PGRData/Script/matrix/xui/xuiassign/XUiGridAssignBuffText.lua

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local XUiGridAssignBuffText = XClass(nil, "XUiGridAssignBuffText")
function XUiGridAssignBuffText:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
end
function XUiGridAssignBuffText:Refresh(text, isActive)
if isActive then
self.NorTxtBuff.gameObject:SetActiveEx(false)
self.SelectTxtBuff.gameObject:SetActiveEx(true)
self.SelectTxtBuff.text = text
else
self.NorTxtBuff.gameObject:SetActiveEx(true)
self.SelectTxtBuff.gameObject:SetActiveEx(false)
self.NorTxtBuff.text = text
end
end
return XUiGridAssignBuffText