PGRData/Script/matrix/xentity/xescape/XEscapeChapterResult.lua

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local type = type
--大逃杀章节结果
local XEscapeChapterResult = XClass(nil, "XEscapeChapterResult")
local Default = {
_ChapterId = 0,
_Score = 0, --历史最高积分
}
function XEscapeChapterResult:Ctor()
for key, value in pairs(Default) do
if type(value) == "table" then
self[key] = {}
else
self[key] = value
end
end
end
function XEscapeChapterResult:UpdateData(data)
self._ChapterId = data.ChapterId
self._Score = data.Score
end
function XEscapeChapterResult:GetScore()
return self._Score
end
return XEscapeChapterResult