73 lines
2 KiB
Lua
73 lines
2 KiB
Lua
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local XUiAssignBuff = XLuaUiManager.Register(XLuaUi, "UiAssignBuff")
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local XUiAssignBuffPart = require("XUi/XUiAssign/XUiAssignBuffPart")
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local XUiAssignBuffAll = require("XUi/XUiAssign/XUiAssignBuffAll")
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local INDEX_PART = 1
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local INDEX_ALL = 2
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function XUiAssignBuff:OnAwake()
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self:InitComponent()
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end
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function XUiAssignBuff:OnStart()
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end
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function XUiAssignBuff:OnEnable()
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self:Refresh()
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end
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function XUiAssignBuff:OnDisable()
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XDataCenter.FubenAssignManager.SelectChapterId = nil
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end
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function XUiAssignBuff:InitComponent()
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-- self.BtnClose.CallBack = function() self:Close() end -- 点击背景关闭
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self.BtnTanchuangClose.CallBack = function() self:Close() end
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self.ImgEmpty.gameObject:SetActiveEx(false)
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local tags = { self.BtnTab01, self.BtnTab02 }
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self.PanelTag:Init(tags, function(index) self:PageTurn(index) end)
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self.PanelPart = XUiAssignBuffPart.New(self, self.PanelPart)
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self.PanelPart:Close()
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self.PanelAll = XUiAssignBuffAll.New(self, self.PanelAll)
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self.PanelAll:Close()
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end
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function XUiAssignBuff:OnGetEvents()
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return { XEventId.EVENT_ASSIGN_SELECT_OCCUPY_END }
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end
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function XUiAssignBuff:OnNotify(evt)
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if evt == XEventId.EVENT_ASSIGN_SELECT_OCCUPY_END then
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self:OnOccupySelected()
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end
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end
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function XUiAssignBuff:Refresh()
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self.PanelTag:SelectIndex(INDEX_PART, true)
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end
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function XUiAssignBuff:PageTurn(index)
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local hasList = false
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if index == INDEX_PART then
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hasList = self.PanelPart:Show()
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self.PanelAll:Close()
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elseif index == INDEX_ALL then
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hasList = self.PanelAll:Show()
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self.PanelPart:Close()
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end
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self.ImgEmpty.gameObject:SetActiveEx(not hasList)
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end
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function XUiAssignBuff:OnOccupySelected()
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local chapterId = XDataCenter.FubenAssignManager.SelectChapterId
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local characterId = XDataCenter.FubenAssignManager.SelectCharacterId
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local chapterData = XDataCenter.FubenAssignManager.GetChapterDataById(chapterId)
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chapterData:SetCharacterId(characterId)
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self:Refresh()
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end
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