PGRData/Share/Theatre/TheatreDecoration.json

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[
{
"Id": 1,
"DecorationId": 10001,
"Lv": 0,
"ConditionId": null,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 120.0,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 2,
"GridIndex": 1,
"Name": "ATK Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png",
"Desc": "(Not Activated) In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>10%</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 2,
"DecorationId": 10001,
"Lv": 1,
"ConditionId": null,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 200.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240198.0,
null
],
"GroupIndex": 2,
"GridIndex": 1,
"Name": "ATK Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>10%</color> \\nNext Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>20%</color> ",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 3,
"DecorationId": 10001,
"Lv": 2,
"ConditionId": null,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 300.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240199.0,
null
],
"GroupIndex": 2,
"GridIndex": 1,
"Name": "ATK Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>20%</color> \\nNext Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>30%</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 4,
"DecorationId": 10001,
"Lv": 3,
"ConditionId": null,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 500.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240200.0,
null
],
"GroupIndex": 2,
"GridIndex": 1,
"Name": "ATK Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>30%</color> \\nNext Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>40%</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 5,
"DecorationId": 10001,
"Lv": 4,
"ConditionId": null,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 750.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240201.0,
null
],
"GroupIndex": 2,
"GridIndex": 1,
"Name": "ATK Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>40%</color> \\nNext Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>50%</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 6,
"DecorationId": 10001,
"Lv": 5,
"ConditionId": null,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1000.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
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null,
2240202.0,
null
],
"GroupIndex": 2,
"GridIndex": 1,
"Name": "ATK Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>50%</color> \\nNext Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>70%</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 7,
"DecorationId": 10001,
"Lv": 6,
"ConditionId": null,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1500.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240203.0,
null
],
"GroupIndex": 2,
"GridIndex": 1,
"Name": "ATK Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>70%</color> \\nNext Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>90%</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 8,
"DecorationId": 10001,
"Lv": 7,
"ConditionId": null,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 2000.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240204.0,
null
],
"GroupIndex": 2,
"GridIndex": 1,
"Name": "ATK Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>90%</color> \\nNext Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>120%</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 9,
"DecorationId": 10001,
"Lv": 8,
"ConditionId": null,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 2500.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240205.0,
null
],
"GroupIndex": 2,
"GridIndex": 1,
"Name": "ATK Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>120%</color> \\nNext Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>150%</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 10,
"DecorationId": 10001,
"Lv": 9,
"ConditionId": null,
"UpgradeCostItemId": null,
"UpgradeCostCount": null,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240206.0,
null
],
"GroupIndex": 2,
"GridIndex": 2,
"Name": "ATK Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>150%</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 11,
"DecorationId": 10002,
"Lv": 0,
"ConditionId": null,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 120.0,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 2,
"GridIndex": 2,
"Name": "HP Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png",
"Desc": "(Not Activated) In Recitativo di Fantasia, Character Base HP +<color=#6495ED>10%</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 12,
"DecorationId": 10002,
"Lv": 1,
"ConditionId": null,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 200.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240207.0,
null
],
"GroupIndex": 2,
"GridIndex": 2,
"Name": "HP Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>10%</color> \\nNext Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>20%</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 13,
"DecorationId": 10002,
"Lv": 2,
"ConditionId": null,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 300.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240208.0,
null
],
"GroupIndex": 2,
"GridIndex": 2,
"Name": "HP Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>20%</color> \\nNext Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>30%</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 14,
"DecorationId": 10002,
"Lv": 3,
"ConditionId": null,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 500.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240209.0,
null
],
"GroupIndex": 2,
"GridIndex": 2,
"Name": "HP Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>30%</color> \\nNext Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>40%</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 15,
"DecorationId": 10002,
"Lv": 4,
"ConditionId": null,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 750.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240210.0,
null
],
"GroupIndex": 2,
"GridIndex": 2,
"Name": "HP Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>40%</color> \\nNext Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>50%</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 16,
"DecorationId": 10002,
"Lv": 5,
"ConditionId": null,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1000.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240211.0,
