"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Physical DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Physical DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>300%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>600%</color> Physical DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>400%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>800%</color> Physical DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>500%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>1000%</color> Physical DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Fire DMG and stun the enemy for <color=#0f70bc>2s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Fire DMG and stun the enemy for <color=#0f70bc>2s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>300%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>600%</color> Fire DMG and stun the enemy for <color=#0f70bc>2s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>400%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>800%</color> Fire DMG and stun the enemy for <color=#0f70bc>2s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>500%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>1000%</color> Fire DMG and stun the enemy for <color=#0f70bc>2s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Ice DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Ice DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>300%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>600%</color> Ice DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>400%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>800%</color> Ice DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>500%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>1000%</color> Ice DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Lightning DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Lightning DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>300%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>600%</color> Lightning DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>400%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>800%</color> Lightning DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>500%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>1000%</color> Lightning DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Dark DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Dark DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>300%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>600%</color> Dark DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>400%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>800%</color> Dark DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>500%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>1000%</color> Dark DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>50%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>100%</color> Physical DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Physical DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>150%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>300%</color> Physical DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Physical DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>250%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>500%</color> Physical DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>50%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>100%</color> Fire DMG and stun the enemy for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Fire DMG and stun the enemy for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>150%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>300%</color> Fire DMG and stun the enemy for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Fire DMG and stun the enemy for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>250%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>500%</color> Fire DMG and stun the enemy for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>50%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>100%</color> Ice DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Ice DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>150%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>300%</color> Ice DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Ice DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>250%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>500%</color> Ice DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>50%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>100%</color> Lightning DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Lightning DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>150%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>300%</color> Lightning DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Lightning DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>250%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>500%</color> Lightning DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>50%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>100%</color> Dark DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Dark DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>150%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>300%</color> Dark DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Dark DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>250%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>500%</color> Dark DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>160%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>40%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>320%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>80%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>480%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>120%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>640%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>160%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>200%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>160%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>40%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>320%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>80%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>480%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>120%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>640%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>160%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>200%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>160%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>40%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>320%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>80%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>480%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>120%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>640%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>160%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>200%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>160%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>40%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>320%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>80%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>480%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>120%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>640%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>160%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>200%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>160%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>40%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>40%</color> of the CUB's Attack for 10s. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>320%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>80%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>80%</color> of the CUB's Attack for 10s. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>480%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>120%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>120%</color> of the CUB's Attack for 10s. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>640%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>160%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>160%</color> of the CUB's Attack for 10s. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>200%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>200%</color> of the CUB's Attack for 10s. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>200%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>400%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>600%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>1000%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>200%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>400%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>600%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>1000%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>200%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>400%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>600%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>1000%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>200%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>400%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>600%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>1000%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>200%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>40%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>400%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>80%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>600%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>120%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>160%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>1000%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>200%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"Each time the carrier casts a 3-Ping skill, their Extra DMG Bonus increases by <color=#0f70bc>0.6%</color> for 5s. Triggering this effect again will renew its duration."
"Desc":"Each time the carrier casts a 3-Ping skill, their Extra DMG Bonus increases by <color=#0f70bc>1.2%</color> for 5s. Triggering this effect again will renew its duration."
"Desc":"Each time the carrier casts a 3-Ping skill, their Extra DMG Bonus increases by <color=#0f70bc>1.8%</color> for 5s. Triggering this effect again will renew its duration."
"Desc":"Each time the carrier casts a 3-Ping skill, their Extra DMG Bonus increases by <color=#0f70bc>2.4%</color> for 5s. Triggering this effect again will renew its duration."
"Desc":"Each time the carrier casts a 3-Ping skill, their Extra DMG Bonus increases by <color=#0f70bc>3%</color> for 5s. Triggering this effect again will renew its duration."
"Desc":"Each time the carrier hits the enemy with a Basic Attack, their ATK increases by <color=#0f70bc>4</color> for 5s, stacking up to <color=#0f70bc>4</color> times. Once this effect reaches max stack, triggering it again will renew its duration."
"Desc":"Each time the carrier hits the enemy with a Basic Attack, their ATK increases by <color=#0f70bc>8</color> for 5s, stacking up to <color=#0f70bc>4</color> times. Once this effect reaches max stack, triggering it again will renew its duration."
