PGRData/Script/matrix/xui/xuisupersmashbros/ready/panels/XUiSSBReadyPanelNormal.lua

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local XUiSSBReadyPanelNormal = XClass(nil, "XUiSSBReadyPanelNormal")
function XUiSSBReadyPanelNormal:Ctor(uiPrefab, mode, rootUi)
self.Mode = mode
self.RootUiCloseFunc = function() rootUi:Close() end
self.RootUiEnterFight = function() rootUi:OnEnterFight() end
XTool.InitUiObjectByUi(self, uiPrefab)
self:InitPanel()
end
function XUiSSBReadyPanelNormal:InitPanel()
self.BtnFight.CallBack = function() self:OnClickBtnFight() end
self.BtnReFight.CallBack = function() self:OnClickBtnReFight() end
end
function XUiSSBReadyPanelNormal:Refresh()
local isStart = self.Mode:CheckIsStart()
local isEnd = self.Mode:CheckIsEnd()
local buttonName = ""
if isStart then
buttonName = XUiHelper.GetText("SSBStartFight")
elseif isEnd then
buttonName = XUiHelper.GetText("SSBConfirmFight")
else
buttonName = XUiHelper.GetText("SSBNextFight")
end
self.BtnReFight.gameObject:SetActiveEx(not isStart)
self.BtnFight:SetName(buttonName)
end
function XUiSSBReadyPanelNormal:OnClickBtnFight()
--检查是否已打完关卡
if self.Mode:CheckIsEnd() then
--再检查是赢了还是输了
if self.Mode:CheckIsWin() then
XDataCenter.SuperSmashBrosManager.BattleConfirm(function(rewardList, score, teamItem)
local isRewardList = rewardList and next(rewardList)
local isTeamItem = teamItem and teamItem > 0
if not isRewardList and not isTeamItem then
XDataCenter.SuperSmashBrosManager.ResetMode()
self.RootUiCloseFunc()
else
XLuaUiManager.Open("UiSuperSmashBrosObtain", score, rewardList, teamItem, function()
XDataCenter.SuperSmashBrosManager.ResetMode()
self.RootUiCloseFunc()
end)
end
end, false)
else
XDataCenter.SuperSmashBrosManager.BattleConfirm(function(rewardList)
XDataCenter.SuperSmashBrosManager.ResetMode()
self.RootUiCloseFunc()
end, false)
end
-- 重置彩蛋机器人数据
XDataCenter.SuperSmashBrosManager.ResetEggRobotOpen()
elseif self.Mode:CheckIsStart() then
self.RootUiEnterFight()
else
if self.Mode:GetConfirmFlag() then
XDataCenter.SuperSmashBrosManager.BattleConfirm(function(rewardList)
self.RootUiEnterFight()
end, false)
else
self.RootUiEnterFight()
end
end
end
function XUiSSBReadyPanelNormal:OnClickBtnReFight()
self.RootUiEnterFight()
end
return XUiSSBReadyPanelNormal