PGRData/Resources/Scripts/XConfig/XRpgMakerGameConfigs.lua

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2022-12-26 08:36:01 +00:00
local tableInsert = table.insert
local tableSort = table.sort
local ipairs = ipairs
local pairs = pairs
local stringGsub = string.gsub
local CSXTextManagerGetText = CS.XTextManager.GetText
local TABLE_CHAPTER_PATH = "Share/MiniActivity/RpgMakerGame/RpgMakerGameChapter.tab"
local TABLE_STAGE_PATH = "Share/MiniActivity/RpgMakerGame/RpgMakerGameStage.tab"
local TABLE_STAR_CONDITION_PATH = "Share/MiniActivity/RpgMakerGame/RpgMakerGameStarCondition.tab"
local TABLE_ROLE_PATH = "Share/MiniActivity/RpgMakerGame/RpgMakerGameRole.tab"
local TABLE_MAP_PATH = "Share/MiniActivity/RpgMakerGame/RpgMakerGameMap.tab" --
local TABLE_START_POINT_PATH = "Share/MiniActivity/RpgMakerGame/RpgMakerGameStartPoint.tab"
local TABLE_END_POINT_PATH = "Share/MiniActivity/RpgMakerGame/RpgMakerGameEndPoint.tab"
local TABLE_BLOCK_PATH = "Share/MiniActivity/RpgMakerGame/RpgMakerGameBlock.tab"
local TABLE_GAP_PATH = "Share/MiniActivity/RpgMakerGame/RpgMakerGameGap.tab"
local TABLE_MONSTER_PATH = "Share/MiniActivity/RpgMakerGame/RpgMakerGameMonster.tab"
local TABLE_TRIGGER_PATH = "Share/MiniActivity/RpgMakerGame/RpgMakerGameTrigger.tab"
local TABLE_ACTIVITY_PATH = "Share/MiniActivity/RpgMakerGame/RpgMakerGameActivity.tab"
local TABLE_HINT_PATH = "Client/MiniActivity/RpgMakerGame/RpgMakerGameHint.tab"
local TABLE_HINT_ICON_PATH = "Client/MiniActivity/RpgMakerGame/RpgMakerGameHintIcon.tab"
local TABLE_RANDOM_DIALOG_BOX_PATH = "Client/MiniActivity/RpgMakerGame/RpgMakerGameRandomDialogBox.tab"
local TABLE_HINT_DIALOG_BOX_PATH = "Client/MiniActivity/RpgMakerGame/RpgMakerGameHintDialogBox.tab"
local TABLE_MODEL_PATH = "Client/MiniActivity/RpgMakerGame/RpgMakerGameModel.tab"
local TABLE_ANIMATION_PATH = "Client/MiniActivity/RpgMakerGame/RpgMakerGameAnimation.tab"
local RpgMakerGameChapterConfigs = {}
local RpgMakerGameStageConfigs = {}
local RpgMakerGameStarConditionConfigs = {}
local RpgMakerGameRoleConfigs = {}
local RpgMakerGameMapConfigs = {}
local RpgMakerGameStartPointConfigs = {}
local RpgMakerGameEndPointConfigs = {}
local RpgMakerGameBlockConfigs = {}
local RpgMakerGameGapConfigs = {}
local RpgMakerGameMonsterConfigs = {}
local RpgMakerGameTriggerConfigs = {}
local RpgMakerGameHintConfigs = {}
local RpgMakerGameHintIconConfigs = {}
local RpgMakerGameActivityConfigs = {}
local RpgMakerGameRandomDialogBoxConfigs = {}
local RpgMakerGameHintDialogBoxConfigs = {}
local RpgMakerGameModelConfigs = {}
local RpgMakerGameAnimationConfigs = {}
local RpgMakerGameChapterIdList = {}
local RpgMakerGameChapterIdToStageIdListDic = {}
local RpgMakerGameStageIdToStarConditionIdListDic = {}
local RpgMakerGameRoleIdList = {}
local RpgMakerGameStageIdList = {}
local RpgMakerGameMapIdToBlockIdList = {}
local RpgMakerGameMapIdToGapIdList = {}
local RpgMakerGameMapIdToMonsterIdList = {}
local RpgMakerGameMapIdToTriggerIdList = {}
local RpgMakerGameMapIdToHintIdList = {}
local RpgMakerGameRandomDialogBoxIdList = {}
local DefaultActivityId = 1
XRpgMakerGameConfigs = XRpgMakerGameConfigs or {}
--关卡状态
XRpgMakerGameConfigs.RpgMakerGameStageStatus = {
Lock = 1, --未开启
UnLock = 2, --已开启
Clear = 3, --已通关
}
--方向
XRpgMakerGameConfigs.RpgMakerGameMoveDirection = {
MoveLeft = 1,
MoveRight = 2,
MoveUp = 3,
MoveDown = 4,
}
--行动类型
XRpgMakerGameConfigs.RpgMakerGameActionType = {
ActionNone = 0,
ActionPlayerMove = 1, --玩家移动
ActionKillMonster = 2, --杀死怪物
ActionStageWin = 3, --关卡胜利
ActionEndPointOpen = 4, --终点开启
ActionMonsterRunAway = 5, --怪物逃跑
ActionMonsterChangeDirection = 6, --怪物调整方向
ActionMonsterKillPlayer = 7, --怪物杀死玩家
ActionTriggerStatusChange = 8, --机关状态改变
ActionMonsterPatrol = 9, --怪物巡逻
ActionUnlockRole = 10, --解锁角色
ActionMonsterPatrolLine = 11, --怪物巡逻路线
}
--缝隙类型
XRpgMakerGameConfigs.RpgMakerGapDirection = {
GridLeft = 1, --格子左边线
GridRight = 2, --格子右边线
GridTop = 3, --格子顶部线
GridBottom = 4, --格子底部线
}
--终点类型
XRpgMakerGameConfigs.XRpgMakerGameEndPointType = {
DefaultClose = 0, --默认关闭
DefaultOpen = 1, --默认开启
}
--阻挡状态
XRpgMakerGameConfigs.XRpgMakerGameBlockStatus = {
UnBlock = 0, --不阻挡
Block = 1, --阻挡
}
--怪物类型
XRpgMakerGameConfigs.XRpgMakerGameMonsterType = {
Normal = 1,
BOSS = 2,
}
--怪物攻击范围方向
XRpgMakerGameConfigs.XRpgMakerGameMonsterViewAreaType = {
ViewFront = 1, --怪物的前方
ViewBack = 2, --怪物的后面
ViewLeft = 3, --怪物的左边
ViewRight = 4, --怪物的右边
}
--机关类型
XRpgMakerGameConfigs.XRpgMakerGameTriggerType = {
Trigger1 = 1, --本身是不能阻挡可以触发类型2的机关状态转变
Trigger2 = 2, --由类型1触发
Trigger3 = 3, --玩家通过后,会从通过状态转变为阻挡状态
}
--一个关卡最多星星数
XRpgMakerGameConfigs.MaxStarCount = 3
--延迟被攻击回调的时间
XRpgMakerGameConfigs.BeAtkEffectDelayCallbackTime = CS.XGame.ClientConfig:GetInt("RpgMakerGamePlayBeAtkEffectDelayCallbackTime")
local InitRpgMakerGameChapterIdList = function()
for id in pairs(RpgMakerGameChapterConfigs) do
tableInsert(RpgMakerGameChapterIdList, id)
end
tableSort(RpgMakerGameChapterIdList, function(a, b)
return a < b
end)
end
