86 lines
2.4 KiB
Lua
86 lines
2.4 KiB
Lua
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XPlayerInfoConfigs = XPlayerInfoConfigs or {}
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local TABLE_FETTERS_PATH = "Share/Social/FettersLevel.tab"
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local TABLE_CHARACTER_SHOW_SCORE_PATH = "Client/Character/CharacterShowScore.tab"
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local FettersCfg = {}
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local CharacterShowScoreCfg = {}
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-- 成员展示选项
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XPlayerInfoConfigs.CharactersAppearanceType = {
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All = 0, --展示全部成员
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Select = 1 --选择展示成员
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}
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XPlayerInfoConfigs.FashionType = {
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Character = 0, --成员涂装
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Weapon = 1 --武器涂装
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}
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function XPlayerInfoConfigs.Init()
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FettersCfg = XTableManager.ReadByIntKey(TABLE_FETTERS_PATH, XTable.XTableFetter, "Level")
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CharacterShowScoreCfg = XTableManager.ReadByIntKey(TABLE_CHARACTER_SHOW_SCORE_PATH, XTable.XTableCharacterShowScore, "CharacterId")
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end
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function XPlayerInfoConfigs.GetLevelByExp(exp)
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local Level = 1
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for k, v in pairs(FettersCfg) do
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Level = k
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if exp == 0 then
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Level = 1
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break
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elseif v.Exp > exp then
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break
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elseif v.Exp == exp then
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if Level >= FettersCfg[#FettersCfg].Level then
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break
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end
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Level = Level + 1
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break
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end
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end
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return Level
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end
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function XPlayerInfoConfigs.GetLevelDataByExp(exp)
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--默认1级
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local result = FettersCfg[1]
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if exp >= FettersCfg[#FettersCfg].Exp then
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return FettersCfg[#FettersCfg]
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else
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for i = #FettersCfg, 1, -1 do
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if exp >= FettersCfg[i].Exp then
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result = FettersCfg[i + 1]
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break
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end
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end
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end
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return result
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end
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function XPlayerInfoConfigs.GetCurLevelExp(level)
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if level == 0 then
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return 0
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end
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for i = #FettersCfg, 1, -1 do
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if level == FettersCfg[i].Level then
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return FettersCfg[i].Exp
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end
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end
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--满级
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return FettersCfg[#FettersCfg]
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end
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function XPlayerInfoConfigs.GetFettersCfg()
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return FettersCfg
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end
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-- 品质做表头,存放的是对应品质的评分
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function XPlayerInfoConfigs.GetCharacterShowScore(characterId)
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if not CharacterShowScoreCfg[characterId] then
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XLog.Error(string.format("XPlayerInfoConfigs.GetCharacterShowScore函数错误,没有角色Id:%s的评分数据,路径为%s"
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, characterId, TABLE_CHARACTER_SHOW_SCORE_PATH))
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return {}
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end
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return CharacterShowScoreCfg[characterId].Quality
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end
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