null
],
"GroupIndex": 2,
"GridIndex": 2,
"Name": "HP Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>50%</color> \\nNext Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>70%</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 17,
"DecorationId": 10002,
"Lv": 6,
"ConditionId": null,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1500.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240212.0,
null
],
"GroupIndex": 2,
"GridIndex": 2,
"Name": "HP Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>70%</color> \\nNext Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>90%</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 18,
"DecorationId": 10002,
"Lv": 7,
"ConditionId": null,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 2000.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240213.0,
null
],
"GroupIndex": 2,
"GridIndex": 2,
"Name": "HP Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>90%</color> \\nNext Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>120%</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 19,
"DecorationId": 10002,
"Lv": 8,
"ConditionId": null,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 2500.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240214.0,
null
],
"GroupIndex": 2,
"GridIndex": 2,
"Name": "HP Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>120%</color> \\nNext Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>150%</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 20,
"DecorationId": 10002,
"Lv": 9,
"ConditionId": null,
"UpgradeCostItemId": null,
"UpgradeCostCount": null,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240215.0,
null
],
"GroupIndex": 2,
"GridIndex": 2,
"Name": "HP Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>150%</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 21,
"DecorationId": 10003,
"Lv": 0,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 300.0,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 2,
"GridIndex": 3,
"Name": "Extra DMG Reduction",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png",
"Desc": "(Not Activated) In Recitativo di Fantasia, the character gains <color=#6495ED>5%</color> Extra DMG Reduction",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 22,
"DecorationId": 10003,
"Lv": 1,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 500.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240216.0,
null
],
"GroupIndex": 2,
"GridIndex": 3,
"Name": "Extra DMG Reduction",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png",
"Desc": "Current Level: In Recitativo di Fantasia, the character gains <color=#6495ED>5%</color> Extra DMG Reduction \\nNext Level: In Recitativo di Fantasia, the character gains <color=#6495ED>10%</color> Extra DMG Reduction",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 23,
"DecorationId": 10003,
"Lv": 2,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 800.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240217.0,
null
],
"GroupIndex": 2,
"GridIndex": 3,
"Name": "Extra DMG Reduction",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png",
"Desc": "Current Level: In Recitativo di Fantasia, the character gains <color=#6495ED>10%</color> Extra DMG Reduction \\nNext Level: In Recitativo di Fantasia, the character gains <color=#6495ED>15%</color> Extra DMG Reduction",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 24,
"DecorationId": 10003,
"Lv": 3,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1200.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240218.0,
null
],
"GroupIndex": 2,
"GridIndex": 3,
"Name": "Extra DMG Reduction",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png",
"Desc": "Current Level: In Recitativo di Fantasia, the character gains <color=#6495ED>15%</color> Extra DMG Reduction \\nNext Level: In Recitativo di Fantasia, the character gains <color=#6495ED>20%</color> Extra DMG Reduction",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 25,
"DecorationId": 10003,
"Lv": 4,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1500.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240219.0,
null
],
"GroupIndex": 2,
"GridIndex": 3,
"Name": "Extra DMG Reduction",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png",
"Desc": "Current Level: In Recitativo di Fantasia, the character gains <color=#6495ED>20%</color> Extra DMG Reduction \\nNext Level: In Recitativo di Fantasia, the character gains <color=#6495ED>25%</color> Extra DMG Reduction",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 26,
"DecorationId": 10003,
"Lv": 5,
"ConditionId": 1002024.0,
"UpgradeCostItemId": null,
"UpgradeCostCount": null,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240220.0,
null
],
"GroupIndex": 2,
"GridIndex": 3,
"Name": "Extra DMG Reduction",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png",
"Desc": "Current Level: In Recitativo di Fantasia, the character gains <color=#6495ED>25%</color> Extra DMG Reduction",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 27,
"DecorationId": 10004,
"Lv": 0,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 300.0,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 2,
"GridIndex": 4,
"Name": "Dodge Gauge Limit",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong01.png",
"Desc": "(Not Activated) In Recitativo di Fantasia, Character Dodge Gauge Limit +<color=#6495ED>100</color>",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 28,
"DecorationId": 10004,
"Lv": 1,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 500.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240221.0,
null
],
"GroupIndex": 2,
"GridIndex": 4,
"Name": "Dodge Gauge Limit",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong01.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Dodge Gauge Limit +<color=#6495ED>100</color> \\nNext Level: In Recitativo di Fantasia, Character Dodge Gauge Limit +<color=#6495ED>200</color>",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 29,
"DecorationId": 10004,
"Lv": 2,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 800.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240222.0,
null
],
"GroupIndex": 2,
"GridIndex": 4,
"Name": "Dodge Gauge Limit",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong01.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Dodge Gauge Limit +<color=#6495ED>200</color> \\nNext Level: In Recitativo di Fantasia, Character Dodge Gauge Limit +<color=#6495ED>300</color>",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 30,
