71 lines
2.6 KiB
Lua
71 lines
2.6 KiB
Lua
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local XUiGridAssignSelectOccupy = XClass(nil, "XUiGridAssignSelectOccupy")
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function XUiGridAssignSelectOccupy:Ctor(rootUi, ui)
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self.RootUi = rootUi
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self.Ui = ui
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.OnClickCallBack = function() self:OnClick() end
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self.IsMatch = false
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self.IsUsed = true
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end
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function XUiGridAssignSelectOccupy:Refresh(character, chapterId)
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self.Character = character
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self.ChapterId = chapterId
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if not self.Grid then
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self.Grid = XUiGridCharacter.New(self.Ui, self.RootUi, self.Character, self.OnClickCallBack)
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else
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self.Grid:UpdateGrid(self.Character)
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end
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self:UpdateCharacterInfo()
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local chapterData = XDataCenter.FubenAssignManager.GetChapterDataById(self.ChapterId)
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self.IsSelect = (XDataCenter.FubenAssignManager.SelectCharacterId == self.Character.Id)
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self.IsMatch = chapterData:IsCharConditionMatch(self.Character.Id)
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self.OccupyChapterId = XDataCenter.FubenAssignManager.GetCharacterOccupyChapterId(self.Character.Id) or 0
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self.IsUsed = (self.OccupyChapterId ~= 0)
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self.IsCurrentChapter = (self.OccupyChapterId == self.ChapterId)
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self.Grid:SetSelect(self.IsSelect)
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self.PanelStateUsed.gameObject:SetActiveEx(self.IsMatch and self.IsUsed)
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self.PanelStateNotMatch.gameObject:SetActiveEx(not self.IsMatch)
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end
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function XUiGridAssignSelectOccupy:UpdateCharacterInfo()
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local characterId = self.Character.Id
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local growUpLevel = XDataCenter.ExhibitionManager.GetCharacterGrowUpLevel(characterId)
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local levelIcon = XExhibitionConfigs.GetExhibitionLevelIconByLevel(growUpLevel)
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if not levelIcon or levelIcon == "" then
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self.ImgClassIcon.gameObject:SetActive(false)
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else
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self.RootUi:SetUiSprite(self.ImgClassIcon, levelIcon)
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self.ImgClassIcon.gameObject:SetActive(true)
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end
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end
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function XUiGridAssignSelectOccupy:OnClick()
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if not (self.ChapterId and self.Character) then
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return
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end
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if not self.IsMatch then
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XUiManager.TipMsg(CS.XTextManager.GetText("AssignSelectNotMatch")) -- "该成员不符合条件"
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return
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end
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if self.IsUsed and not self.IsCurrentChapter then
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XUiManager.TipMsg(CS.XTextManager.GetText("AssignSelectIsUsed")) -- "该成员已在其他区域驻守"
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return
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end
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local characterId = self.Character.Id
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self.Grid:SetSelect(true)
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XDataCenter.FubenAssignManager.SelectCharacterId = characterId
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_ASSIGN_SELECT_OCCUPY_BEGIN)
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end
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return XUiGridAssignSelectOccupy
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