244 lines
8.1 KiB
Lua
244 lines
8.1 KiB
Lua
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local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
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--黄金矿工主界面
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local XUiGoldenMinerMain = XLuaUiManager.Register(XLuaUi, "UiGoldenMinerMain")
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function XUiGoldenMinerMain:OnAwake()
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self.DataDb = XDataCenter.GoldenMinerManager.GetGoldenMinerDataDb()
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self:RegisterButtonEvent()
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self:InitSceneRoot()
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self:HidePanelDialog()
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end
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function XUiGoldenMinerMain:OnStart()
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self:InitTimes()
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self:SetCameraType(XGoldenMinerConfigs.CameraType.Main)
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if XDataCenter.GoldenMinerManager.GetIsAutoOpenKeepBattleTips() then
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XDataCenter.GoldenMinerManager.SetIsAutoOpenKeepBattleTips(false)
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self:OpenKeepBattleTips()
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end
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--首次自动打开帮助
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local helpKey = XGoldenMinerConfigs.GetHelpKey()
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if XHelpCourseConfig.GetHelpCourseTemplateByFunction(helpKey) and XDataCenter.GoldenMinerManager.CheckFirstOpenHelp() then
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XUiManager.ShowHelpTip(helpKey)
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end
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end
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function XUiGoldenMinerMain:OnEnable()
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XUiGoldenMinerMain.Super.OnEnable(self)
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self.UseCharacterId = XDataCenter.GoldenMinerManager.GetUseCharacterId()
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XDataCenter.GoldenMinerManager.CatchCurCharacterId(self.UseCharacterId)
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self:Refresh()
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self:CheckShowPanelDialog()
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self:CheckTaskRedPoint()
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end
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function XUiGoldenMinerMain:RegisterButtonEvent()
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self:RegisterClickEvent(self.BtnBack, self.Close)
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self:RegisterClickEvent(self.BtnMainUi, function() XLuaUiManager.RunMain() end)
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self:BindHelpBtn(self.BtnHelp, XGoldenMinerConfigs.GetHelpKey())
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self:RegisterClickEvent(self.BtnReplace, self.OnBtnReplaceClick)
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self:RegisterClickEvent(self.BtnTask, self.OnBtnTaskClick)
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self:RegisterClickEvent(self.BtnGo, self.OnBtnGoClick)
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self:RegisterClickEvent(self.BtnRanking, self.OnBtnRankingClick)
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--结算弹窗的按钮
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self:RegisterClickEvent(self.BtnConfirm, self.HidePanelDialog)
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self:RegisterClickEvent(self.BtnBg, self.HidePanelDialog)
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end
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function XUiGoldenMinerMain:InitSceneRoot()
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local root = self.UiModelGo.transform
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self.PanelRoleModel = root:FindTransform("PanelModel")
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self.CameraNear = {
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root:FindTransform("UiCamNearMain"),
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root:FindTransform("UiCamNearChange"),
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}
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self.RoleModelPanel = XUiPanelRoleModel.New(self.PanelRoleModel, self.Name)
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end
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function XUiGoldenMinerMain:InitTimes()
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-- 设置自动关闭和倒计时
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self:SetAutoCloseInfo(XDataCenter.GoldenMinerManager.GetActivityEndTime(), function(isClose)
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if isClose then
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XDataCenter.GoldenMinerManager.HandleActivityEndTime()
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return
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end
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self:UpdateTime()
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end, nil, 0)
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end
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function XUiGoldenMinerMain:UpdateTime()
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local endTime = XDataCenter.GoldenMinerManager.GetActivityEndTime()
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local nowTimeStamp = XTime.GetServerNowTimestamp()
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self.TxtTime.text = XUiHelper.GetTime(endTime - nowTimeStamp, XUiHelper.TimeFormatType.PASSPORT)
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end
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--检查是否打开继续挑战的提示
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function XUiGoldenMinerMain:CheckOpenKeepBattleTips()
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if not XDataCenter.GoldenMinerManager.IsCanKeepBattle() then
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return false
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end
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self:OpenKeepBattleTips()
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return true
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end
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--打开继续挑战的提示
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function XUiGoldenMinerMain:OpenKeepBattleTips()
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local title = XUiHelper.GetText("GoldenMinerStopTipsSureText")
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local desc = XUiHelper.GetText("GoldenMinerKeepBattleTipsDesc")
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local sureCallback = handler(self, self.KeepBattle)
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XLuaUiManager.Open("UiGoldenMinerDialog", title, desc, nil, sureCallback)
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end
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function XUiGoldenMinerMain:KeepBattle()
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local dataDb = XDataCenter.GoldenMinerManager.GetGoldenMinerDataDb()
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local curStageId = dataDb:GetCurStageId()
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local currentPlayStageId = dataDb:GetCurrentPlayStage()
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local checkOpenShopFunc = function()
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if not XTool.IsTableEmpty(dataDb:GetMinerShopDbs()) then
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XLuaUiManager.PopThenOpen("UiGoldenMinerShop")
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return true
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end
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return false
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end
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local enterBattleFunc = function()
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XLuaUiManager.PopThenOpen("UiGoldenMinerBattle")
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end
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if XTool.IsNumberValid(currentPlayStageId) then
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enterBattleFunc()
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return
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end
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if checkOpenShopFunc() then
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return
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end
