447 lines
17 KiB
Lua
447 lines
17 KiB
Lua
|
local XUiGridResonanceSkill = require("XUi/XUiEquipResonanceSkill/XUiGridResonanceSkill")
|
||
|
local CSInstantiate = CS.UnityEngine.Object.Instantiate
|
||
|
local DISABLE = CS.UiButtonState.Disable
|
||
|
|
||
|
local XUiEquipResonanceSelectV2P6 = XLuaUiManager.Register(XLuaUi, "UiEquipResonanceSelectV2P6")
|
||
|
|
||
|
function XUiEquipResonanceSelectV2P6:OnAwake()
|
||
|
self:InitStateGrid()
|
||
|
self:SetButtonCallBack()
|
||
|
end
|
||
|
|
||
|
function XUiEquipResonanceSelectV2P6:OnStart(parent, characterId, forceShowBindCharacter)
|
||
|
self.Parent = parent
|
||
|
self.CharacterId = characterId
|
||
|
self.ForceShowBindCharacter = forceShowBindCharacter
|
||
|
end
|
||
|
|
||
|
function XUiEquipResonanceSelectV2P6:OnDisable()
|
||
|
self:ClearOpenUiTimer()
|
||
|
end
|
||
|
|
||
|
-- 在设置装备和位置的时候进行界面刷新
|
||
|
function XUiEquipResonanceSelectV2P6:SetPos(equipId, pos)
|
||
|
self.EquipId = equipId
|
||
|
self.TemplateId = XDataCenter.EquipManager.GetEquipTemplateId(equipId)
|
||
|
self.IsWeapon = XDataCenter.EquipManager.IsWeaponByTemplateId(self.TemplateId)
|
||
|
self.Pos = pos
|
||
|
|
||
|
self.SelectCharacterId = nil
|
||
|
self.SelectEquipId = nil
|
||
|
self.SelectItemId = nil
|
||
|
self.SelectSkillInfo = nil
|
||
|
self:InitBindCharacter()
|
||
|
self:UpdateView()
|
||
|
|
||
|
local textKey = self.IsWeapon and "EquipResonanceItemSelect" or "EquipResonanceItemSelect2"
|
||
|
self.ItemSelect:GetObject("TxtStateName").text = XUiHelper.GetText(textKey)
|
||
|
|
||
|
-- 共鸣结果未确认
|
||
|
if XDataCenter.EquipManager.CheckEquipPosUnconfirmedResonanced(self.EquipId, pos) then
|
||
|
XLuaUiManager.Open("UiEquipResonanceSelectAfter", self.EquipId, self.Pos, self.CharacterId, nil, self.ForceShowBindCharacter, function()
|
||
|
self.Parent:OnResonanceSuccess(self.Pos, true)
|
||
|
end)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function XUiEquipResonanceSelectV2P6:OnGetEvents()
|
||
|
return {
|
||
|
XEventId.EVENT_EQUIP_RESONANCE_NOTYFY,
|
||
|
}
|
||
|
end
|
||
|
|
||
|
function XUiEquipResonanceSelectV2P6:OnNotify(evt, ...)
