573 lines
17 KiB
Lua
573 lines
17 KiB
Lua
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XBountyTaskManagerCreator = function()
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local XBountyTaskManager = {}
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XBountyTaskManager.BountyTaskStatus = {
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["Normal"] = 0,
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["DifficultStageWin"] = 1,
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["Complete"] = 2,
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["AcceptReward"] = 3,
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}
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--最大任务数
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XBountyTaskManager.MAX_BOUNTY_TASK_COUNT = CS.XGame.Config:GetInt("BountyTaskCount")
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--最大刷新次數
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XBountyTaskManager.MAX_BOUNTY_TASK_REFRESH_COUNT = CS.XGame.Config:GetInt("BountyTaskRefreshCount")
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--赏金任务数据
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local BountyTaskInfo = nil
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local BountyTaskPreFightData = nil
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local BountyTaskFightData = nil
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--表数据
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local BountyTaskConfig = {}
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local BountyTaskRankConfig = {}
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local BountyTaskRandomEventConfig = {}
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local BountyTaskDifficultStageConfig = {}
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local FakeBountyTaskOrder = {}
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local SelectIndex = -1;
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local MaxRankLevel = 0
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local RefreshTime = -1
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--协议
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local BountyTaskRequest = {
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AcceptBountyTaskRequest = "AcceptBountyTaskRequest",
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AcceptBountyTaskRewardRequest = "AcceptBountyTaskRewardRequest",
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RefreshBountyTaskPoolRequest = "RefreshBountyTaskPoolRequest",
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}
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function XBountyTaskManager.Init()
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XBountyTaskManager.InitConfig()
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end
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--初始化表
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function XBountyTaskManager.InitConfig()
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BountyTaskConfig = XBountyTaskConfigs.GetBountyTaskConfig()
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BountyTaskRankConfig = XBountyTaskConfigs.GetBountyTaskRankConfig()
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BountyTaskRandomEventConfig = XBountyTaskConfigs.GetBountyTaskRandomEventConfig()
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BountyTaskDifficultStageConfig = XBountyTaskConfigs.GetBountyTaskDifficultStageConfig()
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--获取最高等级
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MaxRankLevel = XBountyTaskConfigs.MaxRankLevel
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end
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--登录下发
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function XBountyTaskManager.InitData(taskInfo)
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BountyTaskInfo = taskInfo
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end
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---外部接口------------------------------------------------------
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---获取任务数据
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function XBountyTaskManager.GetBountyTaskInfo()
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return BountyTaskInfo
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end
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--获取等级
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function XBountyTaskManager.GetBountyTaskInfoRankLevel()
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if not BountyTaskInfo then
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return 0
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end
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return BountyTaskInfo.RankLevel
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end
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--获取最大等级
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function XBountyTaskManager.GetMaxBountyTaskInfoRankLevel()
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return MaxRankLevel
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end
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--获取任务完成数量
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function XBountyTaskManager.GetBountyTaskCompletedCount()
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if not BountyTaskInfo then
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return 0
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end
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local taskCount = #BountyTaskInfo.TaskCards
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local completeCount = 0
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for index = 1, taskCount do
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if BountyTaskInfo.TaskCards[index].Status == XBountyTaskManager.BountyTaskStatus.Complete or
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BountyTaskInfo.TaskCards[index].Status == XBountyTaskManager.BountyTaskStatus.AcceptReward then
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completeCount = completeCount + 1
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end
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end
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return completeCount
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end
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--是否有可以领奖的任务
