83 lines
3.1 KiB
Lua
83 lines
3.1 KiB
Lua
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local XUiMultiplayerInviteFriend = XLuaUiManager.Register(XLuaUi, "UiMultiplayerInviteFriend")
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local XUiGridInviteFriendItem = require("XUi/XUiMultiplayerInviteFriend/XUiGridInviteFriendItem")
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function XUiMultiplayerInviteFriend:OnAwake()
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self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
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self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
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self.GridInviteFriendItem.gameObject:SetActive(false)
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end
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function XUiMultiplayerInviteFriend:OnStart(...)
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local args = {...}
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self.Invited = {}
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self.ItemsPool = {}
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self.MultipleRoomType = args[1] or MultipleRoomType.Normal
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self.DynamicListManager = XDynamicTableNormal.New(self.PanelContactView)
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self.DynamicListManager:SetProxy(XUiGridInviteFriendItem)
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self.DynamicListManager:SetDelegate(self)
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XDataCenter.SocialManager.GetFriendsInfo(handler(self, self.Refresh))
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end
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function XUiMultiplayerInviteFriend:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:SetRootUi(self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.FriendList[index]
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grid:Refresh(data, self.Invited[data.FriendId])
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end
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end
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function XUiMultiplayerInviteFriend:Refresh()
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self.FriendList = XDataCenter.SocialManager.GetFriendList()
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self.PanelTips.gameObject:SetActive(#self.FriendList == 0)
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self.DynamicListManager:SetDataSource(self.FriendList)
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self.DynamicListManager:ReloadDataASync()
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end
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function XUiMultiplayerInviteFriend:OnClickInvite(data)
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local content
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if self.MultipleRoomType == MultipleRoomType.UnionKill then
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local unionRoomData = XDataCenter.FubenUnionKillRoomManager.GetUnionRoomData()
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if not unionRoomData then return end
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content = XChatData.EncodeRoomMsg(
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RoomMsgContentId.FrinedInvite,
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XPlayer.Id,
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0,
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unionRoomData.Id,
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self.MultipleRoomType)
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else
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local roomId = XDataCenter.RoomManager.RoomData.Id
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local stageId = XDataCenter.RoomManager.RoomData.StageId
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local stateLevel = XDataCenter.RoomManager.RoomData.StageLevel
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if self.MultipleRoomType == MultipleRoomType.ArenaOnline then
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roomId = XDataCenter.RoomManager.RoomData.RoomId
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stageId = XDataCenter.RoomManager.RoomData.ChallengeId
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stateLevel = XDataCenter.RoomManager.RoomData.ChallengeLevel
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end
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content = XChatData.EncodeRoomMsg(
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RoomMsgContentId.FrinedInvite,
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XPlayer.Id,
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stageId,
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roomId,
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self.MultipleRoomType,
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stateLevel)
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end
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local sendChat = {}
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sendChat.ChannelType = ChatChannelType.Private
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sendChat.MsgType = ChatMsgType.RoomMsg
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sendChat.Content = content
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sendChat.TargetIds = { data.FriendId }
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self.Invited[data.FriendId] = true
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XDataCenter.ChatManager.SendChat(sendChat, function()
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XUiManager.TipText("OnlineSendWorldSuccess")
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end, true)
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end
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function XUiMultiplayerInviteFriend:OnBtnBackClick()
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self:Close()
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end
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function XUiMultiplayerInviteFriend:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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