PGRData/Script/matrix/xui/xuifubenunionkill/XUiPanelUnionKillMainRank.lua

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local XUiPanelUnionKillMainRank = XClass(nil, "XUiPanelUnionKillMainRank")
local XUiPanelUnionKillMyRank = require("XUi/XUiFubenUnionKill/XUiPanelUnionKillMyRank")
local XUiGridUnionRankItem = require("XUi/XUiFubenUnionKill/XUiGridUnionRankItem")
local XUiGridUnionRankTab = require("XUi/XUiFubenUnionKill/XUiGridUnionRankTab")
function XUiPanelUnionKillMainRank:Ctor(ui, root)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = root
XTool.InitUiObject(self)
self.BtnRankReward.CallBack = function() self:OnBtnRankRewardClick() end
self.MyRank = XUiPanelUnionKillMyRank.New(self.PanelMyBossRank, self.RootUi)
self.DynamicTableRank = XDynamicTableNormal.New(self.BossRankList.gameObject)
self.DynamicTableRank:SetProxy(XUiGridUnionRankItem)
self.DynamicTableRank:SetDelegate(self)
self.RankTabs = {}
self.RankTabBtns = {}
end
function XUiPanelUnionKillMainRank:Refresh(rankType)
self.RankType = rankType
local isKillRankType = rankType == XFubenUnionKillConfigs.UnionRankType.KillNumber
local isPraiseRankType = not isKillRankType
if isKillRankType then
self.TxtTime.text = CS.XTextManager.GetText("UnionKillRankDesc")
self:StartSectionCounter()
else
local unionKillInfo = XDataCenter.FubenUnionKillManager.GetUnionKillInfo()
if unionKillInfo then
local beginTime, endTime = XFubenUnionKillConfigs.GetUnionActivityTimes(unionKillInfo.Id)
local dayFormat = "yyyy/MM/dd"
local beginTimeStr = XTime.TimestampToGameDateTimeString(beginTime, dayFormat)
local endTimeStr = XTime.TimestampToGameDateTimeString(endTime, dayFormat)
self.TxtTime.text = CS.XTextManager.GetText("UnionPraiseRankDesc", beginTimeStr, endTimeStr)
end
self.TxtCurTime.text = ""
end
self.BtnRankReward.gameObject:SetActiveEx(isKillRankType)
self.PanelTags.gameObject:SetActiveEx(isKillRankType)
if isKillRankType then
self:InitRankLevelTab()
self.TxtTitle.text = CS.XTextManager.GetText("UnionKillRankTitle")
end
if isPraiseRankType then
local praiseDatas = XDataCenter.FubenUnionKillManager.GetPraiseRankInfos()
if not praiseDatas then
self:SetNoneRankView()
return
end
self.TxtTitle.text = CS.XTextManager.GetText("UnionPraiseRankTitle")
self.RankList = praiseDatas.PlayerList
self:UpdateRankView(self.RankList)
end
self.MyRank:Refresh(self.RankType, self.CurRankLevel)
end
function XUiPanelUnionKillMainRank:SetNoneRankView()
self.DynamicTableRank:SetDataSource({})
self.DynamicTableRank:ReloadDataASync()
self.PanelNoRank.gameObject:SetActiveEx(false)
end
function XUiPanelUnionKillMainRank:UpdateRankView()
if self.RankList ~= nil then
self.DynamicTableRank:Clear()
self.DynamicTableRank:SetDataSource(self.RankList)
self.DynamicTableRank:ReloadDataASync()
end
self.PanelNoRank.gameObject:SetActiveEx(self.RankList == nil or #self.RankList <= 0)
self.MyRank:Refresh(self.RankType, self.CurRankLevel)
end
function XUiPanelUnionKillMainRank:InitRankLevelTab()
self.CurRankLevel = self.CurRankLevel or 1
local unionKillInfo = XDataCenter.FubenUnionKillManager.GetUnionKillInfo()
if unionKillInfo then
local sectionId = unionKillInfo.CurSectionId
local sectionInfo = XDataCenter.FubenUnionKillManager.GetSectionInfoById(sectionId)
if sectionInfo then
self.CurRankLevel = sectionInfo.RankLevel
end
end
self.AllRankLevels = XFubenUnionKillConfigs.GetAllRankLevel()
