PGRData/Script/matrix/xui/xuicerberusgame/XUiCerberusGameChallenge.lua

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Lua
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2024-09-01 20:49:41 +00:00
local XUiCerberusGameChallenge = XLuaUiManager.Register(XLuaUi, "UiCerberusGameChallenge")
local XUiGridCerberusGameStage2 = require("XUi/XUiCerberusGame/Grid/XUiGridCerberusGameStage2")
local DicName =
{
[XCerberusGameConfig.StageDifficulty.Normal] = "GridNormalStageDic",
[XCerberusGameConfig.StageDifficulty.Hard] = "GridHardStageDic",
}
function XUiCerberusGameChallenge:OnAwake()
self.ChapterId = XDataCenter.CerberusGameManager.GetChapterIdList()[2] -- 挑战是第二个chapter 写死
self.GridNormalStageDic = {}
self.GridHardStageDic = {}
self.CurrDifficulty = nil
self:InitButton()
self:InitTimes()
end
function XUiCerberusGameChallenge:InitButton()
self:RegisterClickEvent(self.BtnBack, self.Close)
self:RegisterClickEvent(self.BtnMainUi, function () XLuaUiManager.RunMain() end)
self:BindHelpBtn(self.BtnHelp, "CerberusHelp")
local tabBtns = { self.BtnNormal, self.BtnHard }
self.TabBtns = tabBtns
self.BtnTab:Init(tabBtns, function(index) self:OnSelected(index) end)
end
function XUiCerberusGameChallenge:InitTimes()
local timeId = XDataCenter.CerberusGameManager.GetActivityConfig().TimeId
if not timeId then
return
end
local endTime = XFunctionManager.GetEndTimeByTimeId(timeId)
self:SetAutoCloseInfo(endTime, function(isClose)
if isClose then
XLuaUiManager.RunMain()
XUiManager.TipMsg(XUiHelper.GetText("ActivityAlreadyOver"))
end
end)
end
function XUiCerberusGameChallenge:OnEnable()
self.Super.OnEnable(self)
self.BtnTab:SelectIndex(self.LastDifficulty or 1)
end
function XUiCerberusGameChallenge:OnSelected(targetIndex)
if targetIndex == self.CurrDifficulty then
return
end
if targetIndex == XCerberusGameConfig.StageDifficulty.Hard and self:GetDifficultyIsLock(targetIndex) then
XUiManager.TipError(CS.XTextManager.GetText("CerbrusGameChallengeLimit"))
return
end
for k, v in pairs(DicName) do
self["PanelContent"..k].gameObject:SetActiveEx(k == targetIndex)
end
self:RefreshStageList(targetIndex)
self:RefreshButtonState(targetIndex)
local btn = self.TabBtns[targetIndex]
if btn.ButtonType ~= CS.UiButtonState.Select then
btn:SetButtonState(CS.UiButtonState.Select)
end
self["RImgBg"..(self.CurrDifficulty or self.LastDifficulty or 1)].gameObject:SetActiveEx(false)
self["RImgBg"..targetIndex].gameObject:SetActiveEx(true)
self.CurrDifficulty = targetIndex
self:PlayAnimation("QieHuan")
end
function XUiCerberusGameChallenge:RefreshStageList(difficulty)
local bossList = XCerberusGameConfig.GetAllConfigs(XCerberusGameConfig.TableKey.CerberusGameBoss)
for k, v in pairs(bossList) do
local stageId = v.StageId[difficulty]
if stageId then
---@type XUiGridCerberusGameStage2
local gridStage = self[DicName[difficulty]][stageId]
if not gridStage then
local ui = CS.UnityEngine.Object.Instantiate(self["GridStage"..difficulty], self["GridStage"..difficulty].parent)
ui.gameObject:SetActiveEx(true)
gridStage = XUiGridCerberusGameStage2.New(ui)
self[DicName[difficulty]][stageId] = gridStage
end
gridStage:Refresh(stageId, v)
XUiHelper.RegisterClickEvent(gridStage, gridStage.BtnClick, function ()
self:OnGridStoryPointClick(stageId, k)
end)
end
end
end
function XUiCerberusGameChallenge:RefreshButtonState()
for difficulty, name in pairs(DicName) do
local isDisable = true
local gridsList = self[name]
for k, grid in pairs(gridsList) do
local xStage = grid.XStage
if xStage and xStage:GetIsOpen() then
isDisable = false
break
end
end
local btn = self.TabBtns[difficulty]
btn:SetDisable(isDisable)
end
end
function XUiCerberusGameChallenge:GetDifficultyIsLock(difficulty)
local bossList = XCerberusGameConfig.GetAllConfigs(XCerberusGameConfig.TableKey.CerberusGameBoss)
local stageList = {}
for k, v in pairs(bossList) do
table.insert(stageList, v.StageId[difficulty])
end
for k, stageId in pairs(stageList) do
local xStage = XDataCenter.CerberusGameManager.GetXStageById(stageId)
if xStage:GetIsOpen() then
return false
end
end
return true
end
function XUiCerberusGameChallenge:OnGridStoryPointClick(stageId, bossIndex)
local xStage = XDataCenter.CerberusGameManager.GetXStageById(stageId)
if not xStage:GetIsOpen() then
local preStageId = XCerberusGameConfig.GetAllConfigs(XCerberusGameConfig.TableKey.CerberusGameChallenge)[stageId].PreStageId
local preStageCfg = XDataCenter.FubenManager.GetStageCfg(preStageId)
XUiManager.TipError(CS.XTextManager.GetText("FubenPreStage", preStageCfg.Name))
return
end
XLuaUiManager.Open("UiCerberusGameTips", stageId, self.ChapterId, self.CurrDifficulty, bossIndex)
end
-- 记录作战前底部页签选择的Id
function XUiCerberusGameChallenge:OnReleaseInst()
return {
SelectDifficulty = self.CurrDifficulty,
}
end
function XUiCerberusGameChallenge:OnResume(data)
if XLuaUiManager.IsUiLoad("UiMain") then -- 如果是从uimain打开
return
end
data = data or {}
self.LastDifficulty = data.SelectDifficulty
end
return XUiCerberusGameChallenge