|
||
|
local args = { ... }
|
||
|
local equipId = args[1]
|
||
|
if equipId ~= self.EquipId then return end
|
||
|
|
||
|
local slots = args[2]
|
||
|
local isContainPos = table.contains(slots or {}, self.Pos)
|
||
|
if not isContainPos then return end
|
||
|
|
||
|
if evt == XEventId.EVENT_EQUIP_RESONANCE_NOTYFY then
|
||
|
--如果是武器自选只需要弹提示
|
||
|
if self.IsWeapon then
|
||
|
if self.IsNewSkill then
|
||
|
XLuaUiManager.Open("UiEquipResonanceSelectAfter", self.EquipId, self.Pos, self.CharacterId, nil, self.ForceShowBindCharacter, function()
|
||
|
self.Parent:OnResonanceSuccess(self.Pos, true)
|
||
|
end)
|
||
|
else
|
||
|
XMVCA:GetAgency(ModuleId.XEquip):TipEquipOperation(nil, XUiHelper.GetText("DormTemplateSelectSuccess"))
|
||
|
self.Parent:OnResonanceSuccess(self.Pos)
|
||
|
end
|
||
|
else
|
||
|
XLuaUiManager.Open("UiEquipResonanceSelectAfter", self.EquipId, self.Pos, self.CharacterId, nil, self.ForceShowBindCharacter, function()
|
||
|
self.Parent:OnResonanceSuccess(self.Pos, true)
|
||
|
end)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function XUiEquipResonanceSelectV2P6:InitStateGrid()
|
||
|
self.CharacterSelect:GetObject("TxtStateName").text = XUiHelper.GetText("EquipResonanceCharSelect")
|
||
|
self.CharacterDisable:GetObject("TxtStateName").text = XUiHelper.GetText("EquipResonanceCharDisable")
|
||
|
self.CharacterBlindEffect = self.CharacterBlind.transform:Find("Effect")
|
||
|
self.CharacterBlindEffect.gameObject:SetActiveEx(false)
|
||
|
|
||
|
self.ItemBlind:GetObject("TxtStateName").text = XUiHelper.GetText("EquipResonanceItemBlind")
|
||
|
self.ItemDisable:GetObject("TxtStateName").text = XUiHelper.GetText("EquipResonanceItemDisable")
|
||
|
self.ItemBlindEffect = self.ItemBlind.transform:Find("Effect")
|
||
|
self.ItemBlindEffect.gameObject:SetActiveEx(false)
|
||
|
|
||
|
self.SkillSelect:GetObject("TxtStateName").text = XUiHelper.GetText("EquipResonanceSkillSelect")
|
||
|
self.SkillDisable:GetObject("TxtStateName").text = XUiHelper.GetText("EquipResonanceSkillDisable")
|
||
|
self.SkillBlindEffect = self.SkillBlind.transform:Find("Effect")
|
||
|
end
|
||
|
|
||
|
function XUiEquipResonanceSelectV2P6:SetButtonCallBack()
|
||
|
self:RegisterClickEvent(self.CharacterBlind, self.OnCharacterSelectClick)
|
||
|
self:RegisterClickEvent(self.CharacterSelect, self.OnCharacterSelectClick)
|
||
|
self:RegisterClickEvent(self.ItemBlind, self.OnItemSelectClick)
|
||
|
self:RegisterClickEvent(self.ItemSelect, self.OnItemSelectClick)
|
||
|
self:RegisterClickEvent(self.SkillBlind, self.OnSkillSelectClick)
|
||
|
self:RegisterClickEvent(self.SkillSelect, self.OnSkillSelectClick)
|
||
|
self:RegisterClickEvent(self.BtnResonance, self.OnBtnResonanceClick)
|
||
|
end
|
||
|
|
||
|
function XUiEquipResonanceSelectV2P6:OnCharacterSelectClick()
|
||
|
XLuaUiManager.Open("UiEquipResonanceSelectCharacterV2P6", self.EquipId, function(selectCharacterId)
|
||
|
-- 更换成员,清除当前选中技能
|
||
|
if selectCharacterId ~= self.SelectCharacterId then
|
||
|
self.SelectSkillInfo = nil
|
||
|
end
|
||
|
|
||
|
self.SelectCharacterId = selectCharacterId
|
||
|
self:UpdateView(true)
|
||
|
|
||
|
self.CharacterBlindEffect.gameObject:SetActive(false)