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function XBountyTaskManager.CheckBountyTaskCanReward()
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if not BountyTaskInfo then
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return false
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end
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local taskCount = #BountyTaskInfo.TaskCards
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for index = 1, taskCount do
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if BountyTaskInfo.TaskCards[index].Status == XBountyTaskManager.BountyTaskStatus.Complete then
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return true
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end
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end
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return false
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end
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--获取任务完成并且领奖的数量
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function XBountyTaskManager.GetBountyTaskCompletedAndAcceptRewardCount()
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if not BountyTaskInfo then
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return 0
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end
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local taskCount = #BountyTaskInfo.TaskCards
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local completeCount = 0
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for index = 1, taskCount do
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if BountyTaskInfo.TaskCards[index].Status == XBountyTaskManager.BountyTaskStatus.AcceptReward then
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completeCount = completeCount + 1
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end
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end
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return completeCount
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end
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--获取排行奖励表格
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function XBountyTaskManager.GetBountyTaskRankTable()
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if not BountyTaskRankConfig then
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return nil
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end
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local config = {}
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for _, value in pairs(BountyTaskRankConfig) do
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table.insert(config, value)
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end
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table.sort(config, function(a, b)
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return b.RankLevel < a.RankLevel
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end)
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return config
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end
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--获取本地数据
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function XBountyTaskManager.GetBountyTaskConfig(id)
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if not BountyTaskConfig then
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return
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end
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if not BountyTaskConfig[id] then
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local tempStr = XBountyTaskConfigs.GetBountyTaskPath()
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XLog.ErrorTableDataNotFound("XBountyTaskManager.GetBountyTaskConfig", "LevelUpTemplates", tempStr, "id", tostring(id))
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return
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end
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return BountyTaskConfig[id]
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end
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--获取随机事件数据
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function XBountyTaskManager.GetBountyTaskRandomEventConfig(eventId)
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if not BountyTaskRandomEventConfig then
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return
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end
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if not BountyTaskRandomEventConfig[eventId] then
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XLog:Debug("Get BountyTaskRandomEventConfig err,eventId not exist " .. tostring(eventId))
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return
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end
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return BountyTaskRandomEventConfig[eventId]
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end
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--获取等级数据
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function XBountyTaskManager.GetBountyTaskRankConfig(rankLevel)
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if not BountyTaskRankConfig then
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return
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end
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if not BountyTaskRankConfig[rankLevel] then
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XLog:Debug("Get BountyTaskRankConfig err,rankLevel not exist " .. tostring(rankLevel))
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return
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end
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return BountyTaskRankConfig[rankLevel]
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end
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--获取困难关卡数据
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function XBountyTaskManager.GetBountyTaskDifficultStageConfig(id)
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if not BountyTaskDifficultStageConfig then
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return
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end
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if not BountyTaskDifficultStageConfig[id] then
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XLog:Debug("Get BountyTaskDifficultStageConfig err,Id not exist " .. tostring(id))
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return
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end
