PGRData/Script/matrix/xui/xuiguilddorm/XUiGuildDormSetGuildHead.lua

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--===============
--公会宿舍设置头像界面
--===============
local XUiGuildDormSetGuildHead = XLuaUiManager.Register(XLuaUi, "UiGuildDormHeadPotrait")
local XUiGuildHeadPortraitItem = require("XUi/XUiGuild/XUiChildItem/XUiGuildHeadPortraitItem")
function XUiGuildDormSetGuildHead:OnAwake()
self:InitButtons()
self.CurHeadPortraitId = -1
self.InitHeadPortraitId = 1
self:InitDynamicTable()
self:SetListDatas()
self:UpdateInfo(XDataCenter.GuildManager.GetGuildHeadPortrait())
end
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function XUiGuildDormSetGuildHead:OnStart(callback)
self.CallBack = callback
end
function XUiGuildDormSetGuildHead:OnEnable()
end
function XUiGuildDormSetGuildHead:OnDisable()
end
function XUiGuildDormSetGuildHead:InitButtons()
self.BtnHeadSure.CallBack = function() self:OnBtnHeadSureClick() end
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self.BtnHeadNulock.CallBack = function() self:OnBtnHeadUnlockClick() end
self.BtnHeadCancel.CallBack = function() self:OnBtnHeadCancelClick() end
self.BtnClose.CallBack = function() self:OnBtnHeadCancelClick() end
end
function XUiGuildDormSetGuildHead:InitDynamicTable()
self.DynamicTable = XDynamicTableNormal.New(self.ScrollView)
self.DynamicTable:SetProxy(XUiGuildHeadPortraitItem)
self.DynamicTable:SetDelegate(self)
self.GameObject:SetActiveEx(false)
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self.AssetPanel = XUiHelper.NewPanelActivityAsset({ XGuildConfig.GoodsCoinId }, self.PanelAsset)
end
function XUiGuildDormSetGuildHead:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:OnRefresh(self.ListDatas[index])
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
if self.CurSeleGridItem then
self.CurSeleGridItem:SetStatus(false)
end
local data = self.ListDatas[index]
grid:SetStatus(true)
self.CurSeleGridItem = grid
self:UpdateInfo(data.Id)
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XDataCenter.GuildManager.MarkHeadPortrait(data.Id)
grid:RefreshRedPoint()
end
end
function XUiGuildDormSetGuildHead:IsSeleId(id)
return self.CurHeadPortraitId == id
end
function XUiGuildDormSetGuildHead:UpdateInfo(id)
if self.CurHeadPortraitId == id then
return
end
self.CurHeadPortraitId = id
local config = XGuildConfig.GetGuildHeadPortraitById(id)
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local conditionId = config.ConditionId
local unlock, desc = true, ""
if XTool.IsNumberValid(conditionId) then
unlock, desc = XConditionManager.CheckCondition(conditionId)
end
self.BtnHeadSure.gameObject:SetActiveEx(unlock)
local iconId = XDataCenter.GuildManager.GetGuildHeadPortrait()
local sameIcon = iconId == self.CurHeadPortraitId and true or false
self.BtnHeadSure:SetDisable(sameIcon, not sameIcon)
--未解锁,需要购买
local lockNeedCoin = config.Cost > 0 and not unlock
--未解锁,无需购买
local lockNoMoreNeedCoin = config.Cost <= 0 and not unlock
self.BtnHeadNulock.gameObject:SetActiveEx(lockNeedCoin)
self.TxtNumber.gameObject:SetActiveEx(lockNeedCoin)
self.RImgCoin.gameObject:SetActiveEx(lockNeedCoin)
self.ConditionPanel.gameObject:SetActiveEx(lockNoMoreNeedCoin)
if lockNeedCoin then
local showCoin = XDataCenter.GuildManager.GetShopCoin()
local disable = showCoin < config.Cost
self.TxtNumber.text = config.Cost
self.TxtNumber.color = disable and CS.UnityEngine.Color.red or CS.UnityEngine.Color.black
self.RImgCoin:SetRawImage(XDataCenter.ItemManager.GetItemIcon(XGuildConfig.GoodsCoinId))
self.BtnHeadNulock:SetDisable(disable, not disable)
end
if lockNoMoreNeedCoin then
self.TxtCondition.text = desc
end
self.RImgPlayerIcon:SetRawImage(config.Icon)
self.TxtHeadName.text = config.Name
self.TxtDecs.text = config.Describe
end
function XUiGuildDormSetGuildHead:SetListDatas()
self.ListDatas = XGuildConfig.GetGuildHeadPortraitDatas()
self.DynamicTable:SetDataSource(self.ListDatas)
self.DynamicTable:ReloadDataSync(1)
end
function XUiGuildDormSetGuildHead:OnBtnHeadSureClick()
local curHeadPortrait = XDataCenter.GuildManager.GetGuildHeadPortrait()
if self.CurHeadPortraitId ~= curHeadPortrait then
XDataCenter.GuildManager.GuildChangeIconRequest(self.CurHeadPortraitId, function()
local config = XGuildConfig.GetGuildHeadPortraitById(self.CurHeadPortraitId)
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if self.CallBack then
self.CallBack()
end
self:OnBtnHeadCancelClick()
end)
end
end
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function XUiGuildDormSetGuildHead:OnBtnHeadUnlockClick()
if XDataCenter.GuildManager.HasPortrait(self.CurHeadPortraitId) then
return
end
local config = XGuildConfig.GetGuildHeadPortraitById(self.CurHeadPortraitId)
local showCoin = XDataCenter.GuildManager.GetShopCoin()
if config.Cost > showCoin then
return
end
local gridItem = self.CurSeleGridItem
XDataCenter.GuildManager.GuildBuyIcon(self.CurHeadPortraitId, function()
if not gridItem then
return
end
self.CurHeadPortraitId = -1
gridItem:OnRefresh(gridItem.ItemData)
self:UpdateInfo(gridItem.GuildId)
end)
end
function XUiGuildDormSetGuildHead:RecordFirstSeleItem(item)
self.CurSeleGridItem = item
end
function XUiGuildDormSetGuildHead:OnBtnHeadCancelClick()
self:Close()
end