56 lines
2.4 KiB
Lua
56 lines
2.4 KiB
Lua
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local XUiPanelEnhanceSkillItems = XClass(nil, "XUiPanelEnhanceSkillItems")
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local XUiGridEnhanceSkillItem = require("XUi/XUiCharacter/XUiGridEnhanceSkillItem")
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local XUiGridSpEnhanceSkillItem = require("XUi/XUiCharacter/XUiGridSpEnhanceSkillItem")
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function XUiPanelEnhanceSkillItems:Ctor(ui, anime, IsSelf, selectCallBack)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Anime = anime
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self.IsSelf = IsSelf
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self.SelectCallBack = selectCallBack
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XTool.InitUiObject(self)
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self:SetButtonCallBack()
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self.GridSkillGroupList = {}
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end
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function XUiPanelEnhanceSkillItems:SetButtonCallBack()
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end
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function XUiPanelEnhanceSkillItems:ShowPanel(character)
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local skillGroupIdList = character:GetEnhanceSkillGroupIdList() or {}
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for index,skillGroupId in pairs(skillGroupIdList) do
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local skillGroup = character:GetEnhanceSkillGroupData(skillGroupId)
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if skillGroup then
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local gridSkillGroup = self.GridSkillGroupList[index]
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if not gridSkillGroup then
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local characterType = XCharacterConfigs.GetCharacterType(character:GetId())
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if characterType == XCharacterConfigs.CharacterType.Normal then
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gridSkillGroup = XUiGridEnhanceSkillItem.New(self["GridSkillItem"..index], self.SelectCallBack)
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else
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gridSkillGroup = XUiGridSpEnhanceSkillItem.New(self["GridSkillItem"..index], self.SelectCallBack,self["GridLine"..index])
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end
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self.GridSkillGroupList[index] = gridSkillGroup
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end
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local IsPassCondition,_ = XDataCenter.CharacterManager.GetEnhanceSkillIsPassCondition(skillGroup, character:GetId())
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local IsShowRed = IsPassCondition and XDataCenter.CharacterManager.CheckEnhanceSkillIsCanUnlockOrLevelUp(skillGroup) and self.IsSelf
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gridSkillGroup.GameObject:SetActiveEx(true)
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gridSkillGroup:UpdateGrid(skillGroup, character:GetEnhanceSkillPosName(index), IsShowRed)
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end
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end
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for index = #skillGroupIdList + 1, #self.GridSkillGroupList do
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self.GridSkillGroupList[index].GameObject:SetActiveEx(false)
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end
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self.GameObject:SetActiveEx(true)
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self.Anime.SkillItemsQiehuan:PlayTimelineAnimation()
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end
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function XUiPanelEnhanceSkillItems:HidePanel()
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self.GameObject:SetActiveEx(false)
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end
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return XUiPanelEnhanceSkillItems
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