|
||
|
self.CharacterBlindEffect.gameObject:SetActive(true)
|
||
|
end)
|
||
|
end
|
||
|
|
||
|
function XUiEquipResonanceSelectV2P6:OnItemSelectClick()
|
||
|
XLuaUiManager.Open("UiEquipResonanceSelectEquipV2P6", self.EquipId, function(selectEquipId, selectItemId)
|
||
|
self.SelectEquipId = selectEquipId
|
||
|
self.SelectItemId = selectItemId
|
||
|
|
||
|
-- 切换材料消耗,可能会变成随机技能,清除当前选中技能
|
||
|
if not self:IsNeedSelectSkill() then
|
||
|
self.SelectSkillInfo = nil
|
||
|
end
|
||
|
|
||
|
self:UpdateView(true)
|
||
|
|
||
|
self.ItemBlindEffect.gameObject:SetActive(false)
|
||
|
self.ItemBlindEffect.gameObject:SetActive(true)
|
||
|
end)
|
||
|
end
|
||
|
|
||
|
function XUiEquipResonanceSelectV2P6:OnSkillSelectClick()
|
||
|
if self.OnlyOneSkill then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
XLuaUiManager.Open("UiEquipResonanceSkillPreview", {
|
||
|
pos = self.Pos,
|
||
|
rootUi = self,
|
||
|
selectSkillInfo = self.SelectSkillInfo,
|
||
|
isNeedSelectSkill = self:IsNeedSelectSkill(),
|
||
|
ClickCb = function (skillInfo)
|
||
|
self.SelectSkillInfo = skillInfo
|
||
|
self:UpdateView(true)
|
||
|
|
||
|
self.SkillBlindEffect.gameObject:SetActive(false)
|
||
|
self.SkillBlindEffect.gameObject:SetActive(true)
|
||
|
end
|
||
|
})
|
||
|
end
|
||
|
|
||
|
|
||
|
function XUiEquipResonanceSelectV2P6:OnBtnResonanceClick()
|
||
|
if self.BtnResonance.ButtonState == DISABLE then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local useEquipId
|
||
|
local useItemId
|
||
|
local selectSkillId
|
||
|
local equipResonanceType
|
||
|
local state, msg = self:GetBtnResonanceState()
|
||
|
|
||
|
if not state then
|
||
|
XUiManager.TipMsg(msg)
|
||
|
return
|
||
|
end
|
||
|
|
||
|
if self.SelectSkillInfo then
|
||
|
selectSkillId = self.SelectSkillInfo:GetSkillIdToServer()
|
||
|
equipResonanceType = self.SelectSkillInfo.EquipResonanceType
|
||
|
end
|
||
|
|
||
|
local noConsumption = self:CheckIsNoConsumption()
|
||
|
if not noConsumption then
|
||
|
useEquipId = self.SelectEquipId
|
||
|
useItemId = self.SelectItemId
|
||
|
end
|
||
|
|
||
|
--是否获得新技能
|
||
|
if self:SelectCharacterIsBindCharacter() then
|
||
|
self.IsNewSkill = not XDataCenter.EquipManager.CheckEquipPosResonanced(self.EquipId, self.Pos)
|
||
|
else
|
||
|
self.IsNewSkill = true
|
||
|
end
|
||
|
|
||
|
-- 请求共鸣
|
||
|
XMVCA:GetAgency(ModuleId.XEquip):RequestEquipResonance(self.EquipId, {self.Pos}, self.SelectCharacterId, useEquipId, useItemId, {selectSkillId}, equipResonanceType)
|
||
|
end
|
||
|
|
||
|
-- 初始化绑定角色
|
||
|
function XUiEquipResonanceSelectV2P6:InitBindCharacter()
|
||
|
--专属装备自动选择共鸣绑定角色
|
||
|
local specialCharacterId = XDataCenter.EquipManager.GetEquipSpecialCharacterId(self.EquipId)
|
||
|
if specialCharacterId and specialCharacterId > 0 then
|
||
|
self.SelectCharacterId = specialCharacterId
|
||
|
end
|
||
|
|
||
|
--五星以上才可以选择共鸣绑定角色
|
||
|
self.CanBlindCharacter = XDataCenter.EquipManager.CanResonanceBindCharacter(self.EquipId)
|
||
|
if self.CanBlindCharacter then
|
||
|
self.SelectCharacterId = XDataCenter.EquipManager.GetEquipWearingCharacterId(self.EquipId)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function XUiEquipResonanceSelectV2P6:UpdateView(checkOpenUi)