"Desc":"Each time the carrier hits the enemy with a Basic Attack, their ATK increases by <color=#0f70bc>12</color> for 5s, stacking up to <color=#0f70bc>4</color> times. Once this effect reaches max stack, triggering it again will renew its duration."
"Desc":"Each time the carrier hits the enemy with a Basic Attack, their ATK increases by <color=#0f70bc>16</color> for 5s, stacking up to <color=#0f70bc>4</color> times. Once this effect reaches max stack, triggering it again will renew its duration."
"Desc":"Each time the carrier hits the enemy with a Basic Attack, their ATK increases by <color=#0f70bc>20</color> for 5s, stacking up to <color=#0f70bc>4</color> times. Once this effect reaches max stack, triggering it again will renew its duration."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>300%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Physical Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>600%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Physical Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>900%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Physical Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1200%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Physical Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1500%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Physical Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>300%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Fire Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>600%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Fire Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>900%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Fire Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1200%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Fire Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1500%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Fire Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>300%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Ice Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>600%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Ice Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>900%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Ice Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1200%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Ice Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1500%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Ice Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>300%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Lightning Area DMG. Also causes <color=#935ee1>Advanced Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>600%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Lightning Area DMG. Also causes <color=#935ee1>Advanced Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>900%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Lightning Area DMG. Also causes <color=#935ee1>Advanced Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1200%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Lightning Area DMG. Also causes <color=#935ee1>Advanced Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1500%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Lightning Area DMG. Also causes <color=#935ee1>Advanced Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>300%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Dark Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>600%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Dark Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>900%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Dark Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1200%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Dark Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1500%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Dark Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>300%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Physical Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>600%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Physical Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>900%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Physical Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>1200%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Physical Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>1500%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Physical Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>300%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Fire Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>600%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Fire Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>900%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Fire Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>1200%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Fire Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>1500%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Fire Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>300%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Ice Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>600%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Ice Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>900%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Ice Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>1200%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Ice Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>1500%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Ice Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>300%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Lightning Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Advanced Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>600%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Lightning Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Advanced Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>900%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Lightning Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Advanced Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>1200%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Lightning Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Advanced Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>1500%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Lightning Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Advanced Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>300%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Dark Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>600%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Dark Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>900%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Dark Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>1200%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Dark Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the character in control will charge forward together, dealing <color=#0f70bc>1500%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Dark Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"Each time the carrier deals Lightning DMG, their Lightning DMG increases by <color=#0f70bc>1%</color> for 8s, stacking up to <color=#0f70bc>2</color> times. Triggering this effect again will renew its duration."
"Desc":"Each time the carrier deals Lightning DMG, their Lightning DMG increases by <color=#0f70bc>2%</color> for 8s, stacking up to <color=#0f70bc>2</color> times. Triggering this effect again will renew its duration."
"Desc":"Each time the carrier deals Lightning DMG, their Lightning DMG increases by <color=#0f70bc>3%</color> for 8s, stacking up to <color=#0f70bc>2</color> times. Triggering this effect again will renew its duration."
"Desc":"Each time the carrier deals Lightning DMG, their Lightning DMG increases by <color=#0f70bc>4%</color> for 8s, stacking up to <color=#0f70bc>2</color> times. Triggering this effect again will renew its duration."