local InitRpgMakerGameChapterIdToStageIdListDic = function()
local chapterId
for _, v in pairs(RpgMakerGameStageConfigs) do
chapterId = v.ChapterId
if not RpgMakerGameChapterIdToStageIdListDic[chapterId] then
RpgMakerGameChapterIdToStageIdListDic[chapterId] = {}
end
tableInsert(RpgMakerGameChapterIdToStageIdListDic[chapterId], v.Id)
end
for chapterId, stageIdList in pairs(RpgMakerGameChapterIdToStageIdListDic) do
tableSort(stageIdList, function(a, b)
return a < b
end)
end
end
local InitRpgMakerGameStageIdToStarConditionIdListDic = function()
local stageId
for _, v in pairs(RpgMakerGameStarConditionConfigs) do
stageId = v.StageId
if not RpgMakerGameStageIdToStarConditionIdListDic[stageId] then
RpgMakerGameStageIdToStarConditionIdListDic[stageId] = {}
end
tableInsert(RpgMakerGameStageIdToStarConditionIdListDic[stageId], v.Id)
end
end
local InitRpgMakerGameRoleIdList = function()
local tempTable = {}
for _, v in pairs(RpgMakerGameRoleConfigs) do
tableInsert(tempTable, v)
end
tableSort(tempTable, function(a, b)
if a.RoleOrder ~= b.RoleOrder then
return a.RoleOrder < b.RoleOrder
end
return a.Id < b.Id
end)
for _, v in ipairs(tempTable) do
tableInsert(RpgMakerGameRoleIdList, v.Id)
end
end
local InitRpgMakerGameStageIdList = function()
for _, v in pairs(RpgMakerGameStageConfigs) do
tableInsert(RpgMakerGameStageIdList, v.Id)
end
tableSort(RpgMakerGameStageIdList, function(a, b)
return a < b
end)
end
local InitRpgMakerGameMapIdToBlockIdList = function()
local mapId
for _, v in pairs(RpgMakerGameBlockConfigs) do
mapId = v.MapId
if not RpgMakerGameMapIdToBlockIdList[mapId] then
RpgMakerGameMapIdToBlockIdList[mapId] = {}
end
tableInsert(RpgMakerGameMapIdToBlockIdList[mapId], v.Id)
end
end
local InitRpgMakerGameMapIdToGapIdList = function()
local mapId
for _, v in pairs(RpgMakerGameGapConfigs) do
mapId = v.MapId
if not RpgMakerGameMapIdToGapIdList[mapId] then
RpgMakerGameMapIdToGapIdList[mapId] = {}
end
tableInsert(RpgMakerGameMapIdToGapIdList[mapId], v.Id)
end
end
local InitRpgMakerGameMapIdToMonsterIdList = function()
local mapId
for _, v in pairs(RpgMakerGameMonsterConfigs) do
mapId = v.MapId
if not RpgMakerGameMapIdToMonsterIdList[mapId] then
RpgMakerGameMapIdToMonsterIdList[mapId] = {}
end
tableInsert(RpgMakerGameMapIdToMonsterIdList[mapId], v.Id)
end
end
local InitRpgMakerGameMapIdToTriggerIdList = function()
local mapId
for _, v in pairs(RpgMakerGameTriggerConfigs) do
mapId = v.MapId
if not RpgMakerGameMapIdToTriggerIdList[mapId] then
RpgMakerGameMapIdToTriggerIdList[mapId] = {}
end
tableInsert(RpgMakerGameMapIdToTriggerIdList[mapId], v.Id)
end
end
local InitRpgMakerGameMapIdToHintIdList = function()
local mapId
for _, v in pairs(RpgMakerGameHintConfigs) do
mapId = v.MapId
if not RpgMakerGameMapIdToHintIdList[mapId] then
RpgMakerGameMapIdToHintIdList[mapId] = {}
end
tableInsert(RpgMakerGameMapIdToHintIdList[mapId], v.Id)
end
end
local InitActivityConfig = function()
for activityId, config in pairs(RpgMakerGameActivityConfigs) do
if XTool.IsNumberValid(config.ActivityTimeId) then
DefaultActivityId = activityId
break
end
DefaultActivityId = activityId
end
end
local InitRpgMakerGameRandomDialogBoxIdList = function()
for _, v in pairs(RpgMakerGameRandomDialogBoxConfigs) do
tableInsert(RpgMakerGameRandomDialogBoxIdList, v.Id)
end
tableSort(RpgMakerGameRandomDialogBoxIdList, function(a, b)
return a < b
end)
end
function XRpgMakerGameConfigs.Init()
RpgMakerGameChapterConfigs = XTableManager.ReadByIntKey(TABLE_CHAPTER_PATH, XTable.XTableRpgMakerGameChapter, "Id")
RpgMakerGameStageConfigs = XTableManager.ReadByIntKey(TABLE_STAGE_PATH, XTable.XTableRpgMakerGameStage, "Id")
RpgMakerGameStarConditionConfigs = XTableManager.ReadByIntKey(TABLE_STAR_CONDITION_PATH, XTable.XTableRpgMakerGameStarCondition, "Id")
RpgMakerGameRoleConfigs = XTableManager.ReadByIntKey(TABLE_ROLE_PATH, XTable.XTableRpgMakerGameRole, "Id")
RpgMakerGameMapConfigs = XTableManager.ReadByIntKey(TABLE_MAP_PATH, XTable.XTableRpgMakerGameMap, "Id")
RpgMakerGameStartPointConfigs = XTableManager.ReadByIntKey(TABLE_START_POINT_PATH, XTable.XTableRpgMakerGameStartPoint, "Id")
RpgMakerGameEndPointConfigs = XTableManager.ReadByIntKey(TABLE_END_POINT_PATH, XTable.XTableRpgMakerGameEndPoint, "Id")
RpgMakerGameBlockConfigs = XTableManager.ReadByIntKey(TABLE_BLOCK_PATH, XTable.XTableRpgMakerGameBlock, "Id")
RpgMakerGameGapConfigs = XTableManager.ReadByIntKey(TABLE_GAP_PATH, XTable.XTableRpgMakerGameGap, "Id")
RpgMakerGameMonsterConfigs = XTableManager.ReadByIntKey(TABLE_MONSTER_PATH, XTable.XTableRpgMakerGameMonster, "Id")
RpgMakerGameTriggerConfigs = XTableManager.ReadByIntKey(TABLE_TRIGGER_PATH, XTable.XTableRpgMakerGameTrigger, "Id")
RpgMakerGameHintConfigs = XTableManager.ReadByIntKey(TABLE_HINT_PATH, XTable.XTableRpgMakerGameHint, "Id")
RpgMakerGameHintIconConfigs = XTableManager.ReadByStringKey(TABLE_HINT_ICON_PATH, XTable.XTableRpgMakerGameHintIcon, "Key")
RpgMakerGameActivityConfigs = XTableManager.ReadByIntKey(TABLE_ACTIVITY_PATH, XTable.XTableRpgMakerGameActivity, "Id")