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if XTool.IsNumberValid(dataDb:GetCurrentPlayStage()) then
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enterBattleFunc()
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return
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end
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XDataCenter.GoldenMinerManager.RequestGoldenMinerEnterStage(curStageId, function()
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if not checkOpenShopFunc() then
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enterBattleFunc()
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end
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end)
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end
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function XUiGoldenMinerMain:Refresh()
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local useCharacterId = self:GetUseCharacterId()
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self.TxtRoleName.text = XGoldenMinerConfigs.GetCharacterName(useCharacterId)
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self.TxtSkillName.text = XGoldenMinerConfigs.GetCharacterSkillName(useCharacterId) .. ":"
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self.TxtSkillDesc.text = XUiHelper.ConvertLineBreakSymbol(XGoldenMinerConfigs.GetCharacterSkillDesc(useCharacterId))
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if self.TxtEnName then
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self.TxtEnName.text = XGoldenMinerConfigs.GetCharacterEnName(useCharacterId)
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end
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self.TxtFraction.text = self.DataDb:GetTotalMaxScores()
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self:UpdateModel()
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end
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function XUiGoldenMinerMain:UpdateUseCharacter(characterId)
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XDataCenter.GoldenMinerManager.CatchCurCharacterId(characterId)
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self.UseCharacterId = characterId
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self:UpdateModel()
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end
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function XUiGoldenMinerMain:UpdateModel()
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local modelName = XGoldenMinerConfigs.GetCharacterModelId(self:GetUseCharacterId())
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self.RoleModelPanel:UpdateRoleModelWithAutoConfig(modelName, XModelManager.MODEL_UINAME.XUiGoldenMinerMain3D)
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self.RoleModelPanel:ShowRoleModel()
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end
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function XUiGoldenMinerMain:SetCameraType(type)
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for k, _ in pairs(self.CameraNear) do
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self.CameraNear[k].gameObject:SetActiveEx(k == type)
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end
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end
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function XUiGoldenMinerMain:OnBtnRankingClick()
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XDataCenter.GoldenMinerManager.RequestGoldenMinerRanking(function()
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XLuaUiManager.Open("UiGoldenMinerRank")
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end)
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end
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function XUiGoldenMinerMain:OnBtnGoClick()
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if self:CheckOpenKeepBattleTips() then
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return
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end
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XDataCenter.GoldenMinerManager.RequestGoldenMinerEnterGame(self:GetUseCharacterId(), function()
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local stageId = self.DataDb:GetCurStageId()
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XDataCenter.GoldenMinerManager.RequestGoldenMinerEnterStage(stageId, function()
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XLuaUiManager.PopThenOpen("UiGoldenMinerBattle")
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end)
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end)
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end
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function XUiGoldenMinerMain:OnBtnTaskClick()
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XLuaUiManager.Open("UiGoldenMinerTask")
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end
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--换角色
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function XUiGoldenMinerMain:OnBtnReplaceClick()
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if self:CheckOpenKeepBattleTips() then
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return
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end
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local updateUseCharacterFunc = handler(self, self.UpdateUseCharacter)
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local closeCb = function()
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self:Refresh()
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self:SetCameraType(XGoldenMinerConfigs.CameraType.Main)
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self.SafeAreaContentPanel.gameObject:SetActiveEx(true)
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end
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self.SafeAreaContentPanel.gameObject:SetActiveEx(false)
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self:OpenOneChildUi("UiGoldenMinerChange", closeCb, updateUseCharacterFunc)
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self:SetCameraType(XGoldenMinerConfigs.CameraType.Change)
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end
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function XUiGoldenMinerMain:GetUseCharacterId()
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return self.UseCharacterId
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end
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function XUiGoldenMinerMain:CheckTaskRedPoint()
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local isCanReward = XDataCenter.GoldenMinerManager.CheckTaskCanReward()
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self.BtnTask:ShowReddot(isCanReward)
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end
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-----------------本次结算总结 begin------------------
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function XUiGoldenMinerMain:CheckShowPanelDialog()
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local curClearData = self.DataDb:GetCurClearData()
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if not curClearData.IsShow then
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return
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end
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if self.TxtClearStageCount then
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self.TxtClearStageCount.text = curClearData.ClearStageCount
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end
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if self.TxtScore then
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self.TxtScore.text = curClearData.TotalScore
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end
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if self.RImgNew then
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self.RImgNew.gameObject:SetActiveEx(curClearData.IsNew)
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end
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if self.PanelDialog then
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self.PanelDialog.gameObject:SetActiveEx(true)
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self:PlayAnimation("PanelrDialogEnable")
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self:PlayAnimation("RImgNewEnable")
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end
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self.DataDb:ResetCurClearData()
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end
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function XUiGoldenMinerMain:HidePanelDialog()
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if self.PanelDialog then
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self.PanelDialog.gameObject:SetActiveEx(false)
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end
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end
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-----------------本次结算总结 end--------------------
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