PGRData/Script/matrix/xui/xuicerberusgame/XUiCerberusGameMain.lua

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2024-09-01 20:49:41 +00:00
-- 三头犬小队玩法 CerberusGame (活动)
local XUiCerberusGameMain = XLuaUiManager.Register(XLuaUi, "UiCerberusGameMain")
---@type XUiModelCerberusGame3D XUiModelCerberusGame3D
local XUiModelCerberusGame3D = require("XUi/XUiCerberusGame/Grid/XUiModelCerberusGame3D")
function XUiCerberusGameMain:OnAwake()
self:InitButton()
self:Init3DPanel()
self:InitTimes()
end
function XUiCerberusGameMain:InitButton()
self:RegisterClickEvent(self.BtnBack, self.Close)
self:RegisterClickEvent(self.BtnMainUi, function () XLuaUiManager.RunMain() end)
self:RegisterClickEvent(self.BtnStory, self.OnBtnStoryClick)
self:RegisterClickEvent(self.BtnChallenge, self.OnBtnChallengeClick)
self:RegisterClickEvent(self.BtnCharacterInfo, self.OnBtnCharacterInfoClick)
self:RegisterClickEvent(self.BtnShop, self.OnBtnShopClick)
self:BindHelpBtn(self.BtnHelp, "CerberusHelp")
end
function XUiCerberusGameMain:Init3DPanel()
local root = self.UiModelGo.transform
self.Model3D = XUiModelCerberusGame3D.New(root, self)
end
function XUiCerberusGameMain:ShowSafeArea()
self.SafeAreaContentPane.gameObject:SetActiveEx(true)
end
function XUiCerberusGameMain:HideSafeArea()
self.SafeAreaContentPane.gameObject:SetActiveEx(false)
end
function XUiCerberusGameMain:OnChildUiClose()
self:ShowSafeArea()
end
function XUiCerberusGameMain:OnDisable()
self.Model3D:StopTimer()
end
function XUiCerberusGameMain:OnEnable()
self.Super.OnEnable(self)
self:PlayAnimation("Enable", function ()
self.Transform:FindTransform("Loop"):GetComponent("PlayableDirector"):Play()
end)
self:RefreshUi()
XDataCenter.CerberusGameManager.SetLastSelectXStoryPoint(nil)
end
function XUiCerberusGameMain:RefreshUi()
self:RefreshTitleByTimeId()
self:RefreshChallengeBtnByTimeId()
end
function XUiCerberusGameMain:RefreshTitleByTimeId()
local timeId = XDataCenter.CerberusGameManager.GetActivityConfig().TimeId
if not timeId then
return
end
-- 活动主界面的倒计时
local endTime = XFunctionManager.GetEndTimeByTimeId(timeId)
local leftTime = endTime - XTime.GetServerNowTimestamp()
if leftTime and leftTime > 0 then
self.TxtLeftTime.text = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
self.TxtLeftTime.gameObject:SetActiveEx(true)
end
end
-- 挑战按钮的倒计时
function XUiCerberusGameMain:RefreshChallengeBtnByTimeId()
local isOpen = self:CheckChallengeTimeOpen()
self.BtnChallenge:SetDisable(not isOpen)
local timeId = XDataCenter.CerberusGameManager.GetChallengeChapterConfig().TimeId
if not timeId then
return
end
local endTime = XFunctionManager.GetStartTimeByTimeId(timeId)
local nowTime = XTime.GetServerNowTimestamp()
local leftTime = endTime - nowTime
if leftTime and leftTime > 0 then
local timeStr = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
local text = CS.XTextManager.GetText("MoeWarScheOpenCountdown", timeStr)
self.BtnChallenge:SetNameByGroup(0, text)
end
end
function XUiCerberusGameMain:CheckChallengeTimeOpen()
-- 刷新挑战入口的按钮样式
local timeId = XDataCenter.CerberusGameManager.GetChallengeChapterConfig().TimeId
if not XTool.IsNumberValid(timeId) then
return true
end
return XFunctionManager.CheckInTimeByTimeId(timeId)
end
function XUiCerberusGameMain:InitTimes()
local timeId = XDataCenter.CerberusGameManager.GetActivityConfig().TimeId
if not timeId then
return
end
local endTime = XFunctionManager.GetEndTimeByTimeId(timeId)
self:SetAutoCloseInfo(endTime, function(isClose)
if isClose then
XLuaUiManager.RunMain()
XUiManager.TipMsg(XUiHelper.GetText("ActivityAlreadyOver"))
else
self:RefreshTitleByTimeId()
self:RefreshChallengeBtnByTimeId()
end
end)
end
function XUiCerberusGameMain:OnBtnStoryClick()
local conditionId = XDataCenter.CerberusGameManager.GetStortyChapterConfig().OpenCondition
if XTool.IsNumberValid(conditionId) then
local res, desc = XConditionManager.CheckCondition(conditionId)
if not res then
XUiManager.TipError(desc)
return
end
end
XLuaUiManager.Open("UiCerberusGameChapter", XDataCenter.CerberusGameManager.GetChapterIdList()[1]) -- 剧情关是第一个chapter 写死
end
function XUiCerberusGameMain:OnBtnChallengeClick()
if not self:CheckChallengeTimeOpen() then
XUiManager.TipError(CS.XTextManager.GetText("CerbrusGameChallengeLimit1"))
return
end
local conditionId = XDataCenter.CerberusGameManager.GetChallengeChapterConfig().OpenCondition
if XTool.IsNumberValid(conditionId) then
local res, desc = XConditionManager.CheckCondition(conditionId)
if not res then
XUiManager.TipError(desc)
return
end
end
XLuaUiManager.Open("UiCerberusGameChallenge")
end
function XUiCerberusGameMain:OnBtnCharacterInfoClick()
self:OpenOneChildUi("UiCerberusGameRole", self.Model3D)
self:HideSafeArea()
end
function XUiCerberusGameMain:OnBtnShopClick()
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.ShopCommon) then
return
end
local shopIdList = XDataCenter.CerberusGameManager.GetActivityConfig().ShopId
XShopManager.GetShopInfoList(shopIdList, function()
XLuaUiManager.Open("UiCerberusGameShop")
end, XShopManager.ActivityShopType.CerberusShop)
end
return XUiCerberusGameMain