"DecorationId": 10004,
"Lv": 3,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1200.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240223.0,
null
],
"GroupIndex": 2,
"GridIndex": 4,
"Name": "Dodge Gauge Limit",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong01.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Dodge Gauge Limit +<color=#6495ED>300</color> \\nNext Level: In Recitativo di Fantasia, Character Dodge Gauge Limit +<color=#6495ED>400</color>",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 31,
"DecorationId": 10004,
"Lv": 4,
"ConditionId": 1002024.0,
"UpgradeCostItemId": null,
"UpgradeCostCount": null,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240224.0,
null
],
"GroupIndex": 2,
"GridIndex": 4,
"Name": "Dodge Gauge Limit",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong01.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Dodge Gauge Limit +<color=#6495ED>400</color>",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 32,
"DecorationId": 10005,
"Lv": 0,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 300.0,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 2,
"GridIndex": 5,
"Name": "Dodge Recovery",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong01.png",
"Desc": "(Not Activated) In Recitativo di Fantasia, Character Dodge Gauge Recovery Speed +<color=#6495ED>5%</color>",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 33,
"DecorationId": 10005,
"Lv": 1,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 500.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240225.0,
null
],
"GroupIndex": 2,
"GridIndex": 5,
"Name": "Dodge Recovery",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong01.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Dodge Gauge Recovery Speed +<color=#6495ED>5%</color> \\nNext Level: In Recitativo di Fantasia, Character Dodge Gauge Recovery Speed +<color=#6495ED>10%</color>",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 34,
"DecorationId": 10005,
"Lv": 2,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 800.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240226.0,
null
],
"GroupIndex": 2,
"GridIndex": 5,
"Name": "Dodge Recovery",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong01.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Dodge Gauge Recovery Speed +<color=#6495ED>10%</color> \\nNext Level: In Recitativo di Fantasia, Character Dodge Gauge Recovery Speed +<color=#6495ED>15%</color>",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 35,
"DecorationId": 10005,
"Lv": 3,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1200.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240227.0,
null
],
"GroupIndex": 2,
"GridIndex": 5,
"Name": "Dodge Recovery",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong01.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Dodge Gauge Recovery Speed +<color=#6495ED>15%</color> \\nNext Level: In Recitativo di Fantasia, Character Dodge Gauge Recovery Speed +<color=#6495ED>20%</color>",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 36,
"DecorationId": 10005,
"Lv": 4,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1500.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240228.0,
null
],
"GroupIndex": 2,
"GridIndex": 5,
"Name": "Dodge Recovery",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong01.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Dodge Gauge Recovery Speed +<color=#6495ED>20%</color> \\nNext Level: In Recitativo di Fantasia, Character Dodge Gauge Recovery Speed +<color=#6495ED>25%</color>",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 37,
"DecorationId": 10005,
"Lv": 5,
"ConditionId": 1002024.0,
"UpgradeCostItemId": null,
"UpgradeCostCount": null,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240229.0,
null
],
"GroupIndex": 2,
"GridIndex": 5,
"Name": "Dodge Recovery",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong01.png",
"Desc": "Current Level: In Recitativo di Fantasia, Character Dodge Gauge Recovery Speed +<color=#6495ED>25%</color>",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 38,
"DecorationId": 10006,
"Lv": 0,
"ConditionId": 1002025.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 300.0,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 2,
"GridIndex": 6,
"Name": "DMG Boost",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong03.png",
"Desc": "(Not Activated) In Recitativo di Fantasia, the character deals <color=#6495ED>5%</color> more Extra DMG",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 39,
"DecorationId": 10006,
"Lv": 1,
"ConditionId": 1002025.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 500.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240230.0,
null
],
"GroupIndex": 2,
"GridIndex": 6,
"Name": "DMG Boost",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong03.png",
"Desc": "Current Level: In Recitativo di Fantasia, the character deals <color=#6495ED>5%</color> more Extra DMG \\nNext Level: In Recitativo di Fantasia, the character deals <color=#6495ED>10%</color> more Extra DMG",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 40,
"DecorationId": 10006,
"Lv": 2,
"ConditionId": 1002025.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 800.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240231.0,
null
],
"GroupIndex": 2,
"GridIndex": 6,
"Name": "DMG Boost",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong03.png",
"Desc": "Current Level: In Recitativo di Fantasia, the character deals <color=#6495ED>10%</color> more Extra DMG \\nNext Level: In Recitativo di Fantasia, the character deals <color=#6495ED>15%</color> more Extra DMG",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 41,
"DecorationId": 10006,
"Lv": 3,
"ConditionId": 1002025.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1200.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240232.0,
null
],
"GroupIndex": 2,
"GridIndex": 6,
"Name": "DMG Boost",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong03.png",
"Desc": "Current Level: In Recitativo di Fantasia, the character deals <color=#6495ED>15%</color> more Extra DMG \\nNext Level: In Recitativo di Fantasia, the character deals <color=#6495ED>20%</color> more Extra DMG",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 42,
"DecorationId": 10006,