RpgMakerGameRandomDialogBoxConfigs = XTableManager.ReadByIntKey(TABLE_RANDOM_DIALOG_BOX_PATH, XTable.XTableRpgMakerGameRandomDialogBox, "Id")
RpgMakerGameHintDialogBoxConfigs = XTableManager.ReadByIntKey(TABLE_HINT_DIALOG_BOX_PATH, XTable.XTableRpgMakerGameHintDialogBox, "StageId")
RpgMakerGameModelConfigs = XTableManager.ReadByStringKey(TABLE_MODEL_PATH, XTable.XTableRpgMakerGameModel, "Key")
RpgMakerGameAnimationConfigs = XTableManager.ReadByStringKey(TABLE_ANIMATION_PATH, XTable.XTableRpgMakerGameAnimation, "ModelName")
InitRpgMakerGameChapterIdList()
InitRpgMakerGameChapterIdToStageIdListDic()
InitRpgMakerGameStageIdToStarConditionIdListDic()
InitRpgMakerGameRoleIdList()
InitRpgMakerGameStageIdList()
InitRpgMakerGameMapIdToBlockIdList()
InitRpgMakerGameMapIdToGapIdList()
InitRpgMakerGameMapIdToMonsterIdList()
InitRpgMakerGameMapIdToTriggerIdList()
InitRpgMakerGameMapIdToHintIdList()
InitActivityConfig()
InitRpgMakerGameRandomDialogBoxIdList()
end
-----------------RpgMakerGameChapter begin--------------------
local GetRpgMakerGameChapterConfig = function(id)
local config = RpgMakerGameChapterConfigs[id]
if not config then
XLog.ErrorTableDataNotFound("XRpgMakerGameConfigs.GetRpgMakerGameChapterConfig", "RpgMakerGameChapterCfg", TABLE_CHAPTER_PATH, "Id", tostring(id))
return
end
return config
end
function XRpgMakerGameConfigs.GetRpgMakerGameChapterIdList()
return RpgMakerGameChapterIdList
end
function XRpgMakerGameConfigs.GetRpgMakerGameChapterId(index)
return RpgMakerGameChapterIdList[index]
end
function XRpgMakerGameConfigs.GetRpgMakerGameChapterOpenTimeId(id)
local config = GetRpgMakerGameChapterConfig(id)
return config.OpenTimeId
end
function XRpgMakerGameConfigs.GetRpgMakerGameChapterName(id)
local config = GetRpgMakerGameChapterConfig(id)
return config.Name
end
function XRpgMakerGameConfigs.GetRpgMakerGameChapterTagBtnBG(id)
local config = GetRpgMakerGameChapterConfig(id)
return config.TagBtnBG
end
function XRpgMakerGameConfigs.GetRpgMakerGameChapterPrefab(id)
local config = GetRpgMakerGameChapterConfig(id)
return config.Prefab
end
function XRpgMakerGameConfigs.GetRpgMakerGameStageIdList(chapterId)
return RpgMakerGameChapterIdToStageIdListDic[chapterId]
end
-----------------RpgMakerGameChapter end--------------------
-----------------RpgMakerGameStage begin--------------------
local GetRpgMakerGameStageConfig = function(id)
local config = RpgMakerGameStageConfigs[id]
if not config then
XLog.ErrorTableDataNotFound("XRpgMakerGameConfigs.GetRpgMakerGameStageConfig", "RpgMakerGameStageConfig", TABLE_STAGE_PATH, "Id", tostring(id))
return
end
return config
end
function XRpgMakerGameConfigs.GetRpgMakerGameStageChapterId(id)
local config = GetRpgMakerGameStageConfig(id)
return config.ChapterId
end
function XRpgMakerGameConfigs.GetRpgMakerGameStagePreStage(id)
local config = GetRpgMakerGameStageConfig(id)
return config.PreStage
end
function XRpgMakerGameConfigs.GetRpgMakerGameStageBG(id)
local config = GetRpgMakerGameStageConfig(id)
return config.BG
end
function XRpgMakerGameConfigs.GetRpgMakerGameStagePrefab(id)
local config = GetRpgMakerGameStageConfig(id)
return config.Prefab
end
function XRpgMakerGameConfigs.GetRpgMakerGameStarConditionIdList(stageId)
return RpgMakerGameStageIdToStarConditionIdListDic[stageId]
end
function XRpgMakerGameConfigs.GetRpgMakerGameStageName(id)
local config = GetRpgMakerGameStageConfig(id)
return config.Name or ""
end
function XRpgMakerGameConfigs.GetRpgMakerGameStageHint(id)
local config = GetRpgMakerGameStageConfig(id)
return config.StageHint or ""
end
function XRpgMakerGameConfigs.GetRpgMakerGameAllStageIdList()
return RpgMakerGameStageIdList
end
function XRpgMakerGameConfigs.GetRpgMakerGameNextStageId(currStageId)
local chapterId = XRpgMakerGameConfigs.GetRpgMakerGameStageChapterId(currStageId)
local stageIdList = XRpgMakerGameConfigs.GetRpgMakerGameStageIdList(chapterId)
local nextStageId = 0
for i, stageId in ipairs(stageIdList or {}) do
if stageId == currStageId then
nextStageId = stageIdList[i + 1] or 0
return nextStageId
end
end
return nextStageId
end
function XRpgMakerGameConfigs.GetRpgMakerGameStageLoseHintList(id)
local config = GetRpgMakerGameStageConfig(id)
return config.LoseHint or ""
end
function XRpgMakerGameConfigs.GetRpgMakerGameNumberName(id)
local config = GetRpgMakerGameStageConfig(id)
return config.NumberName or ""
end
-----------------RpgMakerGameStage end--------------------
-----------------RpgMakerGameStarCondition 通关获得的星星条件 begin--------------------
local GetRpgMakerGameStarConditionConfig = function(id)
local config = RpgMakerGameStarConditionConfigs[id]
if not config then
XLog.ErrorTableDataNotFound("XRpgMakerGameConfigs.GetRpgMakerGameStarConditionConfig", "RpgMakerGameStarConditionConfig", TABLE_STAR_CONDITION_PATH, "Id", tostring(id))
return
end
return config
end
function XRpgMakerGameConfigs.GetRpgMakerGameStarConditionStar(id)
local config = GetRpgMakerGameStarConditionConfig(id)
return config.Star
end
