48 lines
1.3 KiB
Lua
48 lines
1.3 KiB
Lua
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local XUiGridGuildPersonItem = XClass(nil, "XUiGridGuildPersonItem")
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function XUiGridGuildPersonItem:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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end
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function XUiGridGuildPersonItem:Init(uiRoot)
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self.UiRoot = uiRoot
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end
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-- 更新数据
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function XUiGridGuildPersonItem:OnRefresh(itemdata)
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if not itemdata then
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return
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end
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self.ItemData = itemdata
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self.CurId = itemdata.Id
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--构造体头像
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local path = XCharacterConfigs.GetCharacterEmotionIcon(itemdata.Id)
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self.ImgIcon:SetRawImage(path)
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--名字1
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self.TxtName1.text = XCharacterConfigs.GetCharacterTradeName(itemdata.Id)
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--名字2
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self.TxtName2.text = XCharacterConfigs.GetCharacterName(itemdata.Id)
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self.CurStatus = itemdata.Status or false
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self:SetSeleStatus(self.CurStatus)
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end
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function XUiGridGuildPersonItem:OnClickSeleStatus()
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self.CurStatus = not self.CurStatus
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self.ItemData.Status = self.CurStatus
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self:SetSeleStatus(self.CurStatus)
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end
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function XUiGridGuildPersonItem:SetSeleStatus(status)
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self.ImgSelect.gameObject:SetActiveEx(status)
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if status then
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self.UiRoot:RecordSeleId(self.CurId)
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else
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self.UiRoot:RemoveRecordSeleId(self.CurId)
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end
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end
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return XUiGridGuildPersonItem
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