49 lines
1.8 KiB
Lua
49 lines
1.8 KiB
Lua
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local XUiBattleRoomRoleDetailDefaultProxy = require("XUi/XUiNewRoomSingle/XUiBattleRoomRoleDetailDefaultProxy")
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local XUiSpecialTrainBattleRoomRoleDetail = XClass(XUiBattleRoomRoleDetailDefaultProxy, "XUiSpecialTrainBattleRoomRoleDetail")
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function XUiSpecialTrainBattleRoomRoleDetail:Ctor(stageId, team, pos)
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self.StageId = stageId
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end
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function XUiSpecialTrainBattleRoomRoleDetail:GetEntities(characterType)
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return XDataCenter.FubenSpecialTrainManager.GetCanFightRoles(self.StageId, characterType)
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end
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-- return : bool 是否开启自动关闭检查, number 自动关闭的时间戳(秒), function 每秒更新的回调 function(isClose) isClose标志是否到达结束时间
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function XUiSpecialTrainBattleRoomRoleDetail:GetAutoCloseInfo()
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return true, XDataCenter.FubenSpecialTrainManager.GetActivityEndTime(), function(isClose)
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if isClose then
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XDataCenter.FubenSpecialTrainManager.HandleActivityEndTime()
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end
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end
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end
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function XUiSpecialTrainBattleRoomRoleDetail:AOPSetJoinBtnIsActiveAfter(rootUi)
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-- 卸下队伍
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rootUi.BtnQuitTeam.gameObject:SetActiveEx(false)
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-- 教学按钮
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rootUi.BtnTeaching.gameObject:SetActiveEx(false)
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end
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function XUiSpecialTrainBattleRoomRoleDetail:AOPCloseBefore(rootUi)
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local charIdMap = rootUi.Team:GetEntityIds()
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if not XDataCenter.RoomManager.RoomData then
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-- 被踢出房间不回调
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return
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end
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XDataCenter.RoomManager.EndSelectRequest()
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if not charIdMap then
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return
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end
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local charId = charIdMap[1]
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XDataCenter.RoomManager.Select(charId, function(code)
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if code ~= XCode.Success then
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XUiManager.TipCode(code)
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return
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end
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XUiManager.TipText("OnlineFightSuccess", XUiManager.UiTipType.Success)
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end)
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end
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return XUiSpecialTrainBattleRoomRoleDetail
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