function XRpgMakerGameConfigs.GetRpgMakerGameStarConditionStepCount(id)
local config = GetRpgMakerGameStarConditionConfig(id)
return config.StepCount
end
function XRpgMakerGameConfigs.GetRpgMakerGameStarConditionMonsterCount(id)
local config = GetRpgMakerGameStarConditionConfig(id)
return config.MonsterCount
end
function XRpgMakerGameConfigs.GetRpgMakerGameStarConditionMonsterBossCount(id)
local config = GetRpgMakerGameStarConditionConfig(id)
return config.MonsterBossCount or 0
end
function XRpgMakerGameConfigs.GetRpgMakerGameStarConditionDesc(id)
local config = GetRpgMakerGameStarConditionConfig(id)
return config.ConditionDesc
end
function XRpgMakerGameConfigs.GetRpgMakerGameTotalStar(chapterId)
local stageIdList = XRpgMakerGameConfigs.GetRpgMakerGameStageIdList(chapterId)
local starConditionIdList
local totalStarCount = 0
for _, stageId in ipairs(stageIdList) do
starConditionIdList = XRpgMakerGameConfigs.GetRpgMakerGameStarConditionIdList(stageId)
for _, starConditionId in ipairs(starConditionIdList) do
totalStarCount = totalStarCount + XRpgMakerGameConfigs.GetRpgMakerGameStarConditionStar(starConditionId)
end
end
return totalStarCount
end
function XRpgMakerGameConfigs.GetRpgMakerGameStageTotalStar(stageId)
local starConditionIdList = XRpgMakerGameConfigs.GetRpgMakerGameStarConditionIdList(stageId)
local totalCount = 0
for _, starConditionId in ipairs(starConditionIdList) do
totalCount = totalCount + XRpgMakerGameConfigs.GetRpgMakerGameStarConditionStar(starConditionId)
end
return totalCount
end
-----------------RpgMakerGameStarCondition 通关获得的星星条件 end----------------------
-----------------RpgMakerGameRole 角色列表 begin--------------------
local GetRpgMakerGameRoleConfig = function(id)
local config = RpgMakerGameRoleConfigs[id]
if not config then
XLog.ErrorTableDataNotFound("XRpgMakerGameConfigs.GetRpgMakerGameRoleConfig", "RpgMakerGameRoleConfigs", TABLE_ROLE_PATH, "Id", tostring(id))
return
end
return config
end
function XRpgMakerGameConfigs.GetRpgMakerGameRoleIdList()
return RpgMakerGameRoleIdList
end
function XRpgMakerGameConfigs.GetRpgMakerGameRoleUnlockChapterId(id)
local config = GetRpgMakerGameRoleConfig(id)
return config.UnlockChapterId
end
function XRpgMakerGameConfigs.GetRpgMakerGameRoleName(id)
local config = GetRpgMakerGameRoleConfig(id)
return config.Name or ""
end
function XRpgMakerGameConfigs.GetRpgMakerGameRoleStyle(id)
local config = GetRpgMakerGameRoleConfig(id)
return config.Style or ""
end
function XRpgMakerGameConfigs.GetRpgMakerGameRoleModelAssetPath(id)
local config = GetRpgMakerGameRoleConfig(id)
return config.ModelAssetPath
end
function XRpgMakerGameConfigs.GetRpgMakerGameRoleInfoName(id)
local config = GetRpgMakerGameRoleConfig(id)
return config.InfoName or ""
end
function XRpgMakerGameConfigs.GetRpgMakerGameRoleInfo(id)
local config = GetRpgMakerGameRoleConfig(id)
return config.Info or ""
end
function XRpgMakerGameConfigs.GetRpgMakerGameRoleHeadPath(id)
local config = GetRpgMakerGameRoleConfig(id)
return config.HeadPath
end
function XRpgMakerGameConfigs.GetRpgMakerGameRoleLockTipsDesc(id)
local config = GetRpgMakerGameRoleConfig(id)
return config.LockTipsDesc or ""
end
--根据解锁的关卡id返回对应的角色id列表
function XRpgMakerGameConfigs.GetRpgMakerGameRoleIdListByUnlockChapterId(unlockChapterId)
local roleIdList = XRpgMakerGameConfigs.GetRpgMakerGameRoleIdList()
local unlockChapterIdCfg
local roleIdList = {}
for _, roleId in ipairs(roleIdList) do
unlockChapterIdCfg = XRpgMakerGameConfigs.GetRpgMakerGameRoleUnlockChapterId(roleId)
if unlockChapterIdCfg == unlockChapterId then
tableInsert(roleIdList, roleId)
end
end
return roleIdList
end
-----------------RpgMakerGameRole 角色列表 end--------------------
-----------------RpgMakerGameMap 地图 begin-----------------------
local GetRpgMakerGameMapConfigs = function(id)
local config = RpgMakerGameMapConfigs[id]
if not config then
XLog.ErrorTableDataNotFound("XRpgMakerGameConfigs.GetRpgMakerGameMapConfigs", "RpgMakerGameMapConfigs", TABLE_MAP_PATH, "Id", tostring(id))
return
end
return config
end
function XRpgMakerGameConfigs.GetRpgMakerGameMaxRound(id)
local config = GetRpgMakerGameMapConfigs(id)
return config.MaxRound
end
function XRpgMakerGameConfigs.GetRpgMakerGameStartPointId(id)
local config = GetRpgMakerGameMapConfigs(id)
return config.StartPointId
end
function XRpgMakerGameConfigs.GetRpgMakerGameEndPointId(id)
local config = GetRpgMakerGameMapConfigs(id)
return config.EndPointId
end
function XRpgMakerGameConfigs.GetRpgMakerGamePrefab(id)
local config = GetRpgMakerGameMapConfigs(id)
return config.Prefab
end
--行
function XRpgMakerGameConfigs.GetRpgMakerGameRow(id)
local config = GetRpgMakerGameMapConfigs(id)
return config.Row
end
--列
function XRpgMakerGameConfigs.GetRpgMakerGameCol(id)
local config = GetRpgMakerGameMapConfigs(id)
return config.Col
end
-----------------RpgMakerGameMap 地图 end-------------------------
-----------------RpgMakerGameStartPoint 玩家起点 begin-----------------------
local GetRpgMakerGameStartPointConfigs = function(id)