"Lv": 4,
"ConditionId": 1002025.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1500.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240233.0,
null
],
"GroupIndex": 2,
"GridIndex": 6,
"Name": "DMG Boost",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong03.png",
"Desc": "Current Level: In Recitativo di Fantasia, the character deals <color=#6495ED>20%</color> more Extra DMG \\nNext Level: In Recitativo di Fantasia, the character deals <color=#6495ED>25%</color> more Extra DMG",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 43,
"DecorationId": 10006,
"Lv": 5,
"ConditionId": 1002025.0,
"UpgradeCostItemId": null,
"UpgradeCostCount": null,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240234.0,
null
],
"GroupIndex": 2,
"GridIndex": 6,
"Name": "DMG Boost",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong03.png",
"Desc": "Current Level: In Recitativo di Fantasia, the character deals <color=#6495ED>25%</color> more Extra DMG",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 44,
"DecorationId": 10007,
"Lv": 0,
"ConditionId": 1002025.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 500.0,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 2,
"GridIndex": 7,
"Name": "Signal Orb Recovery",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong04.png",
"Desc": "(Not Activated) In Recitativo di Fantasia, the character restores <color=#6495ED>3</color> Signal Orbs every <color=#6495ED>15s</color>",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 45,
"DecorationId": 10007,
"Lv": 1,
"ConditionId": 1002025.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 800.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240235.0,
null
],
"GroupIndex": 2,
"GridIndex": 7,
"Name": "Signal Orb Recovery",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong04.png",
"Desc": "Current Level: In Recitativo di Fantasia, the character restores <color=#6495ED>3</color> Signal Orbs every <color=#6495ED>15s</color> \\nNext Level: In Recitativo di Fantasia, the character restores <color=#6495ED>3</color> Signal Orbs every <color=#6495ED>13s</color>",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 46,
"DecorationId": 10007,
"Lv": 2,
"ConditionId": 1002025.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1000.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240236.0,
null
],
"GroupIndex": 2,
"GridIndex": 7,
"Name": "Signal Orb Recovery",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong04.png",
"Desc": "Current Level: In Recitativo di Fantasia, the character restores <color=#6495ED>3</color> Signal Orbs every <color=#6495ED>13s</color> \\nNext Level: In Recitativo di Fantasia, the character restores <color=#6495ED>3</color> Signal Orbs every <color=#6495ED>10s</color>",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 47,
"DecorationId": 10007,
"Lv": 3,
"ConditionId": 1002025.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1500.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240237.0,
null
],
"GroupIndex": 2,
"GridIndex": 7,
"Name": "Signal Orb Recovery",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong04.png",
"Desc": "Current Level: In Recitativo Di Fantasia, the character restores <color=#6495ED>3</color> Signal Orbs every <color=#6495ED>10s</color> Next Level: In Recitativo Di Fantasia, the character restores <color=#6495ED>3</color> Signal Orbs every <color=#6495ED>8s</color>",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 48,
"DecorationId": 10007,
"Lv": 4,
"ConditionId": 1002025.0,
"UpgradeCostItemId": null,
"UpgradeCostCount": null,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240238.0,
null
],
"GroupIndex": 2,
"GridIndex": 7,
"Name": "Signal Orb Recovery",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong04.png",
"Desc": "Current Level: In Recitativo di Fantasia, the character restores <color=#6495ED>3</color> Signal Orbs every <color=#6495ED>8s</color>",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 49,
"DecorationId": 10008,
"Lv": 0,
"ConditionId": 1002026.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 800.0,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 2,
"GridIndex": 8,
"Name": "Periodic DMG Immunity",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong04.png",
"Desc": "(Not Activated) In Recitativo di Fantasia, the character gains a DMG Immunity Shield every <color=#6495ED>15s</color> and deals <color=#6495ED>10%</color> more Extra DMG with the shield.",
"ConditionDesc": "Unlocks after Kingdom Capital I reaches Lv.1",
"IsWindow": null
},
{
"Id": 50,
"DecorationId": 10008,
"Lv": 1,
"ConditionId": 1002026.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1000.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240239.0,
null
],
"GroupIndex": 2,
"GridIndex": 8,
"Name": "Periodic DMG Immunity",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong04.png",
"Desc": "Current Level: In Recitativo di Fantasia, the character gains a DMG Immunity Shield every <color=#6495ED>15s</color> and deals <color=#6495ED>10%</color> more Extra DMG with the shield \\nNext Level: In Recitativo di Fantasia, the character gains DMG Immunity Shield every <color=#6495ED>13s</color> and deals <color=#6495ED>10%</color> more Extra DMG with the shield",
"ConditionDesc": "Unlocks after Kingdom Capital I reaches Lv.1",
"IsWindow": null
},
{
"Id": 51,
"DecorationId": 10008,
"Lv": 2,
"ConditionId": 1002026.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1500.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240240.0,
null
],
"GroupIndex": 2,
"GridIndex": 8,
"Name": "Periodic DMG Immunity",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong04.png",
"Desc": "Current Level: In Recitativo di Fantasia, the character gains a DMG Immunity Shield every <color=#6495ED>13s</color> and deals <color=#6495ED>10%</color> more Extra DMG with the shield \\nNext Level: In Recitativo di Fantasia, the character gains DMG Immunity Shield every <color=#6495ED>10s</color> and deals <color=#6495ED>10%</color> more Extra DMG with the shield",
"ConditionDesc": "Unlocks after Kingdom Capital I reaches Lv.1",
"IsWindow": null
},
{
"Id": 52,
"DecorationId": 10008,
"Lv": 3,
"ConditionId": 1002026.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 2000.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240241.0,
null
],
"GroupIndex": 2,
"GridIndex": 8,
"Name": "Periodic DMG Immunity",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong04.png",
