PGRData/Script/matrix/xui/xuipartner/partnershow/XUiPartnerShowSkillGrid.lua

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local XUiPartnerShowSkillGrid = XClass(nil, "XUiPartnerShowSkillGrid")
function XUiPartnerShowSkillGrid:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
-- XPartnerPassiveGroupSkill
self.Skill = nil
self.IsLock = nil
self.OpenSkillFunc = nil
XTool.InitUiObject(self)
self:RegisterUiEvents()
end
-- skill : XPartnerPassiveGroupSkill
-- isLock : 技能槽是否被锁住
function XUiPartnerShowSkillGrid:SetData(skill, isLock, isNone, openSkillFunc)
self.GameObject:SetActiveEx(true)
self.Skill = skill
self.IsLock = isLock
self.OpenSkillFunc = openSkillFunc
local isNullSkill = skill == nil
-- 如果没有锁住并存在技能直接初始化技能相关信息
if not isLock and not isNullSkill and not isNone then
self.RImgSkillIcon:SetRawImage(skill:GetSkillIcon())
self.TxtLevel.text = skill:GetLevelStr()
end
self.PanelLock.gameObject:SetActiveEx(isLock and not isNone)
self.PanelSkill.gameObject:SetActiveEx(not isLock and not isNullSkill and not isNone)
self.PanelNoSkill.gameObject:SetActiveEx(not isLock and isNullSkill and not isNone)
self.PanelNone.gameObject:SetActiveEx(isNone)
end
--########################## 私有方法 ##############################
function XUiPartnerShowSkillGrid:RegisterUiEvents()
self.BtnSelf.CallBack = function() self:OnBtnSelfClicked() end
end
function XUiPartnerShowSkillGrid:OnBtnSelfClicked()
-- 未解锁
if self.IsLock then
XUiManager.TipError(CS.XTextManager.GetText("PartnerSeatNotLock"))
return
end
-- 已解锁,未装备
if self.Skill == nil then
XUiManager.TipError(CS.XTextManager.GetText("PartnerSkillUnequipped"))
return
end
if self.OpenSkillFunc then
self.OpenSkillFunc(self.Skill)
end
end
return XUiPartnerShowSkillGrid