local config = RpgMakerGameStartPointConfigs[id]
if not config then
XLog.ErrorTableDataNotFound("XRpgMakerGameConfigs.GetRpgMakerGameStartPointConfigs", "RpgMakerGameStartPointConfigs", TABLE_START_POINT_PATH, "Id", tostring(id))
return
end
return config
end
function XRpgMakerGameConfigs.GetRpgMakerGameStartPointX(id)
local config = GetRpgMakerGameStartPointConfigs(id)
return config.X
end
function XRpgMakerGameConfigs.GetRpgMakerGameStartPointY(id)
local config = GetRpgMakerGameStartPointConfigs(id)
return config.Y
end
function XRpgMakerGameConfigs.GetRpgMakerGameStartPointDirection(id)
local config = GetRpgMakerGameStartPointConfigs(id)
return config.Direction
end
function XRpgMakerGameConfigs.IsRpgMakerGameStartPoint(mapId, x, y)
local startPointId = XRpgMakerGameConfigs.GetRpgMakerGameStartPointId(mapId)
local startPointX = XRpgMakerGameConfigs.GetRpgMakerGameStartPointX(startPointId)
local startPointY = XRpgMakerGameConfigs.GetRpgMakerGameStartPointY(startPointId)
return startPointX == x and startPointY == y
end
-----------------RpgMakerGameStartPoint 玩家起点 end-------------------------
-----------------RpgMakerGameEndPoint 终点 begin-----------------------
local GetRpgMakerGameEndPointConfigs = function(id)
local config = RpgMakerGameEndPointConfigs[id]
if not config then
XLog.ErrorTableDataNotFound("XRpgMakerGameConfigs.GetRpgMakerGameEndPointConfigs", "RpgMakerGameEndPointConfigs", TABLE_END_POINT_PATH, "Id", tostring(id))
return
end
return config
end
function XRpgMakerGameConfigs.GetRpgMakerGameEndPointX(id)
local config = GetRpgMakerGameEndPointConfigs(id)
return config.X
end
function XRpgMakerGameConfigs.GetRpgMakerGameEndPointY(id)
local config = GetRpgMakerGameEndPointConfigs(id)
return config.Y
end
function XRpgMakerGameConfigs.GetRpgMakerGameEndPointType(id)
local config = GetRpgMakerGameEndPointConfigs(id)
return config.Type
end
function XRpgMakerGameConfigs.IsRpgMakerGameEndPoint(mapId, x, y)
local endPointId = XRpgMakerGameConfigs.GetRpgMakerGameEndPointId(mapId)
local endPointX = XRpgMakerGameConfigs.GetRpgMakerGameEndPointX(endPointId)
local endPointY = XRpgMakerGameConfigs.GetRpgMakerGameEndPointY(endPointId)
return endPointX == x and endPointY == y
end
-----------------RpgMakerGameEndPoint 终点 end-------------------------
-----------------RpgMakerGameBlock 阻挡物 begin-----------------------
local GetRpgMakerGameBlockConfigs = function(id)
local config = RpgMakerGameBlockConfigs[id]
if not config then
XLog.ErrorTableDataNotFound("XRpgMakerGameConfigs.GetRpgMakerGameBlockConfigs", "RpgMakerGameBlockConfigs", TABLE_BLOCK_PATH, "Id", tostring(id))
return
end
return config
end
function XRpgMakerGameConfigs.GetRpgMakerGameBlockRow(id)
local config = GetRpgMakerGameBlockConfigs(id)
return config.Row
end
function XRpgMakerGameConfigs.GetRpgMakerGameBlockColList(id)
local config = GetRpgMakerGameBlockConfigs(id)
return config.Col
end
function XRpgMakerGameConfigs.GetRpgMakerGameMapIdToBlockIdList(mapId)
return RpgMakerGameMapIdToBlockIdList[mapId] or {}
end
function XRpgMakerGameConfigs.IsRpgMakerGameHaveBlock(mapId)
local blockIdList = XRpgMakerGameConfigs.GetRpgMakerGameMapIdToBlockIdList(mapId)
local colList
for _, blockId in ipairs(blockIdList) do
colList = XRpgMakerGameConfigs.GetRpgMakerGameBlockColList(blockId)
for _, col in ipairs(colList) do
if not XTool.IsNumberValid(col) then
return true
end
end
end
return false
end
-----------------RpgMakerGameBlock 阻挡物 end-------------------------
-----------------RpgMakerGameGap 墙 begin-----------------------
local GetRpgMakerGameGapConfigs = function(id)
local config = RpgMakerGameGapConfigs[id]
if not config then
XLog.ErrorTableDataNotFound("XRpgMakerGameConfigs.GetRpgMakerGameGapConfigs", "RpgMakerGameGapConfigs", TABLE_GAP_PATH, "Id", tostring(id))
return
end
return config
end
function XRpgMakerGameConfigs.GetRpgMakerGameGapX(id)
local config = GetRpgMakerGameGapConfigs(id)
return config.X
end
function XRpgMakerGameConfigs.GetRpgMakerGameGapY(id)
local config = GetRpgMakerGameGapConfigs(id)
return config.Y
end
function XRpgMakerGameConfigs.GetRpgMakerGameGapDirection(id)
local config = GetRpgMakerGameGapConfigs(id)
return config.Direction
end
function XRpgMakerGameConfigs.GetRpgMakerGameMapIdToGapIdList(id)
return RpgMakerGameMapIdToGapIdList[id] or {}
end
--获得相同x和y坐标的gapId列表
function XRpgMakerGameConfigs.GetRpgMakerGameSameXYGapIdIdList(mapId, x, y)
local gapIdList = XRpgMakerGameConfigs.GetRpgMakerGameMapIdToGapIdList(mapId)
local gapX
local gapY
local sameXYGapIdList = {}
for _, gapId in ipairs(gapIdList) do
gapX = XRpgMakerGameConfigs.GetRpgMakerGameGapX(gapId)
gapY = XRpgMakerGameConfigs.GetRpgMakerGameGapY(gapId)
if gapX == x and gapY == y then
tableInsert(sameXYGapIdList, gapId)
end
end
return sameXYGapIdList
end
-----------------RpgMakerGameGap 墙 end-------------------------
-----------------RpgMakerGameMonster 怪物 begin-----------------------
local GetRpgMakerGameMonsterConfigs = function(id)