local defaultIdx = 1
for i = 1, #self.AllRankLevels do
if not self.RankTabs[i] then
local tab = CS.UnityEngine.Object.Instantiate(self.GridRankLevel.gameObject)
tab.transform:SetParent(self.PanelTags.transform, false)
self.RankTabs[i] = XUiGridUnionRankTab.New(tab, self.RootUi)
self.RankTabBtns[i] = self.RankTabs[i]:GetUiButton()
end
if self.CurRankLevel == self.AllRankLevels[i].Id then
defaultIdx = i
end
self.RankTabs[i].GameObject:SetActiveEx(true)
self.RankTabs[i]:Refresh(self.AllRankLevels[i])
end
-- 初始化
self.PanelTags:Init(self.RankTabBtns, function(index) self:OnRankLevelChanged(index) end)
self.PanelTags:SelectIndex(defaultIdx)
end
-- 切换排行榜
function XUiPanelUnionKillMainRank:OnRankLevelChanged(index)
if not self.AllRankLevels[index] then return end
local rankLevel = self.AllRankLevels[index].Id
self.CurRankLevel = rankLevel
-- 缓存以及限时请求
local rankLevelInfos = XDataCenter.FubenUnionKillManager.GetKillRankInfosByLevel(rankLevel)
local now = XTime.GetServerNowTimestamp()
if not rankLevelInfos or now - rankLevelInfos.LastModify > XFubenUnionKillConfigs.RankRequestInterval then
XDataCenter.FubenUnionKillManager.GetUnionKillRankData(rankLevel, function()
local killDatas = XDataCenter.FubenUnionKillManager.GetKillRankInfosByLevel(rankLevel)
if not killDatas then
self:SetNoneRankView()
return
end
self.RankList = killDatas.PlayerList
self:UpdateRankView(self.RankList)
end)
else
self.RankList = rankLevelInfos.PlayerList
self:UpdateRankView(self.RankList)
end
end
function XUiPanelUnionKillMainRank:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self.RootUi, self.RankType)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.RankList[index]
if not data then return end
grid:Refresh(data)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
self:OnRankItemClick(index)
end
end
function XUiPanelUnionKillMainRank:OnBtnRankRewardClick()
self.RootUi:OpenRankReward(self.CurRankLevel)
end
function XUiPanelUnionKillMainRank:OnRankItemClick(index)
local data = self.RankList[index]
if not data then return end
XDataCenter.PersonalInfoManager.ReqShowInfoPanel(data.Id)
end
-- 启动活动结束倒计时
function XUiPanelUnionKillMainRank:StartSectionCounter()
self:EndSectionCounter()
local unionKillInfo = XDataCenter.FubenUnionKillManager.GetUnionKillInfo()
if not unionKillInfo then return end
local now = XTime.GetServerNowTimestamp()
local _, endTime = XFubenUnionKillConfigs.GetUnionSectionTimes(unionKillInfo.CurSectionId)
local invalidTime = CS.XTextManager.GetText("UnionMainOverdue")
if now <= endTime then
self.TxtCurTime.text = CS.XTextManager.GetText("UnionKillResetDesc", XUiHelper.GetTime(endTime - now, XUiHelper.TimeFormatType.ACTIVITY))
else
self.TxtCurTime.text = invalidTime
end
self.UnionKillTimer = XScheduleManager.ScheduleForever(function()
now = XTime.GetServerNowTimestamp()
if now > endTime then
self:EndSectionCounter()
return
end
if now <= endTime then
self.TxtCurTime.text = CS.XTextManager.GetText("UnionKillResetDesc", XUiHelper.GetTime(endTime - now, XUiHelper.TimeFormatType.ACTIVITY))
else
self.TxtCurTime.text = invalidTime
end
end, XScheduleManager.SECOND, 0)
end
-- 关闭活动结束倒计时
function XUiPanelUnionKillMainRank:EndSectionCounter()
if self.UnionKillTimer ~= nil then
XScheduleManager.UnSchedule(self.UnionKillTimer)
self.UnionKillTimer = nil
end
end
return XUiPanelUnionKillMainRank