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return BountyTaskDifficultStageConfig[id]
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end
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--设置选中索引
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function XBountyTaskManager.SetSelectIndex(index)
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SelectIndex = index
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end
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--获取选中索引
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function XBountyTaskManager.GetSelectIndex()
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return SelectIndex
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end
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--获取一个假的任务顺序
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function XBountyTaskManager.GetFakeTaskOrder()
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return FakeBountyTaskOrder
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end
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--是否是赏金任务完成
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function XBountyTaskManager.CheckBountyTaskHasReward()
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if not BountyTaskInfo or not BountyTaskInfo.TaskCards then
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return false
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end
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for _, task in ipairs(BountyTaskInfo.TaskCards) do
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if task.Status == XBountyTaskManager.BountyTaskStatus.Complete then
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return true
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end
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end
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return false
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end
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--是否本周第一次进入赏金
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function XBountyTaskManager.IsFirstTimeLoginInWeek()
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local lastRefreshTime = XBountyTaskManager.GetBountyTaskLastRefreshTime()
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local refreshTime = XBountyTaskManager.GetRefreshTime()
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if lastRefreshTime ~= refreshTime then
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return true
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end
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return false
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end
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--是否是赏金前置困难副本
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function XBountyTaskManager.CheckBountyTaskPreFight(stageId)
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if not BountyTaskInfo or not BountyTaskInfo.TaskCards then
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return false
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end
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for _, var in ipairs(BountyTaskInfo.TaskCards) do
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if var.DifficultStageId == stageId then
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return true, var
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end
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end
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return false
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end
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--是否是赏金前置困难副本,判断状态
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function XBountyTaskManager.CheckBountyTaskPreFightWithStatus(stageId)
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local isPreFight, task = XBountyTaskManager.CheckBountyTaskPreFight(stageId)
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if task and (task.Status == XBountyTaskManager.BountyTaskStatus.Complete
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or task.Status == XBountyTaskManager.BountyTaskStatus.AcceptReward) then
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return false
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end
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return isPreFight, task
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end
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--是否是前置关卡
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function XBountyTaskManager.IsBountyPreFight()
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return BountyTaskPreFightData ~= nil
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end
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--是否是赏金关卡
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function XBountyTaskManager.IsBountyTaskFight()
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return BountyTaskFightData ~= nil
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end
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--获取赏金关卡数据
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function XBountyTaskManager.GetBountyTaskFightData()
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return BountyTaskFightData
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end
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--获取赏金刷新时间
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function XBountyTaskManager.GetRefreshTime()
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return RefreshTime
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end
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--设置上次进入赏金的时间
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function XBountyTaskManager.SetBountyTaskLastLoginTime()
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local key = tostring(XPlayer.Id) .. "_LastBountyTaskTime"
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CS.UnityEngine.PlayerPrefs.SetInt(key, XTime.GetServerNowTimestamp())
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end
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--获取上次进入赏金的时间
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function XBountyTaskManager.GetBountyTaskLastLoginTime()
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local key = tostring(XPlayer.Id) .. "_LastBountyTaskTime"
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local lastLoginTime = CS.UnityEngine.PlayerPrefs.GetInt(key, -1)
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return lastLoginTime
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end