local config = RpgMakerGameMonsterConfigs[id]
if not config then
XLog.ErrorTableDataNotFound("XRpgMakerGameConfigs.GetRpgMakerGameMonsterConfigs", "RpgMakerGameMonsterConfigs", TABLE_MONSTER_PATH, "Id", tostring(id))
return
end
return config
end
function XRpgMakerGameConfigs.GetRpgMakerGameMonsterType(id)
local config = GetRpgMakerGameMonsterConfigs(id)
return config.Type
end
function XRpgMakerGameConfigs.GetRpgMakerGameMonsterX(id)
local config = GetRpgMakerGameMonsterConfigs(id)
return config.X
end
function XRpgMakerGameConfigs.GetRpgMakerGameMonsterY(id)
local config = GetRpgMakerGameMonsterConfigs(id)
return config.Y
end
function XRpgMakerGameConfigs.GetRpgMakerGameMonsterDirection(id)
local config = GetRpgMakerGameMonsterConfigs(id)
return config.Direction
end
function XRpgMakerGameConfigs.GetRpgMakerGameMonsterViewFront(id)
local config = GetRpgMakerGameMonsterConfigs(id)
return config.ViewFront
end
function XRpgMakerGameConfigs.GetRpgMakerGameMonsterViewBack(id)
local config = GetRpgMakerGameMonsterConfigs(id)
return config.ViewBack
end
function XRpgMakerGameConfigs.GetRpgMakerGameMonsterViewLeft(id)
local config = GetRpgMakerGameMonsterConfigs(id)
return config.ViewLeft
end
function XRpgMakerGameConfigs.GetRpgMakerGameMonsterViewRight(id)
local config = GetRpgMakerGameMonsterConfigs(id)
return config.ViewRight
end
function XRpgMakerGameConfigs.GetRpgMakerGameMapIdToMonsterIdList(mapId)
return RpgMakerGameMapIdToMonsterIdList[mapId] or {}
end
function XRpgMakerGameConfigs.GetRpgMakerGameMonsterPrefab(id)
local config = GetRpgMakerGameMonsterConfigs(id)
return config.Prefab
end
function XRpgMakerGameConfigs.GetRpgMakerGameMonsterId(mapId, x, y)
local monsterIdList = XRpgMakerGameConfigs.GetRpgMakerGameMapIdToMonsterIdList(mapId)
local monsterX
local monsterY
for _, monsterId in ipairs(monsterIdList) do
monsterX = XRpgMakerGameConfigs.GetRpgMakerGameMonsterX(monsterId)
monsterY = XRpgMakerGameConfigs.GetRpgMakerGameMonsterY(monsterId)
if monsterX == x and monsterY == y then
return monsterId
end
end
end
function XRpgMakerGameConfigs.GetRpgMakerGameMonsterPatrolIdList(id)
local config = GetRpgMakerGameMonsterConfigs(id)
return config.PatrolId
end
function XRpgMakerGameConfigs.IsRpgMakerGameMonsterTriggerEnd(id)
local config = GetRpgMakerGameMonsterConfigs(id)
return XTool.IsNumberValid(config.TriggerEnd)
end
function XRpgMakerGameConfigs.IsRpgMakerGameHaveMonster(mapId, monsterType)
local monsterIdList = XRpgMakerGameConfigs.GetRpgMakerGameMapIdToMonsterIdList(mapId)
local typeCfg
for _, monsterId in ipairs(monsterIdList) do
typeCfg = XRpgMakerGameConfigs.GetRpgMakerGameMonsterType(monsterId)
if typeCfg == monsterType then
return true
end
end
return false
end
-----------------RpgMakerGameMonster 怪物 end-------------------------
-----------------RpgMakerGameTrigger 机关 begin-----------------------
local GetRpgMakerGameTriggerConfigs = function(id)
local config = RpgMakerGameTriggerConfigs[id]
if not config then
XLog.ErrorTableDataNotFound("XRpgMakerGameConfigs.GetRpgMakerGameTriggerConfigs", "RpgMakerGameTriggerConfigs", TABLE_TRIGGER_PATH, "Id", tostring(id))
return
end
return config
end
function XRpgMakerGameConfigs.GetRpgMakerGameTriggerX(id)
local config = GetRpgMakerGameTriggerConfigs(id)
return config.X
end
function XRpgMakerGameConfigs.GetRpgMakerGameTriggerY(id)
local config = GetRpgMakerGameTriggerConfigs(id)
return config.Y
end
function XRpgMakerGameConfigs.GetRpgMakerGameTriggerDefaultBlock(id)
local config = GetRpgMakerGameTriggerConfigs(id)
return config.DefaultBlock
end
function XRpgMakerGameConfigs.GetRpgMakerGameTriggerType(id)
local config = GetRpgMakerGameTriggerConfigs(id)
return config.Type
end
function XRpgMakerGameConfigs.GetRpgMakerGameMapIdToTriggerIdList(mapId)
return RpgMakerGameMapIdToTriggerIdList[mapId] or {}
end
function XRpgMakerGameConfigs.GetRpgMakerGameTriggerId(mapId, x, y)
local triggerIdList = XRpgMakerGameConfigs.GetRpgMakerGameMapIdToTriggerIdList(mapId)
local triggerX
local triggerY
for _, triggerId in ipairs(triggerIdList) do
triggerX = XRpgMakerGameConfigs.GetRpgMakerGameTriggerX(triggerId)
triggerY = XRpgMakerGameConfigs.GetRpgMakerGameTriggerY(triggerId)
if triggerX == x and triggerY == y then
return triggerId
end
end
end
function XRpgMakerGameConfigs.IsRpgMakerGameHaveTrigger(mapId)
local isHaveType1Trigger, isHaveType2Trigger, isHaveType3Trigger
local triggerIdList = XRpgMakerGameConfigs.GetRpgMakerGameMapIdToTriggerIdList(mapId)
local typeCfg
for _, triggerId in ipairs(triggerIdList) do
typeCfg = XRpgMakerGameConfigs.GetRpgMakerGameTriggerType(triggerId)
if typeCfg == XRpgMakerGameConfigs.XRpgMakerGameTriggerType.Trigger1 then
isHaveType1Trigger = true
elseif typeCfg == XRpgMakerGameConfigs.XRpgMakerGameTriggerType.Trigger2 then
isHaveType2Trigger = true
elseif typeCfg == XRpgMakerGameConfigs.XRpgMakerGameTriggerType.Trigger3 then
isHaveType3Trigger = true
end
if isHaveType1Trigger and isHaveType2Trigger and isHaveType3Trigger then
break
end
end