"Desc": "Current Level: In Recitativo di Fantasia, the character gains a DMG Immunity Shield every <color=#6495ED>10s</color> and deals <color=#6495ED>10%</color> more Extra DMG with the shield \\nNext Level: In Recitativo di Fantasia, the character gains DMG Immunity Shield every <color=#6495ED>8s</color> and deals <color=#6495ED>10%</color> more Extra DMG with the shield",
"ConditionDesc": "Unlocks after Kingdom Capital I reaches Lv.1",
"IsWindow": null
},
{
"Id": 53,
"DecorationId": 10008,
"Lv": 4,
"ConditionId": 1002026.0,
"UpgradeCostItemId": null,
"UpgradeCostCount": null,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240242.0,
null
],
"GroupIndex": 2,
"GridIndex": 8,
"Name": "Periodic DMG Immunity",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong04.png",
"Desc": "Current Level: In Recitativo di Fantasia, the character gains a shield every <color=#6495ED>8s</color> and deals <color=#6495ED>10%</color> more Extra DMG with the shield.",
"ConditionDesc": "Unlocks after Kingdom Capital I reaches Lv.1",
"IsWindow": null
},
{
"Id": 54,
"DecorationId": 10009,
"Lv": 0,
"ConditionId": 1002028.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 800.0,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 2,
"GridIndex": 9,
"Name": "DMG Boost II",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong03.png",
"Desc": "(Not Activated) In Recitativo di Fantasia, the character gains a <color=#6495ED>2%</color> Extra DMG boost every <color=#6495ED>10s</color>",
"ConditionDesc": "Unlocks after Kingdom Capital II reaches Lv.1",
"IsWindow": null
},
{
"Id": 55,
"DecorationId": 10009,
"Lv": 1,
"ConditionId": 1002028.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1000.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240243.0,
null
],
"GroupIndex": 2,
"GridIndex": 9,
"Name": "DMG Boost II",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong03.png",
"Desc": "Current Level: In Recitativo di Fantasia, the character gains a <color=#6495ED>2%</color> Extra DMG boost every <color=#6495ED>10s</color> \\nNext Level: In Recitativo di Fantasia, the character gains a <color=#6495ED>2%</color> Extra DMG boost every <color=#6495ED>8s</color>",
"ConditionDesc": "Unlocks after Kingdom Capital II reaches Lv.1",
"IsWindow": null
},
{
"Id": 56,
"DecorationId": 10009,
"Lv": 2,
"ConditionId": 1002028.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1500.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240244.0,
null
],
"GroupIndex": 2,
"GridIndex": 9,
"Name": "DMG Boost II",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong03.png",
"Desc": "Current Level: In Recitativo di Fantasia, the character gains a <color=#6495ED>2%</color> Extra DMG boost every <color=#6495ED>8s</color> \\nNext Level: In Recitativo di Fantasia, the character gains a <color=#6495ED>3%</color> Extra DMG boost every <color=#6495ED>6s</color>",
"ConditionDesc": "Unlocks after Kingdom Capital II reaches Lv.1",
"IsWindow": null
},
{
"Id": 57,
"DecorationId": 10009,
"Lv": 3,
"ConditionId": 1002028.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 2000.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240245.0,
null
],
"GroupIndex": 2,
"GridIndex": 9,
"Name": "DMG Boost II",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong03.png",
"Desc": "Current Level: In Recitativo di Fantasia, the character gains a <color=#6495ED>3%</color> Extra DMG boost every <color=#6495ED>6s</color> \\nNext Level: In Recitativo di Fantasia, the character gains a <color=#6495ED>3%</color> Extra DMG boost every <color=#6495ED>5s</color>",
"ConditionDesc": "Unlocks after Kingdom Capital II reaches Lv.1",
"IsWindow": null
},
{
"Id": 58,
"DecorationId": 10009,
"Lv": 4,
"ConditionId": 1002028.0,
"UpgradeCostItemId": null,
"UpgradeCostCount": null,
"Type": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2240246.0,
null
],
"GroupIndex": 2,
"GridIndex": 9,
"Name": "DMG Boost II",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong03.png",
"Desc": "Current Level: In Recitativo di Fantasia, the character gains a <color=#6495ED>3%</color> Extra DMG boost every <color=#6495ED>5s</color>",
"ConditionDesc": "Unlocks after Kingdom Capital II reaches Lv.1",
"IsWindow": null
},
{
"Id": 59,
"DecorationId": 20002,
"Lv": 0,
"ConditionId": 1002031.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 5.0,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 1,
"GridIndex": 1,
"Name": "Island Stranding",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong01.png",
"Desc": "(Not Activated) Upon activation, <color=#6495ED>scene 4 and scene 5</color> will be unlocked. \\nActivate the previous ballade and meet the requirement(s) to activate it.",
"ConditionDesc": "Clear Scene 3: Island Stranding",
"IsWindow": 1.0
},
{
"Id": 60,
"DecorationId": 20002,
"Lv": 1,
"ConditionId": 1002031.0,
"UpgradeCostItemId": null,
"UpgradeCostCount": null,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 1,
"GridIndex": 1,
"Name": "Island Stranding",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong01.png",
"Desc": "Current Level: Unlock <color=#6495ED>scene 4 and scene 5</color>",
"ConditionDesc": "Clear Scene 3: Island Stranding",
"IsWindow": null
},
{
"Id": 61,
"DecorationId": 20003,
"Lv": 0,
"ConditionId": 1002070.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 5.0,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 1,
"GridIndex": 2,
"Name": "Wasteland",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong02.png",
"Desc": "(Not Activated) Upon activation, <color=#6495ED>scene 6</color> will be unlocked. \\nActivate the previous ballade and meet the requirement(s) to activate it.",
"ConditionDesc": "Clear Scene 5: Wasteland, and upon Nov 18, 10:30",
"IsWindow": 1.0
},
{
"Id": 62,
"DecorationId": 20003,
"Lv": 1,
"ConditionId": 1002070.0,
"UpgradeCostItemId": null,
"UpgradeCostCount": null,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 1,
"GridIndex": 2,
"Name": "Wasteland",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong02.png",
"Desc": "Current Level: Unlock <color=#6495ED>scene 6</color>",
"ConditionDesc": "Clear Scene 5: Wasteland, and upon Nov 18, 10:30",
"IsWindow": null
},
{
"Id": 63,
"DecorationId": 20004,
"Lv": 0,
"ConditionId": 1002071.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 5.0,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 1,
"GridIndex": 3,
