PGRData/Script/matrix/xui/xuibiancatheatre/XUiBiancaTheatreEndLoading.lua

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Lua
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2024-09-01 20:49:41 +00:00
local XUiBiancaTheatreEndLoading = XLuaUiManager.Register(XLuaUi, "UiBiancaTheatreEndLoading")
---@param adventureEnd XBiancaTheatreAdventureEnd
function XUiBiancaTheatreEndLoading:OnStart(adventureEnd)
self.Transform:GetComponent("XPlayMusic").enabled = false
--设置剧情已经播放完
XDataCenter.BiancaTheatreManager.SetInMovieState(false)
self.AdventureEnd = adventureEnd
--标题
self.RImgTitleName:SetRawImage(adventureEnd:GetRImgTitle())
--背景
local spineBgPath = adventureEnd:GetSpineBg()
local iconBgPath = adventureEnd:GetBg()
if self.SpineBg and not string.IsNilOrEmpty(spineBgPath) then
self.SpineBg.transform:LoadSpinePrefab(spineBgPath)
end
if not string.IsNilOrEmpty(iconBgPath) then
self.BgCommonBai:SetRawImage(iconBgPath)
end
--描述
self.RImgTitle:SetRawImage(adventureEnd:GetRImgDesc())
--图标
local icon = adventureEnd:GetIcon()
if self.IconBg then
self.IconBg:SetSprite(adventureEnd:GetIconBg())
end
if icon then
self.Icon:SetSprite(icon)
end
self.Icon.gameObject:SetActiveEx(icon and true or false)
XScheduleManager.ScheduleOnce(function()
if XTool.UObjIsNil(self.GameObject) then
return
end
self:RegisterClickEvent(self.BtnClick, self.OnBtnClick)
end, XScheduleManager.SECOND)
XDataCenter.BiancaTheatreManager.CheckEndBgmPlay(adventureEnd)
end
function XUiBiancaTheatreEndLoading:OnBtnClick()
XLuaUiManager.PopThenOpen("UiBiancaTheatreInfiniteSettleWin", self.AdventureEnd)
end
return XUiBiancaTheatreEndLoading