return isHaveType1Trigger, isHaveType2Trigger, isHaveType3Trigger
end
-----------------RpgMakerGameTrigger 机关 end-------------------------
-----------------RpgMakerGameHint 通关提示 begin-----------------------
local GetRpgMakerGameHintConfig = function(id)
local config = RpgMakerGameHintConfigs[id]
if not config then
XLog.ErrorTableDataNotFound("XRpgMakerGameConfigs.GetRpgMakerGameHintConfigs", "RpgMakerGameHintConfigs", TABLE_HINT_PATH, "Id", tostring(id))
return
end
return config
end
function XRpgMakerGameConfigs.GetRpgMakerGameHintRow(id)
local config = GetRpgMakerGameHintConfig(id)
return config.Row
end
function XRpgMakerGameConfigs.GetRpgMakerGameHintColList(id)
local config = GetRpgMakerGameHintConfig(id)
return config.Col
end
function XRpgMakerGameConfigs.GetRpgMakerGameHintIdList(mapId)
return RpgMakerGameMapIdToHintIdList[mapId]
end
function XRpgMakerGameConfigs.IsRpgMakerGameHintShowMoveLine(mapId, row, colIndex)
local hintIdList = XRpgMakerGameConfigs.GetRpgMakerGameHintIdList(mapId)
local rowCfg
local colList
for _, hintId in ipairs(hintIdList or {}) do
rowCfg = XRpgMakerGameConfigs.GetRpgMakerGameHintRow(hintId)
colList = XRpgMakerGameConfigs.GetRpgMakerGameHintColList(hintId)
if rowCfg == row then
return colList and XTool.IsNumberValid(colList[colIndex]) --不为0则显示移动路线图标
end
end
return false
end
-----------------RpgMakerGameHint 通关提示 end-------------------------
-----------------RpgMakerGameHintIcon 通关提示图标 begin-----------------------
local GetRpgMakerGameHintIconConfig = function(key)
local config = RpgMakerGameHintIconConfigs[key]
if not config then
XLog.ErrorTableDataNotFound("XRpgMakerGameConfigs.GetRpgMakerGameHintIconConfig", "RpgMakerGameHintIconConfigs", TABLE_HINT_ICON_PATH, "Key", key)
return
end
return config
end
function XRpgMakerGameConfigs.GetRpgMakerGameHintIconKeyList()
local hintIconKeyList = {}
for k in pairs(RpgMakerGameHintIconConfigs) do
tableInsert(hintIconKeyList, k)
end
return hintIconKeyList
end
--只获取该地图上有对应对象的图标
function XRpgMakerGameConfigs.GetRpgMakerGameHintIconKeyListByMapId(mapId)
local hintIconKeyList = {}
if not XTool.IsNumberValid(mapId) then
return hintIconKeyList
end
local isHaveBlock = XRpgMakerGameConfigs.IsRpgMakerGameHaveBlock(mapId)
local isHaveMonster = XRpgMakerGameConfigs.IsRpgMakerGameHaveMonster(mapId, XRpgMakerGameConfigs.XRpgMakerGameMonsterType.Normal)
local isHaveBoss = XRpgMakerGameConfigs.IsRpgMakerGameHaveMonster(mapId, XRpgMakerGameConfigs.XRpgMakerGameMonsterType.Boss)
local isHaveType1Trigger, isHaveType2Trigger, isHaveType3Trigger = XRpgMakerGameConfigs.IsRpgMakerGameHaveTrigger(mapId)
local isHaveGap = not XTool.IsTableEmpty(XRpgMakerGameConfigs.GetRpgMakerGameMapIdToGapIdList(mapId))
local isInsert = true
for k in pairs(RpgMakerGameHintIconConfigs) do
if k == "BlockIcon" then
isInsert = isHaveBlock
elseif k == "NormalMonsterIcon" then
isInsert = isHaveMonster
elseif k == "BossIcon" then
isInsert = isHaveBoss
elseif k == "TriggerIcon1" then
isInsert = isHaveType1Trigger
elseif k == "TriggerIcon2" then
isInsert = isHaveType2Trigger
elseif k == "TriggerIcon3" then
isInsert = isHaveType3Trigger
elseif k == "GapIcon" then
isInsert = isHaveGap
end
if isInsert then
tableInsert(hintIconKeyList, k)
end
isInsert = true
end
return hintIconKeyList
end
function XRpgMakerGameConfigs.GetRpgMakerGameHintIcon(key)
local config = GetRpgMakerGameHintIconConfig(key)
return config.Icon
end
function XRpgMakerGameConfigs.GetRpgMakerGameHintIconName(key)
local config = GetRpgMakerGameHintIconConfig(key)
return config.Name
end
function XRpgMakerGameConfigs.GetNormalMonsterIcon(monsterType)
if XRpgMakerGameConfigs.XRpgMakerGameMonsterType.BOSS == monsterType then
return XRpgMakerGameConfigs.GetRpgMakerGameHintIcon("BossIcon")
end
return XRpgMakerGameConfigs.GetRpgMakerGameHintIcon("NormalMonsterIcon")
end
function XRpgMakerGameConfigs.GetTriggerIcon(triggerType)
if triggerType == XRpgMakerGameConfigs.XRpgMakerGameTriggerType.Trigger1 then
return XRpgMakerGameConfigs.GetRpgMakerGameHintIcon("TriggerIcon1")
end
if triggerType == XRpgMakerGameConfigs.XRpgMakerGameTriggerType.Trigger2 then
return XRpgMakerGameConfigs.GetRpgMakerGameHintIcon("TriggerIcon2")
end
return XRpgMakerGameConfigs.GetRpgMakerGameHintIcon("TriggerIcon3")
end
-----------------RpgMakerGameHintIcon 通关提示图标 end-------------------------
-----------------RpgMakerGameActivity 活动相关 begin-----------------------
local GetRpgMakerGameActivityConfig = function(id)
local config = RpgMakerGameActivityConfigs[id]
if not config then
XLog.ErrorTableDataNotFound("XRpgMakerGameConfigs.GetRpgMakerGameActivityConfig", "RpgMakerGameActivityConfigs", TABLE_ACTIVITY_PATH, "Id", id)
return
end
return config
end
function XRpgMakerGameConfigs.GetDefaultActivityId()
return DefaultActivityId
end
function XRpgMakerGameConfigs.GetRpgMakerGameActivityTaskTimeLimitId(id)
local config = GetRpgMakerGameActivityConfig(id)
return config.TaskTimeLimitId
end
function XRpgMakerGameConfigs.GetRpgMakerGameActivityTimeId(id)