"Desc":"Each time the carrier deals Lightning DMG, their Lightning DMG increases by <color=#0f70bc>5%</color> for 8s, stacking up to <color=#0f70bc>2</color> times. Triggering this effect again will renew its duration."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>150%</color> Physical DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>300%</color> Physical DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>450%</color> Physical DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>600%</color> Physical DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>750%</color> Physical DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>150%</color> Fire DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>300%</color> Fire DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>450%</color> Fire DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>600%</color> Fire DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>750%</color> Fire DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>150%</color> Ice DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>300%</color> Ice DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>450%</color> Ice DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>600%</color> Ice DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>750%</color> Ice DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>150%</color> Lightning DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>300%</color> Lightning DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>450%</color> Lightning DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>600%</color> Lightning DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>750%</color> Lightning DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>150%</color> Dark DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>300%</color> Dark DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>450%</color> Dark DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>600%</color> Dark DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>750%</color> Dark DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>100%</color> Physical DMG and <color=#0f70bc>200%</color> Physical DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>200%</color> Physical DMG and <color=#0f70bc>400%</color> Physical DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>300%</color> Physical DMG and <color=#0f70bc>600%</color> Physical DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>400%</color> Physical DMG and <color=#0f70bc>800%</color> Physical DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>500%</color> Physical DMG and <color=#0f70bc>1000%</color> Physical DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>100%</color> Fire DMG and <color=#0f70bc>200%</color> Fire DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>200%</color> Fire DMG and <color=#0f70bc>400%</color> Fire DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>300%</color> Fire DMG and <color=#0f70bc>600%</color> Fire DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>400%</color> Fire DMG and <color=#0f70bc>800%</color> Fire DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>500%</color> Fire DMG and <color=#0f70bc>1000%</color> Fire DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>100%</color> Ice DMG and <color=#0f70bc>200%</color> Ice DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>200%</color> Ice DMG and <color=#0f70bc>400%</color> Ice DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>300%</color> Ice DMG and <color=#0f70bc>600%</color> Ice DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>400%</color> Ice DMG and <color=#0f70bc>800%</color> Ice DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>500%</color> Ice DMG and <color=#0f70bc>1000%</color> Ice DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>100%</color> Lightning DMG and <color=#0f70bc>200%</color> Lightning DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>200%</color> Lightning DMG and <color=#0f70bc>400%</color> Lightning DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>300%</color> Lightning DMG and <color=#0f70bc>600%</color> Lightning DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>400%</color> Lightning DMG and <color=#0f70bc>800%</color> Lightning DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>500%</color> Lightning DMG and <color=#0f70bc>1000%</color> Lightning DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>100%</color> Dark DMG and <color=#0f70bc>200%</color> Dark DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>200%</color> Dark DMG and <color=#0f70bc>400%</color> Dark DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>300%</color> Dark DMG and <color=#0f70bc>600%</color> Dark DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>400%</color> Dark DMG and <color=#0f70bc>800%</color> Dark DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>500%</color> Dark DMG and <color=#0f70bc>1000%</color> Dark DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"Rosetta: Rigor summons the Forest Guard to perform a clustered attack when she charges the <color=#0f70bc>Small/Medium Electromagnetic Beam</color>, dealing <color=#0f70bc>20%</color>/<color=#0f70bc>20%</color> Physical DMG to enemies in front, and slow down the enemies. Unleashing the <color=#0f70bc>Wide-area Electromagnetic Beam</color> will summon the Forest Guard to fire a volley on the target's location in a large area, dealing <color=#0f70bc>400%</color> Physical DMG."
"Desc":"Rosetta: Rigor summons the Forest Guard to perform a clustered attack when she charges the <color=#0f70bc>Small/Medium Electromagnetic Beam</color>, dealing <color=#0f70bc>40%</color>/<color=#0f70bc>40%</color> Physical DMG to enemies in front, and slow down the enemies. Unleashing the <color=#0f70bc>Wide-area Electromagnetic Beam</color> will summon the Forest Guard to fire a volley on the target's location in a large area, dealing <color=#0f70bc>800%</color> Physical DMG."
"Desc":"Rosetta: Rigor summons the Forest Guard to perform a clustered attack when she charges the <color=#0f70bc>Small/Medium Electromagnetic Beam</color>, dealing <color=#0f70bc>60%</color>/<color=#0f70bc>60%</color> Physical DMG to enemies in front, and slow down the enemies. Unleashing the <color=#0f70bc>Wide-area Electromagnetic Beam</color> will summon the Forest Guard to fire a volley on the target's location in a large area, dealing <color=#0f70bc>1200%</color> Physical DMG."
"Desc":"Rosetta: Rigor summons the Forest Guard to perform a clustered attack when she charges the <color=#0f70bc>Small/Medium Electromagnetic Beam</color>, dealing <color=#0f70bc>80%</color>/<color=#0f70bc>80%</color> Physical DMG to enemies in front, and slow down the enemies. Unleashing the <color=#0f70bc>Wide-area Electromagnetic Beam</color> will summon the Forest Guard to fire a volley on the target's location in a large area, dealing <color=#0f70bc>1600%</color> Physical DMG."