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--设置上次刷新赏金的时间
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function XBountyTaskManager.SetBountyTaskLastRefreshTime()
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local lastRefreshTime = XBountyTaskManager.GetBountyTaskLastRefreshTime()
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if lastRefreshTime == RefreshTime then
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return
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end
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local key = tostring(XPlayer.Id) .. "_BountyTaskLastRefreshTime"
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CS.UnityEngine.PlayerPrefs.SetInt(key, RefreshTime)
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XEventManager.DispatchEvent(XEventId.EVENT_BOUNTYTASK_INFO_CHANGE_NOTIFY)
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end
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--获取上次刷新赏金的时间
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function XBountyTaskManager.GetBountyTaskLastRefreshTime()
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local key = tostring(XPlayer.Id) .. "_BountyTaskLastRefreshTime"
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local lastLoginTime = CS.UnityEngine.PlayerPrefs.GetInt(key, -1)
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return lastLoginTime
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end
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--记录前置关卡战斗
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function XBountyTaskManager.RecordPreFightData(taskId, teamId, isHasAssist, assisPId, assistType)
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local bountyTask = XBountyTaskManager.GetBountyTaskConfig(taskId)
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if not bountyTask then
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return
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end
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BountyTaskPreFightData = {}
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BountyTaskPreFightData.taskId = taskId
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BountyTaskPreFightData.stageId = bountyTask.StageId
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BountyTaskPreFightData.teamId = teamId
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BountyTaskPreFightData.isHasAssist = isHasAssist
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BountyTaskPreFightData.assisPId = assisPId
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BountyTaskPreFightData.assistType = assistType
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end
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--进入战斗
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function XBountyTaskManager.EnterFight(result)
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if not BountyTaskPreFightData then
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return
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end
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local stage = XDataCenter.FubenManager.GetStageCfg(BountyTaskPreFightData.stageId)
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XDataCenter.FubenManager.EnterFight(stage, BountyTaskPreFightData.teamId)
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BountyTaskPreFightData = nil
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BountyTaskFightData = {}
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BountyTaskFightData.PreFightResult = result
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end
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--重置战斗数据
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function XBountyTaskManager.ResetFightData()
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BountyTaskFightData = nil
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BountyTaskPreFightData = nil
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end
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--------------------------------------------------------------
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--从池中抽取任务
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function XBountyTaskManager.GetTaskCardFromTaskPool(taskId)
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if not BountyTaskInfo or not BountyTaskInfo.TaskPool then
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return
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end
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local index = -1
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local taskCard = nil
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for i, var in ipairs(BountyTaskInfo.TaskPool) do
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if var.Id == taskId then
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taskCard = var
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index = i
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break
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end
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end
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if index == -1 or taskCard == nil then
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return
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end
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return taskCard
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end
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--完成任务
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function XBountyTaskManager.FinshedTask(taskId)
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if not BountyTaskInfo then
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return
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end
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for _, var in ipairs(BountyTaskInfo.TaskCards) do
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if var.Id == taskId then
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var.Status = XBountyTaskManager.BountyTaskStatus.Complete
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break
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end
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end
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end
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--领取奖励
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function XBountyTaskManager.GetBountyTaskReward(resp)
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if not BountyTaskInfo then