local config = GetRpgMakerGameActivityConfig(id)
return config.TimeId
end
-----------------RpgMakerGameActivity 活动相关 end-------------------------
-----------------RpgMakerGameRandomDialogBox 随机提示 begin-----------------------
local GetRpgMakerGameRandomDialogBoxConfigs = function(id)
local config = RpgMakerGameRandomDialogBoxConfigs[id]
if not config then
XLog.ErrorTableDataNotFound("XRpgMakerGameConfigs.GetRpgMakerGameRandomDialogBoxConfigs", "RpgMakerGameRandomDialogBoxConfigs", TABLE_RANDOM_DIALOG_BOX_PATH, "Id", id)
return
end
return config
end
function XRpgMakerGameConfigs.GetRpgMakerGameRandomDialogBoxIdList()
return RpgMakerGameRandomDialogBoxIdList
end
function XRpgMakerGameConfigs.GetRpgMakerGameRandomDialogBoxPreStage(id)
local config = GetRpgMakerGameRandomDialogBoxConfigs(id)
return config.PreStage
end
function XRpgMakerGameConfigs.GetRpgMakerGameRandomDialogBoxText(id)
local config = GetRpgMakerGameRandomDialogBoxConfigs(id)
return config.Text or ""
end
function XRpgMakerGameConfigs.GetRpgMakerGameRandomDialogBoxWeight(id)
local config = GetRpgMakerGameRandomDialogBoxConfigs(id)
return config.Weight
end
function XRpgMakerGameConfigs.GetRpgMakerGameRandomDialogBoxDuration(id)
local config = GetRpgMakerGameRandomDialogBoxConfigs(id)
return config.Duration
end
-----------------RpgMakerGameRandomDialogBox 随机提示 end-------------------------
-----------------RpgMakerGameHintDialogBox 点击头像提示 begin-----------------------
local GetRpgMakerGameHintDialogBoxConfigs = function(id)
local config = RpgMakerGameHintDialogBoxConfigs[id]
if not config then
XLog.ErrorTableDataNotFound("XRpgMakerGameConfigs.GetRpgMakerGameHintDialogBoxConfigs", "RpgMakerGameHintDialogBoxConfigs", TABLE_HINT_DIALOG_BOX_PATH, "Id", id)
return
end
return config
end
function XRpgMakerGameConfigs.GetRpgMakerGameHintDialogBoxText(id)
local config = GetRpgMakerGameHintDialogBoxConfigs(id)
return config.Text or ""
end
function XRpgMakerGameConfigs.GetRpgMakerGameHintDialogBoxBackCount(id)
local config = GetRpgMakerGameHintDialogBoxConfigs(id)
return config.BackCount
end
-----------------RpgMakerGameHintDialogBox 点击头像提示 end-------------------------
-----------------RpgMakerGameModel 模型相关 begin-----------------------
local GetRpgMakerGameModelConfig = function(key)
local config = RpgMakerGameModelConfigs[key]
if not config then
XLog.ErrorTableDataNotFound("XRpgMakerGameConfigs.RpgMakerGameModelConfig", "RpgMakerGameModelConfigs", TABLE_MODEL_PATH, "Key", key)
return
end
return config
end
function XRpgMakerGameConfigs.GetRpgMakerGameModelPath(key)
local config = GetRpgMakerGameModelConfig(key)
return config.ModelPath or ""
end
function XRpgMakerGameConfigs.GetRpgMakerGameTriggerPath(triggerType)
if triggerType == XRpgMakerGameConfigs.XRpgMakerGameTriggerType.Trigger1 then
return XRpgMakerGameConfigs.GetRpgMakerGameModelPath("TriggerType1")
end
if triggerType == XRpgMakerGameConfigs.XRpgMakerGameTriggerType.Trigger2 then
return XRpgMakerGameConfigs.GetRpgMakerGameModelPath("TriggerType2")
end
if triggerType == XRpgMakerGameConfigs.XRpgMakerGameTriggerType.Trigger3 then
return XRpgMakerGameConfigs.GetRpgMakerGameModelPath("TriggerType3")
end
end
-----------------RpgMakerGameModel 模型相关 end-----------------------
-----------------RpgMakerGameAnimation 动画相关 begin-----------------------
local GetRpgMakerGameAnimationConfig = function(modelName)
local config = RpgMakerGameAnimationConfigs[modelName]
if not config then
XLog.ErrorTableDataNotFound("XRpgMakerGameConfigs.RpgMakerGameAnimationConfig", "RpgMakerGameAnimationConfigs", TABLE_ANIMATION_PATH, "ModelName", modelName)
return
end
return config
end
function XRpgMakerGameConfigs.GetRpgMakerGameStandAnimaName(modelName)
local config = GetRpgMakerGameAnimationConfig(modelName)
return config.StandAnimaName or ""
end
function XRpgMakerGameConfigs.GetRpgMakerGameRunAnimaName(modelName)
local config = GetRpgMakerGameAnimationConfig(modelName)
return config.RunAnimaName or ""
end
function XRpgMakerGameConfigs.GetRpgMakerGameAtkAnimaName(modelName)
local config = GetRpgMakerGameAnimationConfig(modelName)
return config.AtkAnimaName or ""
end
function XRpgMakerGameConfigs.GetRpgMakerGameBeAtkEffectPath(modelName)
local config = GetRpgMakerGameAnimationConfig(modelName)
return config.BeAtkEffectPath or ""
end
function XRpgMakerGameConfigs.GetRpgMakerGameEffectRoot(modelName)
local config = GetRpgMakerGameAnimationConfig(modelName)
return config.EffectRoot or ""
end
function XRpgMakerGameConfigs.GetRpgMakerGameXOffSet(modelName)
local config = GetRpgMakerGameAnimationConfig(modelName)
return config.XOffSet or 0
end
function XRpgMakerGameConfigs.GetRpgMakerGameYOffSet(modelName)
local config = GetRpgMakerGameAnimationConfig(modelName)
return config.YOffSet or 0
end
function XRpgMakerGameConfigs.GetRpgMakerGameZOffSet(modelName)
local config = GetRpgMakerGameAnimationConfig(modelName)
return config.ZOffSet or 0
end
-----------------RpgMakerGameAnimation 动画相关 end-----------------------