PGRData/Script/matrix/xentity/xlotto/XLottoDrawEntity.lua

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local XLottoDrawEntity = XClass(nil, "XLottoDrawEntity")
local XLottoRewardEntity = require("XEntity/XLotto/XLottoRewardEntity")
function XLottoDrawEntity:Ctor(id)
self.Id = id
self.ExtraRewardState = XLottoConfigs.ExtraRewardState.CanNotGet--额外奖励状态
self.RewardDataList = {}
self.LottoRecords = {}
self.LottoRewards = {}
self:CreateRewardDataList()
end
function XLottoDrawEntity:UpdateData(data)
for key, value in pairs(data) do
self[key] = value
end
self:UpdateRewardDataList()
end
function XLottoDrawEntity:CreateRewardDataList()
local lottoRewardList = XLottoConfigs.GetLottoRewardListById(self.Id)
for _,reward in pairs(lottoRewardList or {}) do
local entity = XLottoRewardEntity.New(reward.Id)
table.insert(self.RewardDataList,entity)
end
table.sort(self.RewardDataList,function (a, b)
return a:GetPriority() < b:GetPriority()
end)
end
function XLottoDrawEntity:UpdateRewardDataList()
for _,entity in pairs(self.RewardDataList or {}) do
for _,id in pairs(self.LottoRewards or {}) do
if id == entity:GetId() then
entity:MarkGeted()
break
end
end
end
end
function XLottoDrawEntity:GetCfg()
return XLottoConfigs.GetLottoCfgById(self.Id)
end
function XLottoDrawEntity:GetId()
return self.Id
end
function XLottoDrawEntity:GetLottoRewardList()
return self.LottoRewards
end
function XLottoDrawEntity:GetExtraRewardState()
return self.ExtraRewardState
end
function XLottoDrawEntity:GetRewardDataList()
return self.RewardDataList
end
function XLottoDrawEntity:GetCurRewardCount()
return self.LottoRewards and #self.LottoRewards or 0
end
function XLottoDrawEntity:GetMaxRewardCount()
return self.RewardDataList and #self.RewardDataList or 0
end
function XLottoDrawEntity:GetLottoRecordList()
return self.LottoRecords
end
function XLottoDrawEntity:GetTimeId()
return self:GetCfg().TimeId
end
function XLottoDrawEntity:GetLottoGroupId()
return self:GetCfg().LottoGroupId
end
function XLottoDrawEntity:GetBanner()
return self:GetCfg().Banner
end
function XLottoDrawEntity:GetExtraRewardId()
return self:GetCfg().ExtraRewardId
end
function XLottoDrawEntity:GetExtraRewardCount()----达到额外奖励所需要的抽奖次数
return self:GetCfg().ReachRewardTimes
end
function XLottoDrawEntity:GetBuyTicketRuleIdList()
return self:GetCfg().BuyTicketRuleIdList
end
function XLottoDrawEntity:GetBuyTicketRuleId()
return self:GetCfg().BuyTicketRuleIdList and self:GetCfg().BuyTicketRuleIdList[self:GetCurRewardCount() + 1] or 0
end
function XLottoDrawEntity:GetConsumeId()
return self:GetCfg().ConsumeId
end
function XLottoDrawEntity:GetConsumeCountList()
return self:GetCfg().ConsumeCountList
end
function XLottoDrawEntity:GetConsumeCount()
return self:GetCfg().ConsumeCountList and self:GetCfg().ConsumeCountList[self:GetCurRewardCount() + 1] or -1
end
function XLottoDrawEntity:GetTopRewardData()
local rewardData = {}
for _,data in pairs(self.RewardDataList) do
if data:GetRareLevel() == XLottoConfigs.RareLevel.One then
rewardData = data
break
end
end
return rewardData
end
function XLottoDrawEntity:IsLottoCountFinish()
return self:GetCurRewardCount() >= self:GetMaxRewardCount()
end
function XLottoDrawEntity:GetBeginTime()
local time = XFunctionManager.GetStartTimeByTimeId(self:GetTimeId())
return time
end
function XLottoDrawEntity:GetEndTime()
local time = XFunctionManager.GetEndTimeByTimeId(self:GetTimeId())
return time
end
return XLottoDrawEntity