|
||
|
self:UpdateCurResonanceSkill()
|
||
|
self:UpdateBlindCharacter()
|
||
|
self:UpdateBlindItem()
|
||
|
self:UpdateBlindSkill()
|
||
|
self:UpdateBtnResonance()
|
||
|
|
||
|
self:ClearOpenUiTimer()
|
||
|
if checkOpenUi then
|
||
|
self.CheckOpenUiTimer = XScheduleManager.ScheduleOnce(function()
|
||
|
self.CheckOpenUiTimer = nil
|
||
|
self:CheckOpenSelectUi()
|
||
|
end, 300)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- 刷新当前的技能
|
||
|
function XUiEquipResonanceSelectV2P6:UpdateCurResonanceSkill()
|
||
|
local isEquip = XDataCenter.EquipManager.CheckEquipPosResonanced(self.EquipId, self.Pos) ~= nil
|
||
|
self.GridResonanceSkill.gameObject:SetActiveEx(isEquip)
|
||
|
if not isEquip then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
if not self.ResonanceSkillGrid then
|
||
|
self.ResonanceSkillGrid = XUiGridResonanceSkill.New(self.GridResonanceSkill, self.EquipId, self.Pos, self.CharacterId, nil, nil, self.ForceShowBindCharacter)
|
||
|
end
|
||
|
self.ResonanceSkillGrid:SetEquipIdAndPos(self.EquipId, self.Pos)
|
||
|
self.ResonanceSkillGrid:Refresh()
|
||
|
end
|
||
|
|
||
|
-- 刷新绑定角色栏
|
||
|
function XUiEquipResonanceSelectV2P6:UpdateBlindCharacter()
|
||
|
if self.CanBlindCharacter then
|
||
|
local isBlind = self.SelectCharacterId and self.SelectCharacterId > 0
|
||
|
self.CharacterBlind.gameObject:SetActiveEx(isBlind)
|
||
|
self.CharacterSelect.gameObject:SetActiveEx(not isBlind)
|
||
|
self.CharacterDisable.gameObject:SetActiveEx(false)
|
||
|
if isBlind then
|
||
|
local icon = XDataCenter.CharacterManager.GetCharSmallHeadIcon(self.SelectCharacterId)
|
||
|
self.CharacterBlind:GetObject("ImgHead"):SetRawImage(icon)
|
||
|
self.CharacterBlind:GetObject("TxtName").text = XCharacterConfigs.GetCharacterLogName(self.SelectCharacterId)
|
||
|
|
||
|
local lastCharId = XDataCenter.EquipManager.GetResonanceBindCharacterId(self.EquipId, self.Pos)
|
||
|
local isChange = lastCharId ~= 0 and lastCharId ~= self.SelectCharacterId
|
||
|
local stateNameKey = isChange and "EquipResonanceCharChange" or "EquipResonanceCharBlind"
|
||
|
self.CharacterBlind:GetObject("TxtStateName").text = XUiHelper.GetText(stateNameKey)
|
||
|
end
|
||
|
else
|
||
|
self.CharacterBlind.gameObject:SetActiveEx(false)
|
||
|
self.CharacterSelect.gameObject:SetActiveEx(false)
|
||
|
self.CharacterDisable.gameObject:SetActiveEx(false)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- 刷新绑定道具栏
|
||
|
function XUiEquipResonanceSelectV2P6:UpdateBlindItem()
|
||
|
-- 不需要消耗
|
||
|
local noConsumption = self:CheckIsNoConsumption()
|
||
|
if noConsumption then
|
||
|
self.ItemBlind.gameObject:SetActiveEx(false)
|
||
|
self.ItemSelect.gameObject:SetActiveEx(false)
|
||
|
self.ItemDisable.gameObject:SetActiveEx(true)
|
||
|
self.ItemDisable:GetObject("TxtStateName").text = XUiHelper.GetText("EquipResonanceItemNoConsume")
|
||
|
return
|
||
|
end
|
||
|
|
||
|
-- 角色未绑定
|
||
|
local isBlindChar = self.SelectCharacterId and self.SelectCharacterId > 0
|
||
|
if self.CanBlindCharacter and not isBlindChar then
|
||
|
self.ItemBlind.gameObject:SetActiveEx(false)
|
||
|
self.ItemSelect.gameObject:SetActiveEx(false)
|
||
|