"Name": "Kingdom Capital I",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong03.png",
"Desc": "(Not Activated) Upon activation, <color=#6495ED>scene 6 branch storyline ending Peony and Iris</color> will be unlocked. \\nActivate the previous ballade and meet the requirement(s) to activate it.",
"ConditionDesc": "Clear Scene 6: Kingdom Capital, and upon Nov 25, 10:00",
"IsWindow": 1.0
},
{
"Id": 64,
"DecorationId": 20004,
"Lv": 1,
"ConditionId": 1002071.0,
"UpgradeCostItemId": null,
"UpgradeCostCount": null,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 1,
"GridIndex": 3,
"Name": "Kingdom Capital I",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong03.png",
"Desc": "Current Level: Unlock <color=#6495ED>scene 6 branch storyline ending</color>",
"ConditionDesc": "Clear Scene 6: Kingdom Capital, and upon Nov 25, 10:00",
"IsWindow": null
},
{
"Id": 65,
"DecorationId": 20005,
"Lv": 0,
"ConditionId": 1002072.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 5.0,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 1,
"GridIndex": 4,
"Name": "Kingdom Capital II",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong04.png",
"Desc": "(Not Activated) Upon activation, <color=#6495ED>scene 6 branch storyline ending In the Name of Iris</color> will be unlocked. \\nActivate the previous ballade and meet the requirement(s) to activate it.",
"ConditionDesc": "Clear scene 6 branch storyline ending, and upon Dec 2, 10:00",
"IsWindow": 1.0
},
{
"Id": 66,
"DecorationId": 20005,
"Lv": 1,
"ConditionId": 1002072.0,
"UpgradeCostItemId": null,
"UpgradeCostCount": null,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 1,
"GridIndex": 4,
"Name": "Kingdom Capital II",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong04.png",
"Desc": "Current Level: Unlock <color=#6495ED>another branch storyline ending of scene 6</color>",
"ConditionDesc": "Clear scene 6 branch storyline ending, and upon Dec 2, 10:00",
"IsWindow": null
},
{
"Id": 67,
"DecorationId": 30001,
"Lv": 0,
"ConditionId": null,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 300.0,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 3,
"GridIndex": 1,
"Name": "More Recruitment Attempts",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png",
"Desc": "(Not Activated) At the beginning of each scene, <color=#6495ED>Recruitment Attempts +1</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 68,
"DecorationId": 30001,
"Lv": 1,
"ConditionId": null,
"UpgradeCostItemId": null,
"UpgradeCostCount": null,
"Type": [
2024-09-01 20:49:41 +00:00
null,
10.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
1.0,
null
],
"GroupIndex": 3,
"GridIndex": 1,
"Name": "More Recruitment Attempts",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png",
"Desc": "Current Level: At the beginning of each scene, <color=#6495ED>Recruitment Attempts +1</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 69,
"DecorationId": 30002,
"Lv": 0,
"ConditionId": null,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 300.0,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 3,
"GridIndex": 2,
"Name": "More Items for Purchase",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png",
"Desc": "(Not Activated) In the Theater Shop, <color=#6495ED>Items for Purchase +1</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 70,
"DecorationId": 30002,
"Lv": 1,
"ConditionId": null,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 500.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
5.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
1.0,
null
],
"GroupIndex": 3,
"GridIndex": 2,
"Name": "More Items for Purchase",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png",
"Desc": "Current Level: In the Theater Shop, <color=#6495ED>Items for Purchase +1</color> \\nNext Level: In the Theater Shop, <color=#6495ED>Items for Purchase +2</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 71,
"DecorationId": 30002,
"Lv": 2,
"ConditionId": null,
"UpgradeCostItemId": null,
"UpgradeCostCount": null,
"Type": [
2024-09-01 20:49:41 +00:00
null,
5.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2.0,
null
],
"GroupIndex": 3,
"GridIndex": 2,
"Name": "More Items for Purchase",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png",
"Desc": "Current Level: In the Theater Shop, <color=#6495ED>Items for Purchase +2</color>",
"ConditionDesc": null,
"IsWindow": null
},
{
"Id": 72,
"DecorationId": 30003,
"Lv": 0,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 150.0,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 3,
"GridIndex": 3,
"Name": "More Reruns",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong03.png",
"Desc": "(Not Activated) In Recitativo di Fantasia, <color=#6495ED>Reruns +1</color>",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 73,
"DecorationId": 30003,
"Lv": 1,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 200.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
9.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
1.0,
null
],
"GroupIndex": 3,
"GridIndex": 3,
"Name": "More Reruns",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong03.png",
"Desc": "Current Level: In Recitativo di Fantasia, <color=#6495ED>Reruns +1</color> \\nNext Level: In Recitativo di Fantasia, <color=#6495ED>Reruns +2</color>",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 74,
"DecorationId": 30003,
"Lv": 2,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 250.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
9.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2.0,
null
],
"GroupIndex": 3,
"GridIndex": 3,
"Name": "More Reruns",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong03.png",
"Desc": "Current Level: In Recitativo di Fantasia, <color=#6495ED>Reruns +2</color> \\nNext Level: In Recitativo di Fantasia, <color=#6495ED>Reruns +3</color>",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 75,
"DecorationId": 30003,
"Lv": 3,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 300.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
9.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
3.0,
null
],
"GroupIndex": 3,
"GridIndex": 3,
"Name": "More Reruns",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong03.png",
"Desc": "Current Level: In Recitativo di Fantasia, <color=#6495ED>Reruns +3</color> \\nNext Level: In Recitativo di Fantasia, <color=#6495ED>Reruns +4</color>",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 76,
"DecorationId": 30003,
