PGRData/Script/matrix/xui/xuifubenexplore/XUiFubenExploreBuff.lua

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XUiFubenExploreBuff = XClass(nil, "XUiFubenExploreBuff")
function XUiFubenExploreBuff:Ctor(ui, buffInfo)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.BuffInfo = buffInfo
self.IsUnlock = XDataCenter.FubenExploreManager.IsBuffUnlock(buffInfo)
self:InitUiObjects()
self:Update(self.BuffInfo, true)
end
function XUiFubenExploreBuff:InitUiObjects()
XTool.InitUiObject(self)
end
function XUiFubenExploreBuff:Update(buffInfo, isInit)
local isUnlock = XDataCenter.FubenExploreManager.IsBuffUnlock(buffInfo)
local unLockProgress = XDataCenter.FubenExploreManager.GetBuffUnlockProgress(buffInfo)
if isUnlock then
if isInit == nil and isUnlock ~= self.IsUnlock then
self.IsUnlock = isUnlock
self.FxUiTanSuoUnlock.gameObject:SetActive(true)
else
self.FxUiTanSuoUnlock.gameObject:SetActive(false)
end
self.Ico:SetRawImage(buffInfo.Icon)
self.Ico.gameObject:SetActive(true)
self.Lock.gameObject:SetActive(false)
else
self.Ico.gameObject:SetActive(false)
self.Lock.gameObject:SetActive(true)
self.ImgProgress.fillAmount = unLockProgress
end
end