PGRData/Resources/Scripts/XConfig/XCharacterUiEffectConfig.lua

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2022-12-26 08:36:01 +00:00
XCharacterUiEffectConfig = XCharacterUiEffectConfig or {}
local TABLE_CHARACTER_UI_EFFECT = "Client/Character/CharacterUiEffect.tab"
local TABLE_FASHION = "Share/Fashion/Fashion.tab"
local CharacterUiEffectTable = {}
local EffectDictionary = {}
function XCharacterUiEffectConfig.Init()
EffectDictionary = {}
CharacterUiEffectTable = XTableManager.ReadByIntKey(TABLE_CHARACTER_UI_EFFECT, XTable.XTableCharacterUiEffect, "Id")
local FashionTemplates = XTableManager.ReadByIntKey(TABLE_FASHION, XTable.XTableFashion, "Id")
for _, v in pairs(CharacterUiEffectTable) do
if not v.FashionId then
XLog.Error(string.format("CharacterUiEffect表出错存在没有填FashionId的数据表地址:" .. TABLE_CHARACTER_UI_EFFECT))
end
if not v.EffectPath then
XLog.Error(string.format("CharacterUiEffect表出错存在没有填EffectPath的数据表地址:" .. TABLE_CHARACTER_UI_EFFECT .. "Id:" .. v.Id))
end
local fashionTemplate = FashionTemplates[v.FashionId]
if not fashionTemplate then
XLog.ErrorTableDataNotFound("CharacterUiEffectConfig.Init", "Fashion", TABLE_FASHION, "fashionId", tostring(v.FashionId))
return
end
local characterId = fashionTemplate.CharacterId
local character = EffectDictionary[characterId]
if not character then
EffectDictionary[characterId] = {}
character = EffectDictionary[characterId]
end
local fashion = character[v.FashionId]
if not fashion then
character[v.FashionId] = {}
fashion = character[v.FashionId]
end
if v.ActionId then
fashion[v.ActionId] = v
else
if not fashion.DefaultEffect then
fashion.DefaultEffect = v
else
XLog.Error("CharacterUiEffect表出错一个FashionId只能有一个不填写ActionId的数据项FashionId: " .. v.FashionId)
end
end
end
end
function XCharacterUiEffectConfig.GetCharacterUiEffectById(id)
return CharacterUiEffectTable[id]
end
function XCharacterUiEffectConfig.GetEffectInfo(characterId, fashionId, actionId)
if not characterId or not fashionId then
XLog.Error(string.format("XCharacterUiEffectConfig.GetEffectInfo出错必须参数存在空值,characterId: %s,fashionId: %s",
tostring(characterId), tostring(fashionId)))
return nil
end
local character = EffectDictionary[characterId]
if not character then
--XLog.ErrorTableDataNotFound("XCharacterUiEffectConfig.GetEffectInfo", "Ui角色动作特效", TABLE_CHARACTER_UI_EFFECT, "CharacterId", tostring(characterId))
return nil
end
local fashion = character[fashionId]
if not fashion then
--XLog.ErrorTableDataNotFound("XCharacterUiEffectConfig.GetEffectInfo", "Ui角色动作特效", TABLE_CHARACTER_UI_EFFECT, "FashionId", tostring(fashionId))
return nil
end
local cfg
if actionId then
cfg = fashion[actionId]
else
cfg = fashion.DefaultEffect
end
if not cfg then
return nil
end
return cfg.Id, cfg.EffectRootName, cfg.EffectPath
end