PGRData/Script/matrix/xui/xuiequipresonanceskill/XUiGridEquipResonanceSkillPreview.lua

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local CsXTextManagerGetText = CS.XTextManager.GetText
local XUiGridEquipResonanceSkillPreview = XClass(nil, "XUiGridEquipResonanceSkillPreview")
function XUiGridEquipResonanceSkillPreview:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
end
function XUiGridEquipResonanceSkillPreview:Refresh(params)
self.Params = params
self.RImgResonanceSkill:SetRawImage(params.skillInfo.Icon)
self.TxtSkillName.text = params.skillInfo.Name
self.TxtSkillDes.text = params.skillInfo.Description
self.TxtSelect.gameObject:SetActiveEx(self.Params.skillInfo:IsSame(self.Params.selectSkillInfo))
self:SetIsResonanceInfo()
end
function XUiGridEquipResonanceSkillPreview:SetIsResonanceInfo()
local isResonance, slot = self:IsResonance()
if isResonance then
self.TxtSelectName.text = CsXTextManagerGetText("EquipResonanceIsExist", slot)
self.BtnIsResonanc.gameObject:SetActiveEx(true)
else
self.BtnIsResonanc.gameObject:SetActiveEx(false)
end
end
function XUiGridEquipResonanceSkillPreview:IsResonance()
local equip = XDataCenter.EquipManager.GetEquip(self.Params.equipId)
if equip.ResonanceInfo then
for i,v in pairs(equip.ResonanceInfo) do
local bindCharacterId = v.CharacterId
if bindCharacterId == self.Params.selectCharacterId then
local skillInfo = XDataCenter.EquipManager.GetResonanceSkillInfo(self.Params.equipId, v.Slot)
if XDataCenter.EquipManager.IsClassifyEqual(self.Params.equipId, XEquipConfig.Classify.Awareness) then
if self.Params.skillInfo:IsSame(skillInfo) and v.Slot == self.Params.pos then
return true, v.Slot
end
else
if self.Params.skillInfo:IsSame(skillInfo) then
return true, v.Slot
end
end
end
end
end
end
function XUiGridEquipResonanceSkillPreview:GetSkillInfo()
return self.Params.skillInfo
end
return XUiGridEquipResonanceSkillPreview