"Desc":"Enters a \"Recovery\" state for 8s after a 3-Ping. Recover 1% HP every second. Cooldown is 15s and is determined separately for each character.",
"Brief":"Enters a \"Recovery\" state for 8s after a 3-Ping. Recover 1% HP every second.",
"Desc":"Enters an \"Overload\" state for 6s after a 3-Ping. Obtain 1 random Signal Orb and increase Movement Speed by 30%. Cooldown is 15s and is determined separately for each character.",
"Brief":"Enters an \"Overload\" state for 6s after a 3-Ping. Obtain 1 random Signal Orb and increase Movement Speed by 30%",
"Desc":"After a 3-Ping, inflict the target with \"Freeze\" (triggers once per second). Each stack decreases Movement Speed by 10%. After 5 stacks, trigger Matrix and remove stacks. Cooldown is 5s.",
"Brief":"After a 3-Ping, inflict the target with \"Freeze\" and reduce Movement Speed with each stack. After 5 stacks, trigger Matrix.",
"Desc":"Generate a random number every 15s and gain the according effect: [0-24] DMG from spending Signal Orbs +30%; [25-49] Signature DMG +30%; [50-74] Basic Attack DMG +30%; [75-89] Trigger the above effect; [90-98] Character DMG -50%; [99] Deduct 100% HP from the current character.",
"Brief":"In battle, randomly roll Destiny Points every 15s and obtain buffs corresponding to the value.",
"Desc":"Enters a \"Shadow Dance\" state for 8s after a 3-Ping. In this state, all DMG will follow with 15% additional DMG that will be added to the combo. Cooldown is 15s and is determined separately for each character.",
"Brief":"Enters a \"Shadow Dance\" state for 8s after a 3-Ping, inflicts additional DMG in combos.",
"Desc":"Enters a \"Preparation\" state for 5s after a 3-Ping. Dealing DMG in this state will lower the switching cooldown by 0.5s. Effect triggers in 1s intervals. Each trigger refreshes the timer on \"Preparation\".",
"Brief":"Enters \"Preparation\" state for 5s after a 3-Ping. Dealing DMG in this state will lower the switching cooldown.",