PGRData/Script/matrix/xui/xuiassign/XUiPanelAssignFormation.lua

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local XUiPanelAssignFormation = XClass(nil, "XUiPanelAssignFormation")
local XUiGridAssignFormationTeam = require("XUi/XUiAssign/XUiGridAssignFormationTeam")
function XUiPanelAssignFormation:Ctor(rootUi, ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
XTool.InitUiObject(self)
self:InitComponent()
end
function XUiPanelAssignFormation:InitComponent()
self.GridFormationTeam.gameObject:SetActiveEx(false)
-- CsXUiHelper.RegisterClickEvent(self.BtnClose, function() self:OnBtnCloseClick() end)
CsXUiHelper.RegisterClickEvent(self.BtnConfirm, function() self:OnBtnConfirmClick() end)
self.TeamGridList = {}
end
function XUiPanelAssignFormation:Show(groupId)
self.GroupId = groupId
XDataCenter.FubenAssignManager.OccupyFirstSelectTeamId = nil
XDataCenter.FubenAssignManager.OccupyFirstSelectOrder = nil
XDataCenter.FubenAssignManager.OccupySecondSelectTeamId = nil
XDataCenter.FubenAssignManager.OccupySecondSelectOrder = nil
self.GameObject:SetActiveEx(true)
self:Refresh()
end
function XUiPanelAssignFormation:Close()
self.GameObject:SetActiveEx(false)
self:RemoveTimer()
end
function XUiPanelAssignFormation:GetTeamGrid(index)
local grid = self.TeamGridList[index]
if not grid then
local obj = CS.UnityEngine.Object.Instantiate(self.GridFormationTeam)
obj.transform:SetParent(self.PanelFormationTeamContent, false)
grid = XUiGridAssignFormationTeam.New(self, obj)
self.TeamGridList[index] = grid
end
return grid
end
function XUiPanelAssignFormation:ResetTeamGridList(len)
if #self.TeamGridList > len then
for _ = len + 1, #self.TeamGridList do
self.TeamGridList.GameObject:SetActiveEx(false)
end
end
end
function XUiPanelAssignFormation:Refresh()
local data = XDataCenter.FubenAssignManager.GetGroupDataById(self.GroupId)
self.ListData = data:GetTeamInfoId()
self:ResetTeamGridList(#self.ListData)
for i, _ in ipairs(self.ListData) do
local grid = self:GetTeamGrid(i)
grid.GameObject:SetActiveEx(true)
grid:Refresh(self.GroupId, i, self.ListData[i])
end
end
function XUiPanelAssignFormation:RefreshMemberEffect(state)
for i, _ in ipairs(self.ListData) do
local grid = self:GetTeamGrid(i)
grid.GameObject:SetActiveEx(true)
grid:RefreshMemberEffect(state)
end
end
function XUiPanelAssignFormation:RefreshForAnim()
self:RemoveTimer()
XLuaUiManager.SetMask(true)
self:Refresh()
self:RefreshMemberEffect(XDataCenter.FubenAssignManager.FormationState.Effect)
self.scheduleId = XScheduleManager.ScheduleOnce(function()
self:RefreshMemberEffect(XDataCenter.FubenAssignManager.FormationState.Reset)
XLuaUiManager.SetMask(false)
end, XDataCenter.FubenAssignManager.FomationAnimFinishDelay)
end
function XUiPanelAssignFormation:RemoveTimer()
if self.scheduleId then
XScheduleManager.UnSchedule(self.scheduleId)
self.scheduleId = nil
end
end
function XUiPanelAssignFormation:OnBtnConfirmClick()
self:Close()
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_ASSIGN_FORMATION_CONFIRM)
end
function XUiPanelAssignFormation:OnBtnCloseClick()
self:Close()
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_ASSIGN_FORMATION_CONFIRM)
end
return XUiPanelAssignFormation