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return
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end
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local taskId = resp.TaskId
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for _, var in ipairs(BountyTaskInfo.TaskCards) do
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if var.Id == taskId then
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var.Status = XBountyTaskManager.BountyTaskStatus.AcceptReward
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break
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end
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end
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if BountyTaskInfo.RankLevel < resp.RankLevel then
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BountyTaskInfo.RankLevel = resp.RankLevel
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end
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--升级
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XUiManager.OpenUiObtain(resp.RewardGoodsList, CS.XTextManager.GetText("BountyTaskRewardTipTitle"), function()
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XEventManager.DispatchEvent(XEventId.EVENT_BOUNTYTASK_ACCEPT_TASK_REWARD)
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end)
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end
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----协议----------------------------------------------------------------------
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--请求接受任务
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function XBountyTaskManager.AcceptBountyTask(taskId, cb)
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XNetwork.Call(BountyTaskRequest.AcceptBountyTaskRequest, { TaskId = taskId }, function(resp)
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if resp.Code ~= XCode.Success then
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XUiManager.TipCode(resp.Code)
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return
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end
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if not BountyTaskInfo then
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return
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end
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if SelectIndex > 0 then
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FakeBountyTaskOrder[taskId] = SelectIndex;
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end
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local taskCard = XBountyTaskManager.GetTaskCardFromTaskPool(taskId)
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if taskCard then
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table.insert(BountyTaskInfo.TaskCards, taskCard)
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end
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BountyTaskInfo.TaskPool = resp.TaskPool
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-- XUiManager.TipMsg(CS.XTextManager.GetText("BountyTaskAccetpTaskSuccess"))
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if cb then
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cb()
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end
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|
XEventManager.DispatchEvent(XEventId.EVENT_BOUNTYTASK_ACCEPT_TASK)
|
||
|
end)
|
||
|
end
|
||
|
|
||
|
--请求领取奖励
|
||
|
function XBountyTaskManager.AcceptBountyTaskReward(taskId, cb)
|
||
|
XNetwork.Call(BountyTaskRequest.AcceptBountyTaskRewardRequest, { TaskId = taskId }, function(resp)
|
||
|
if resp.Code ~= XCode.Success then
|
||
|
XUiManager.TipCode(resp.Code)
|
||
|
return
|
||
|
end
|
||
|
|
||
|
if not BountyTaskInfo then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
XBountyTaskManager.GetBountyTaskReward(resp)
|
||
|
|
||
|
if cb then
|
||
|
cb()
|
||
|
end
|
||
|
|
||
|
end)
|
||
|
end
|
||
|
|
||
|
--刷新任务池
|
||
|
function XBountyTaskManager.RefreshBountyTaskPool(cb)
|
||
|
XNetwork.Call(BountyTaskRequest.RefreshBountyTaskPoolRequest, nil, function(resp)
|
||
|
if resp.Code ~= XCode.Success then
|
||
|
XUiManager.TipCode(resp.Code)
|
||
|
return
|
||
|
end
|
||
|
|
||
|
if not BountyTaskInfo then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
BountyTaskInfo.TaskPoolRefreshCount = resp.TaskPoolRefreshCount
|
||
|
BountyTaskInfo.TaskPool = resp.TaskPool
|
||
|
|
||
|
if cb then
|
||
|
cb()
|
||
|
end
|
||
|
|
||
|
XEventManager.DispatchEvent(XEventId.EVENT_BOUNTYTASK_TASK_REFRESH)
|
||
|
end)
|
||
|
end
|
||
|
|
||
|
--通知任务信息改变
|
||
|
function XBountyTaskManager.NotifyBountyTaskInfo(data)
|
||
|
BountyTaskInfo = data.TaskInfo
|
||
|
RefreshTime = data.RefreshTime
|
||
|
FakeBountyTaskOrder = {}
|
||
|
SelectIndex = -1
|
||
|
XEventManager.DispatchEvent(XEventId.EVENT_BOUNTYTASK_INFO_CHANGE_NOTIFY)
|
||
|
end
|
||
|
|
||
|
--推送任务完成
|
||
|
function XBountyTaskManager.NotifyBountyTaskComplete(data)
|
||
|
XBountyTaskManager.FinshedTask(data.TaskId)
|
||
|
XEventManager.DispatchEvent(XEventId.EVENT_BOUNTYTASK_TASK_COMPLETE_NOTIFY)
|
||
|
end
|
||
|
--------------------------------------------------------------------------
|
||
|
function XBountyTaskManager.CheckReadyToFight()
|
||
|
return not XBountyTaskManager.IsBountyTaskFight()
|
||
|
end
|
||
|
|
||
|
function XBountyTaskManager.FinishFight()
|
||
|
local preSettle = XBountyTaskManager.GetBountyTaskFightData().PreFightResult
|
||
|
XDataCenter.FubenManager.ChallengeWin(preSettle)
|
||
|
XBountyTaskManager.ResetFightData()
|
||
|
end
|
||
|
|
||
|
--打开加载界面
|
||
|
function XBountyTaskManager.OpenFightLoading(stageId)
|
||
|
XLuaUiManager.Remove("UiMoneyRewardFightTipFind")
|
||
|
|
||
|
XLuaUiManager.Open("UiMoneyRewardFightTips", stageId)
|
||
|
end
|
||
|
|
||
|
function XBountyTaskManager.CloseFightLoading()
|
||
|
XLuaUiManager.Remove("UiMoneyRewardFightTips")
|
||
|
end
|
||
|
|
||
|
--初始化关卡数据
|
||
|
function XBountyTaskManager.InitStageInfo()
|
||
|
for id, v in pairs(BountyTaskConfig) do
|
||
|
local stageInfo = XDataCenter.FubenManager.GetStageInfo(v.StageId)
|
||
|
stageInfo.BountyId = id
|
||
|
stageInfo.Type = XDataCenter.FubenManager.StageType.BountyTask
|
||
|
end
|
||
|
end
|
||
|
|
||
|
XBountyTaskManager.Init()
|
||
|
return XBountyTaskManager
|
||
|
end
|
||
|
|
||
|
XRpc.NotifyBountyTaskInfo = function(data)
|
||
|
XDataCenter.BountyTaskManager.NotifyBountyTaskInfo(data)
|
||
|
end
|
||
|
|
||
|
XRpc.NotifyBountyTaskComplete = function(data)
|
||
|
XDataCenter.BountyTaskManager.NotifyBountyTaskComplete(data)
|
||
|
end
|