUiHelper.RegisterClickEvent(self, self.BtnNext, self.OnBtnNext)
XUiHelper.RegisterClickEvent(self, self.BtnLast, self.OnBtnLast)
XUiHelper.RegisterClickEvent(self, self.Toggle, self.OnToggle)
end
--region 按钮相关
function XUiSkillDetailsOther:OnBtnBackClick()
self:Close()
end
function XUiSkillDetailsOther:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
-- 下一个
function XUiSkillDetailsOther:OnBtnNext()
if self.Pos then
local nextPos = self.Pos + 1
if nextPos > XCharacterConfigs.MAX_SHOW_SKILL_POS then
nextPos = 1
end
self:GotoSkill(nextPos)
end
end
-- 上一个
function XUiSkillDetailsOther:OnBtnLast()
if self.Pos then
local lastPos = self.Pos - 1
if lastPos < 1 then
lastPos = XCharacterConfigs.MAX_SHOW_SKILL_POS
end
self:GotoSkill(lastPos)
end
end
function XUiSkillDetailsOther:OnToggle()
self.IsDetails = self.Toggle.isOn
XUiPanelCharSkill.BUTTON_SKILL_DETAILS_ACTIVE = self.IsDetails
self.SkillInfoPanel:RefreshSkillDescribe(self.IsDetails)
self:PlayAnimation("QieHuan3")
end
--endregion
function XUiSkillDetailsOther:ShowLevelDetail(skillId)
self.LevelDetailPanel.GameObject:SetActiveEx(true)
self.LevelDetailPanel:RefreshByNpcData(self.NpcData, skillId, self.AssignChapterRecords)
end
function XUiSkillDetailsOther:HideLevelDetail()
self.LevelDetailPanel.GameObject:SetActiveEx(false)
end
return XUiSkillDetailsOther