self.ItemDisable.gameObject:SetActiveEx(true)
|
||
|
self.ItemDisable:GetObject("TxtStateName").text = XUiHelper.GetText("EquipResonanceItemDisable")
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local isBlindItem = self.SelectEquipId or self.SelectItemId
|
||
|
self.ItemBlind.gameObject:SetActiveEx(isBlindItem)
|
||
|
self.ItemSelect.gameObject:SetActiveEx(not isBlindItem)
|
||
|
self.ItemDisable.gameObject:SetActiveEx(false)
|
||
|
if isBlindItem then
|
||
|
local templateId = nil
|
||
|
if self.SelectEquipId then
|
||
|
local equip = XDataCenter.EquipManager.GetEquip(self.SelectEquipId)
|
||
|
templateId = equip.TemplateId
|
||
|
end
|
||
|
if self.SelectItemId then
|
||
|
templateId = self.SelectItemId
|
||
|
end
|
||
|
|
||
|
local goodInfo = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(templateId)
|
||
|
self.ItemBlind:GetObject("ImgHead"):SetRawImage(goodInfo.Icon)
|
||
|
self.ItemBlind:GetObject("TxtName").text = goodInfo.Name
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- 刷新绑定的技能
|
||
|
function XUiEquipResonanceSelectV2P6:UpdateBlindSkill()
|
||
|
local selectSkillInfo = self.SelectSkillInfo
|
||
|
|
||
|
-- 道具未绑定
|
||
|
local noConsumption = self:CheckIsNoConsumption()
|
||
|
local isBlindItem = self.SelectEquipId or self.SelectItemId
|
||
|
if not noConsumption and not isBlindItem then
|
||
|
self.SkillBlind.gameObject:SetActiveEx(false)
|
||
|
self.SkillSelect.gameObject:SetActiveEx(false)
|
||
|
self.SkillDisable.gameObject:SetActiveEx(true)
|
||
|
return
|
||
|
end
|
||
|
|
||
|
-- 只有一个技能,直接选中,五星武器
|
||
|
self.OnlyOneSkill = false
|
||
|
if not selectSkillInfo then
|
||
|
local skillInfoList = self._Control:GetResonancePreviewSkillInfoList(self.EquipId, self.SelectCharacterId, self.Pos)
|
||
|
if #skillInfoList == 1 then
|
||
|
selectSkillInfo = skillInfoList[1]
|
||
|
self.OnlyOneSkill = true
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local isBlindSkill = selectSkillInfo ~= nil
|
||
|
local isNeedSelectSkill = self:IsNeedSelectSkill()
|
||
|
local showBlind = isBlindSkill or not isNeedSelectSkill
|
||
|
self.SkillBlind.gameObject:SetActiveEx(showBlind)
|
||
|
self.SkillSelect.gameObject:SetActiveEx(not showBlind)
|
||
|
self.SkillDisable.gameObject:SetActiveEx(false)
|
||
|
if isBlindSkill then
|
||
|
self.SkillBlind:GetObject("ImgHead"):SetRawImage(selectSkillInfo.Icon)
|
||
|
self.SkillBlind:GetObject("TxtName").text = selectSkillInfo.Name
|
||
|
self.SkillBlind:GetObject("TxtStateName").gameObject:SetActiveEx(true)
|
||
|
|
||
|
local lastSkillInfo = XDataCenter.EquipManager.GetResonanceSkillInfo(self.EquipId, self.Pos)
|
||
|
local isChange = lastSkillInfo.Name and lastSkillInfo.Name ~= selectSkillInfo.Name
|
||
|
local stateNameKey = isChange and "EquipResonanceSkillChange" or "EquipResonanceSkillBlind"
|
||
|
self.SkillBlind:GetObject("TxtStateName").text = XUiHelper.GetText(stateNameKey)
|
||
|
elseif not isNeedSelectSkill then
|
||
|
local iconPath = CS.XGame.ClientConfig:GetString("EquipResonanceRandomSkillIcon")
|
||
|
self.SkillBlind:GetObject("ImgHead"):SetRawImage(iconPath)
|
||
|
self.SkillBlind:GetObject("TxtName").text = XUiHelper.GetText("EquipResonanceRandomSkill")
|
||