"Lv": 4,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 400.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
9.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
4.0,
null
],
"GroupIndex": 3,
"GridIndex": 3,
"Name": "More Reruns",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong03.png",
"Desc": "Current Level: In Recitativo di Fantasia, <color=#6495ED>Reruns +4</color> \\nNext Level: In Recitativo di Fantasia, <color=#6495ED>Reruns +5</color>",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 77,
"DecorationId": 30003,
"Lv": 5,
"ConditionId": 1002024.0,
"UpgradeCostItemId": null,
"UpgradeCostCount": null,
"Type": [
2024-09-01 20:49:41 +00:00
null,
9.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
5.0,
null
],
"GroupIndex": 3,
"GridIndex": 3,
"Name": "More Reruns",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong03.png",
"Desc": "Current Level: In Recitativo di Fantasia, <color=#6495ED>Reruns +5</color>",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 78,
"DecorationId": 30004,
"Lv": 0,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 100.0,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 3,
"GridIndex": 4,
"Name": "Obtain Margs",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong04.png",
"Desc": "(Not Activated ) Upon clearing any node, gain extra <color=#6495ED>Marg x5</color>.",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 79,
"DecorationId": 30004,
"Lv": 1,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 200.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
3.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
5.0,
null
],
"GroupIndex": 3,
"GridIndex": 4,
"Name": "Obtain Margs",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong04.png",
"Desc": "Current Level: Upon clearing any node, gain extra <color=#6495ED>Marg x5</color>. \\nNext Level: Upon clearing any node, gain extra <color=#6495ED>Marg x10</color>.",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 80,
"DecorationId": 30004,
"Lv": 2,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 300.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
3.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
10.0,
null
],
"GroupIndex": 3,
"GridIndex": 4,
"Name": "Obtain Margs",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong04.png",
"Desc": "Current Level: Upon clearing any node, gain extra <color=#6495ED>Marg x10</color>. \\nNext Level: Upon clearing any node, gain extra <color=#6495ED>Marg x15</color>.",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 81,
"DecorationId": 30004,
"Lv": 3,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 500.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
3.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
15.0,
null
],
"GroupIndex": 3,
"GridIndex": 4,
"Name": "Obtain Margs",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong04.png",
"Desc": "Current Level: Upon clearing any node, gain extra <color=#6495ED>Marg x15</color>. \\nNext Level: Upon clearing any node, gain extra <color=#6495ED>Marg x20</color>.",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 82,
"DecorationId": 30004,
"Lv": 4,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1000.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
3.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
20.0,
null
],
"GroupIndex": 3,
"GridIndex": 4,
"Name": "Obtain Margs",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong04.png",
"Desc": "Current Level: Upon clearing any node, gain extra <color=#6495ED>Marg x20</color>. \\nNext Level: Upon clearing any node, gain extra <color=#6495ED>Marg x30</color>.",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 83,
"DecorationId": 30004,
"Lv": 5,
"ConditionId": 1002024.0,
"UpgradeCostItemId": null,
"UpgradeCostCount": null,
"Type": [
2024-09-01 20:49:41 +00:00
null,
3.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
30.0,
null
],
"GroupIndex": 3,
"GridIndex": 4,
"Name": "Obtain Margs",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong04.png",
"Desc": "Current Level: Upon clearing any node, gain extra <color=#6495ED>Marg x30</color>.",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 84,
"DecorationId": 30005,
"Lv": 0,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 100.0,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 3,
"GridIndex": 5,
"Name": "Initial Margs",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong05.png",
"Desc": "(Not Activated) At the beginning, gain extra <color=#6495ED>Marg x50</color>.",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 85,
"DecorationId": 30005,
"Lv": 1,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 300.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
1.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
50.0,
null
],
"GroupIndex": 3,
"GridIndex": 5,
"Name": "Initial Margs",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong05.png",
"Desc": "Current Level: At the beginning, gain extra <color=#6495ED>Marg x50</color>.\\nNext Level: At the beginning, gain extra <color=#6495ED>Marg x100</color>.",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 86,
"DecorationId": 30005,
"Lv": 2,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 500.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
1.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
100.0,
null
],
"GroupIndex": 3,
"GridIndex": 5,
"Name": "Initial Margs",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong05.png",
"Desc": "Current Level: At the beginning, gain extra <color=#6495ED>Marg x100</color>.\\nNext Level: At the beginning, gain extra <color=#6495ED>Marg x150</color>.",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 87,
"DecorationId": 30005,
"Lv": 3,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 700.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
1.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
150.0,
null
],
"GroupIndex": 3,
"GridIndex": 5,
"Name": "Initial Margs",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong05.png",
"Desc": "Current Level: At the beginning, gain extra <color=#6495ED>Marg x150</color>.\\nNext Level: At the beginning, gain extra <color=#6495ED>Marg x200</color>.",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 88,
"DecorationId": 30005,
"Lv": 4,
"ConditionId": 1002024.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1000.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
