PGRData/Script/matrix/xui/xuiassign/XUiAssignBuff.lua

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local XUiAssignBuff = XLuaUiManager.Register(XLuaUi, "UiAssignBuff")
local XUiAssignBuffPart = require("XUi/XUiAssign/XUiAssignBuffPart")
local XUiAssignBuffAll = require("XUi/XUiAssign/XUiAssignBuffAll")
local INDEX_PART = 1
local INDEX_ALL = 2
function XUiAssignBuff:OnAwake()
self:InitComponent()
end
function XUiAssignBuff:OnStart()
end
function XUiAssignBuff:OnEnable()
self:Refresh()
end
function XUiAssignBuff:OnDisable()
XDataCenter.FubenAssignManager.SelectChapterId = nil
end
function XUiAssignBuff:InitComponent()
-- self.BtnClose.CallBack = function() self:Close() end -- 点击背景关闭
self.BtnTanchuangClose.CallBack = function() self:Close() end
self.ImgEmpty.gameObject:SetActiveEx(false)
local tags = { self.BtnTab01, self.BtnTab02 }
self.PanelTag:Init(tags, function(index) self:PageTurn(index) end)
self.PanelPart = XUiAssignBuffPart.New(self, self.PanelPart)
self.PanelPart:Close()
self.PanelAll = XUiAssignBuffAll.New(self, self.PanelAll)
self.PanelAll:Close()
end
function XUiAssignBuff:OnGetEvents()
return { XEventId.EVENT_ASSIGN_SELECT_OCCUPY_END }
end
function XUiAssignBuff:OnNotify(evt)
if evt == XEventId.EVENT_ASSIGN_SELECT_OCCUPY_END then
self:OnOccupySelected()
end
end
function XUiAssignBuff:Refresh()
self.PanelTag:SelectIndex(INDEX_PART, true)
end
function XUiAssignBuff:PageTurn(index)
local hasList = false
if index == INDEX_PART then
hasList = self.PanelPart:Show()
self.PanelAll:Close()
elseif index == INDEX_ALL then
hasList = self.PanelAll:Show()
self.PanelPart:Close()
end
self.ImgEmpty.gameObject:SetActiveEx(not hasList)
end
function XUiAssignBuff:OnOccupySelected()
local chapterId = XDataCenter.FubenAssignManager.SelectChapterId
local characterId = XDataCenter.FubenAssignManager.SelectCharacterId
local chapterData = XDataCenter.FubenAssignManager.GetChapterDataById(chapterId)
chapterData:SetCharacterId(characterId)
self:Refresh()
end