"Desc":"Rosetta: Rigor summons the Forest Guard to perform a clustered attack when she charges the <color=#0f70bc>Small/Medium Electromagnetic Beam</color>, dealing <color=#0f70bc>100%</color>/<color=#0f70bc>100%</color> Physical DMG to enemies in front, and slow down the enemies. Unleashing the <color=#0f70bc>Wide-area Electromagnetic Beam</color> will summon the Forest Guard to fire a volley on the target's location in a large area, dealing <color=#0f70bc>2000%</color> Physical DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>50%</color> Physical Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>100%</color> Physical Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>150%</color> Physical Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>200%</color> Physical Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>250%</color> Physical Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>50%</color> Fire Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>100%</color> Fire Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>150%</color> Fire Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>200%</color> Fire Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>250%</color> Fire Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>50%</color> Ice Area DMG and slows the enemies it hits. Hitting an enemy again will renew the slow duration. The grenades also cause <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>100%</color> Ice Area DMG and slows the enemies it hits. Hitting an enemy again will renew the slow duration. The grenades also cause <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>150%</color> Ice Area DMG and slows the enemies it hits. Hitting an enemy again will renew the slow duration. The grenades also cause <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>200%</color> Ice Area DMG and slows the enemies it hits. Hitting an enemy again will renew the slow duration. The grenades also cause <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>250%</color> Ice Area DMG and slows the enemies it hits. Hitting an enemy again will renew the slow duration. The grenades also cause <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>50%</color> Lightning Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>100%</color> Lightning Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>150%</color> Lightning Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>200%</color> Lightning Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>250%</color> Lightning Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>50%</color> Dark Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>100%</color> Dark Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>150%</color> Dark Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>200%</color> Dark Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>250%</color> Dark Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>200%</color> Physical Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>400%</color> Physical Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>600%</color> Physical Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>800%</color> Physical Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>1000%</color> Physical Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>200%</color> Fire Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>400%</color> Fire Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>600%</color> Fire Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>800%</color> Fire Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>1000%</color> Fire Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>200%</color> Ice Area DMG in total and slowing the enemies hit for 5s. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>400%</color> Ice Area DMG in total and slowing the enemies hit for 5s. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>600%</color> Ice Area DMG in total and slowing the enemies hit for 5s. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>800%</color> Ice Area DMG in total and slowing the enemies hit for 5s. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>1000%</color> Ice Area DMG in total and slowing the enemies hit for 5s. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>200%</color> Lightning Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>400%</color> Lightning Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>600%</color> Lightning Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>800%</color> Lightning Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>1000%</color> Lightning Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>200%</color> Dark Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>400%</color> Dark Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>600%</color> Dark Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>800%</color> Dark Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>1000%</color> Dark Area DMG in total."
"Desc":"Each time the carrier makes a 3-Ping, their Extra DMG Bonus increases by <color=#0f70bc>0.8%</color> for 5s, stacking up to <color=#0f70bc>3</color> times."
"Desc":"Each time the carrier makes a 3-Ping, their Extra DMG Bonus increases by <color=#0f70bc>1.6%</color> for 5s, stacking up to <color=#0f70bc>3</color> times."
"Desc":"Each time the carrier makes a 3-Ping, their Extra DMG Bonus increases by <color=#0f70bc>2.4%</color> for 5s, stacking up to <color=#0f70bc>3</color> times."
"Desc":"Each time the carrier makes a 3-Ping, their Extra DMG Bonus increases by <color=#0f70bc>3.2%</color> for 5s, stacking up to <color=#0f70bc>3</color> times."
"Desc":"Each time the carrier makes a 3-Ping, their Extra DMG Bonus increases by <color=#0f70bc>4%</color> for 5s, stacking up to <color=#0f70bc>3</color> times."
"Desc":"After the carrier obtains <color=#0f70bc>12</color> basic Signal Orbs, they will gain one extra basic Orb the next time they gain a basic Orb. 1.4s cooldown."
"Desc":"After the carrier obtains <color=#0f70bc>11</color> basic Signal Orbs, they will gain one extra basic Orb the next time they gain a basic Orb. 1.4s cooldown."
"Desc":"After the carrier obtains <color=#0f70bc>10</color> basic Signal Orbs, they will gain one extra basic Orb the next time they gain a basic Orb. 1.4s cooldown."
"Desc":"After the carrier obtains <color=#0f70bc>9</color> basic Signal Orbs, they will gain one extra basic Orb the next time they gain a basic Orb. 1.4s cooldown."
"Desc":"After the carrier obtains <color=#0f70bc>8</color> basic Signal Orbs, they will gain one extra basic Orb the next time they gain a basic Orb. 1.4s cooldown."