PGRData/Script/matrix/xui/xuicharacter/XUiGridEnhanceSkillItem.lua

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local XUiGridEnhanceSkillItem = XClass(nil, "XUiGridEnhanceSkillItem")
local CSTextManagerGetText = CS.XTextManager.GetText
function XUiGridEnhanceSkillItem:Ctor(ui, callBack)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.CallBack = callBack
XTool.InitUiObject(self)
self:SetButtonCallBack()
self:InitPanel()
end
function XUiGridEnhanceSkillItem:SetButtonCallBack()
self.BtnClick.CallBack = function()
self:OnBtnClick()
end
end
function XUiGridEnhanceSkillItem:InitPanel()
self.UnlockPanel = {}
self.CanUnlockPanel = {}
self.LockPanel = {}
XTool.InitUiObjectByUi(self.UnlockPanel,self.PanelUnlock)
XTool.InitUiObjectByUi(self.CanUnlockPanel,self.PanelCanUnlock)
XTool.InitUiObjectByUi(self.LockPanel,self.PanelLock)
end
function XUiGridEnhanceSkillItem:UpdateGrid(skillGroup, posName, IsShowRed)
self.SkillGroup = skillGroup
self.UnlockPanel.GameObject:SetActiveEx(skillGroup:GetIsUnLock())
self.CanUnlockPanel.GameObject:SetActiveEx(not skillGroup:GetIsUnLock() and IsShowRed)
self.LockPanel.GameObject:SetActiveEx(not skillGroup:GetIsUnLock() and not IsShowRed)
self:UpdatePanel(self.UnlockPanel, skillGroup, posName)
self:UpdatePanel(self.CanUnlockPanel, skillGroup, posName)
self:UpdatePanel(self.LockPanel, skillGroup, posName)
self:ShowRedDot(IsShowRed)
end
function XUiGridEnhanceSkillItem:UpdatePanel(panel, skillGroup, posName)
if panel.TxtLevel then
panel.TxtLevel.text = CSTextManagerGetText("CharacterEnhanceSkillLevel",skillGroup:GetLevel())
end
if panel.TxtDesc then
panel.TxtDesc.text = posName
end
if panel.TxtName then
panel.TxtName.text = skillGroup:GetName()
end
if panel.RImgSkillIcon then
panel.RImgSkillIcon:SetRawImage(skillGroup:GetIcon())
end
end
function XUiGridEnhanceSkillItem:OnBtnClick()
if self.CallBack then
self.CallBack(self.SkillGroup:GetPos())
end
end
function XUiGridEnhanceSkillItem:ShowRedDot(IsShow)
self.BtnClick:ShowReddot(IsShow)
end
return XUiGridEnhanceSkillItem