|
self.SkillBlind:GetObject("TxtStateName").gameObject:SetActiveEx(false)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- 刷新共鸣按钮
|
||
|
function XUiEquipResonanceSelectV2P6:UpdateBtnResonance()
|
||
|
local state, msg = self:GetBtnResonanceState()
|
||
|
self.BtnResonance:SetDisable(not state)
|
||
|
end
|
||
|
|
||
|
function XUiEquipResonanceSelectV2P6:IsNeedSelectSkill()
|
||
|
if self.IsWeapon then
|
||
|
if XDataCenter.EquipManager.CanResonanceBindCharacter(self.EquipId) then
|
||
|
local isFiveStar = XDataCenter.EquipManager.IsFiveStar(self.EquipId)
|
||
|
return not isFiveStar
|
||
|
else
|
||
|
return false
|
||
|
end
|
||
|
else
|
||
|
if self.SelectItemId then
|
||
|
return XDataCenter.EquipManager.GetResonanceConsumeSelectSkillItemId(self.EquipId) == self.SelectItemId
|
||
|
else
|
||
|
return false
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- 不需要消耗材料即可共鸣
|
||
|
function XUiEquipResonanceSelectV2P6:CheckIsNoConsumption()
|
||
|
if self.IsWeapon then
|
||
|
local isFiveStar = XDataCenter.EquipManager.IsFiveStar(self.EquipId)
|
||
|
if not isFiveStar then
|
||
|
return self:SelectCharacterIsBindCharacter()
|
||
|
else
|
||
|
return false
|
||
|
end
|
||
|
else
|
||
|
return false
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- 检查设置的角色是否为已绑定角色
|
||
|
function XUiEquipResonanceSelectV2P6:SelectCharacterIsBindCharacter()
|
||
|
local bindCharacterId = XDataCenter.EquipManager.GetResonanceBindCharacterId(self.EquipId, self.Pos)
|
||
|
return self.SelectCharacterId == bindCharacterId
|
||
|
end
|
||
|
|
||
|
function XUiEquipResonanceSelectV2P6:GetBtnResonanceState()
|
||
|
if self:IsNeedSelectSkill() and not self.SelectSkillInfo then
|
||
|
return false, XUiHelper.GetText("EquipResonanceSelectTips")
|
||
|
else
|
||
|
if self:CheckIsNoConsumption() then
|
||
|
return true
|
||
|
else
|
||
|
if not self.SelectEquipId and not self.SelectItemId then
|
||
|
return false, XUiHelper.GetText("EquipResonanceSelectEquipTips")
|
||
|
else
|
||
|
return true
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- 检测是否打开选择UI
|
||
|
function XUiEquipResonanceSelectV2P6:CheckOpenSelectUi()
|
||
|
if XLuaUiManager.IsUiShow("UiEquipResonanceSelectCharacterV2P6") or XLuaUiManager.IsUiShow("UiEquipResonanceSelectEquipV2P6")
|
||
|
or XLuaUiManager.IsUiShow("UiEquipResonanceSkillPreview") then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local equip = XMVCA:GetAgency(ModuleId.XEquip):GetEquip(self.EquipId)
|
||
|
if self.CanBlindCharacter and not self.SelectCharacterId then
|
||
|
self:OnCharacterSelectClick()
|
||
|
return
|
||
|
end
|
||
|
|
||
|
if not self.SelectEquipId and not self.SelectItemId and not self:CheckIsNoConsumption() then
|
||
|
self:OnItemSelectClick()
|
||
|
return
|
||
|
end
|
||
|
|
||
|
if not self.SelectSkillInfo and self:IsNeedSelectSkill() then
|
||
|
self:OnSkillSelectClick()
|
||
|
return
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function XUiEquipResonanceSelectV2P6:ClearOpenUiTimer()
|
||
|
if self.CheckOpenUiTimer then
|
||
|
XScheduleManager.UnSchedule(self.CheckOpenUiTimer)
|
||
|
self.CheckOpenUiTimer = nil
|
||
|
end
|
||
|
end
|
||
|
|
||
|
return XUiEquipResonanceSelectV2P6
|