112 lines
4.3 KiB
Lua
112 lines
4.3 KiB
Lua
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local XUiCerberusGameTips = XLuaUiManager.Register(XLuaUi, "UiCerberusGameTips")
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function XUiCerberusGameTips:OnAwake()
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self.GridStarDic = {}
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self.GridBuffDic = {}
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self:InitButton()
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end
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function XUiCerberusGameTips:InitButton()
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self:RegisterClickEvent(self.BtnTanchuangCloseBig, self.Close)
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self:RegisterClickEvent(self.BtnEnter, self.OnBtnEnterClick)
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end
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function XUiCerberusGameTips:OnStart(stageId, chapterId, currDifficulty, bossIndex)
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self.StageId = stageId
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self.ChapterId = chapterId
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self.CurrDifficulty = currDifficulty
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self.BossIndex = bossIndex
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end
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function XUiCerberusGameTips:OnEnable()
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self:RefreshUiShow()
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end
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function XUiCerberusGameTips:RefreshUiShow()
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local xStage = XDataCenter.CerberusGameManager.GetXStageById(self.StageId)
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local stageCfg = XDataCenter.FubenManager.GetStageCfg(self.StageId)
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local bossCfg = XCerberusGameConfig.GetAllConfigs(XCerberusGameConfig.TableKey.CerberusGameBoss)[self.BossIndex]
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-- 关卡信息
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self.TxtStageName.text = stageCfg.Name
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self.BossIcon1:SetRawImage(bossCfg.BossImg)
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self.BossIcon2:SetRawImage(bossCfg.BossImg)
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self.Normal.gameObject:SetActiveEx(self.CurrDifficulty == XCerberusGameConfig.StageDifficulty.Normal)
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self.Hard.gameObject:SetActiveEx(self.CurrDifficulty == XCerberusGameConfig.StageDifficulty.Hard)
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-- 星级
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self.GridStar.gameObject:SetActiveEx(false)
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local starMap = xStage:GetStarsMapByMark()
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for k, desc in pairs(stageCfg.StarDesc) do
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local gridStar = self.GridStarDic[k]
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if not gridStar then
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gridStar = {}
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local ui = CS.UnityEngine.Object.Instantiate(self.GridStar, self.GridStar.parent)
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ui.gameObject:SetActiveEx(true)
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XTool.InitUiObjectByUi(gridStar, ui)
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gridStar.GridRewardDic = {}
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gridStar.Grid1.gameObject:SetActiveEx(false)
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gridStar.Grid2.gameObject:SetActiveEx(false)
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self.GridStarDic[k] = gridStar
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end
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gridStar.TxtActive.text = desc
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gridStar.TxtUnActive.text = desc
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local starInfo = starMap[k]
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gridStar.PanelUnActive.gameObject:SetActiveEx(true)
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gridStar.PanelActive.gameObject:SetActiveEx(starInfo)
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-- 每星的奖励
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local rewardId = stageCfg.StarRewardId[k]
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local rewards = {}
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if rewardId > 0 then
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rewards = XRewardManager.GetRewardList(rewardId)
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end
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if rewards then
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for i, item in ipairs(rewards) do
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local grid = gridStar.GridRewardDic[i]
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if not grid then
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local baseGrid = starInfo and gridStar.Grid2 or gridStar.Grid1
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local ui = CS.UnityEngine.Object.Instantiate(baseGrid, baseGrid.parent)
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grid = XUiGridCommon.New(self, ui)
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gridStar.GridRewardDic[i] = grid
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end
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grid:Refresh(item)
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grid.GameObject:SetActive(true)
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end
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end
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end
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-- buff
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self.GridBuff.gameObject:SetActiveEx(false)
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local challengeStageCfg = XCerberusGameConfig.GetAllConfigs(XCerberusGameConfig.TableKey.CerberusGameChallenge)[self.StageId]
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for k, title in pairs(challengeStageCfg.BuffTitle) do
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local gridBuff = self.GridBuffDic[k]
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if not gridBuff then
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gridBuff = {}
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local ui = CS.UnityEngine.Object.Instantiate(self.GridBuff, self.GridBuff.parent)
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ui.gameObject:SetActiveEx(true)
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XTool.InitUiObjectByUi(gridBuff, ui)
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self.GridBuffDic[k] = gridBuff
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end
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-- 刷新
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local icon = challengeStageCfg.BuffIcon[k]
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local desc = challengeStageCfg.BuffDescs[k]
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gridBuff.RImgBuffIcon:SetRawImage(icon)
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gridBuff.TxtDesc.text = desc
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end
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end
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function XUiCerberusGameTips:OnBtnEnterClick()
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local xStage = XDataCenter.CerberusGameManager.GetXStageById(self.StageId)
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-- 检查队伍
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XDataCenter.CerberusGameManager.ReInitXTeam(self.BossIndex, self.StageId,
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XDataCenter.CerberusGameManager.GetCanSelectRoleListForChallengeMode(self.StageId), self.ChapterId, self.CurrDifficulty)
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XLuaUiManager.PopThenOpen("UiBattleRoleRoom", self.StageId
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, xStage:GetXTeam()
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, require("XUi/XUiCerberusGame/Proxy/XUiCerberusGameBattleRoomProxy"))
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end
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return XUiCerberusGameTips
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