PGRData/Script/matrix/xentity/xpickflip/XPFReward.lua

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local XPFReward = XClass(nil, "XPFReward")
function XPFReward:Ctor(id)
self.Config = XPickFlipConfigs.GetRewardConfig(id)
-- 奖励领取状态 0未开启 1已开启 XPickFlipConfigs.RewardState
self.State = 0
-- 奖励所在的位置
self.Index = 0
end
function XPFReward:SetIndex(value)
self.Index = value
end
function XPFReward:GetIndex()
return self.Index
end
-- XPickFlipConfigs.RewardState
function XPFReward:SetState(value)
self.State = value
end
-- XPickFlipConfigs.RewardState
function XPFReward:GetState()
return self.State
end
function XPFReward:GetId()
return self.Config.Id
end
function XPFReward:GetIcon()
return XEntityHelper.GetItemIcon(self:GetShowItemId())
end
function XPFReward:GetCount()
return self.Config.Count
end
function XPFReward:GetIsReceived()
return self.State == XPickFlipConfigs.RewardState.Fliped
end
function XPFReward:GetShowItemId()
return self.Config.TemplateId
end
function XPFReward:GetType()
return self.Config.Type
end
return XPFReward