1.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
200.0,
null
],
"GroupIndex": 3,
"GridIndex": 5,
"Name": "Initial Margs",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong05.png",
"Desc": "Current Level: At the beginning, gain extra <color=#6495ED>Marg x200</color>.\\nNext Level: At the beginning, gain extra <color=#6495ED>Marg x300</color>.",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 89,
"DecorationId": 30005,
"Lv": 5,
"ConditionId": 1002024.0,
"UpgradeCostItemId": null,
"UpgradeCostCount": null,
"Type": [
2024-09-01 20:49:41 +00:00
null,
1.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
300.0,
null
],
"GroupIndex": 3,
"GridIndex": 5,
"Name": "Initial Margs",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong05.png",
"Desc": "Current Level: At the beginning, gain extra <color=#6495ED>Marg x300</color>.",
"ConditionDesc": "Unlocks after Island Stranding reaches Lv.1",
"IsWindow": null
},
{
"Id": 90,
"DecorationId": 30006,
"Lv": 0,
"ConditionId": 1002025.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 50.0,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 3,
"GridIndex": 6,
"Name": "Recruitment Refresh Attempts",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong05.png",
"Desc": "(Not Activated) In each scene, Recruitment <color=#6495ED>Refresh Attempts +1</color>",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 91,
"DecorationId": 30006,
"Lv": 1,
"ConditionId": 1002025.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 100.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
11.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
1.0,
null
],
"GroupIndex": 3,
"GridIndex": 6,
"Name": "Recruitment Refresh Attempts",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong05.png",
"Desc": "Current Level: In each scene, Recruitment <color=#6495ED>Refresh Attempts +1</color> \\nNext Level: In each scene, Recruitment <color=#6495ED>Refresh Attempts +2</color>",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 92,
"DecorationId": 30006,
"Lv": 2,
"ConditionId": 1002025.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 200.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
11.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
2.0,
null
],
"GroupIndex": 3,
"GridIndex": 6,
"Name": "Recruitment Refresh Attempts",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong05.png",
"Desc": "Current Level: In each scene, Recruitment <color=#6495ED>Refresh Attempts +2</color> \\nNext Level: In each scene, Recruitment <color=#6495ED>Refresh Attempts +3</color>",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 93,
"DecorationId": 30006,
"Lv": 3,
"ConditionId": 1002025.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 400.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
11.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
3.0,
null
],
"GroupIndex": 3,
"GridIndex": 6,
"Name": "Recruitment Refresh Attempts",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong05.png",
"Desc": "Current Level: In each scene, Recruitment <color=#6495ED>Refresh Attempts +3</color> \\nNext Level: In each scene, Recruitment <color=#6495ED>Refresh Attempts +4</color>",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 94,
"DecorationId": 30006,
"Lv": 4,
"ConditionId": 1002025.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 700.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
11.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
4.0,
null
],
"GroupIndex": 3,
"GridIndex": 6,
"Name": "Recruitment Refresh Attempts",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong05.png",
"Desc": "Current Level: In each scene, Recruitment <color=#6495ED>Refresh Attempts +4</color> \\nNext Level: In each scene, Recruitment <color=#6495ED>Refresh Attempts +5</color>",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 95,
"DecorationId": 30006,
"Lv": 5,
"ConditionId": 1002025.0,
"UpgradeCostItemId": null,
"UpgradeCostCount": null,
"Type": [
2024-09-01 20:49:41 +00:00
null,
11.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
5.0,
null
],
"GroupIndex": 3,
"GridIndex": 6,
"Name": "Recruitment Refresh Attempts",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong05.png",
"Desc": "Current Level: In each scene, Recruitment <color=#6495ED>Refresh Attempts +5</color>",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 96,
"DecorationId": 30007,
"Lv": 0,
"ConditionId": 1002025.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 300.0,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 3,
"GridIndex": 7,
"Name": "Shop Discount",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong01.png",
"Desc": "(Not Activated) Enjoy a <color=#6495ED>5%</color> off discount in the Theater Shop",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 97,
"DecorationId": 30007,
"Lv": 1,
"ConditionId": 1002025.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 500.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
4.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
0.95,
null
],
"GroupIndex": 3,
"GridIndex": 7,
"Name": "Shop Discount",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong01.png",
"Desc": "Current Level: Enjoy a <color=#6495ED>5%</color> off discount in the Theater Shop \\nNext Level: Enjoy a <color=#6495ED>10%</color> off discount in the Theater Shop",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 98,
"DecorationId": 30007,
"Lv": 2,
"ConditionId": 1002025.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 800.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
4.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
0.9,
null
],
"GroupIndex": 3,
"GridIndex": 7,
"Name": "Shop Discount",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong01.png",
"Desc": "Current Level: Enjoy a <color=#6495ED>10%</color> off discount in the Theater Shop \\nNext Level: Enjoy a <color=#6495ED>15%</color> off discount in the Theater Shop",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 99,
"DecorationId": 30007,
"Lv": 3,
"ConditionId": 1002025.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1200.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
4.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
0.85,
null
],
"GroupIndex": 3,
"GridIndex": 7,
"Name": "Shop Discount",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong01.png",
"Desc": "Current Level: Enjoy a <color=#6495ED>15%</color> off discount in the Theater Shop \\nNext Level: Enjoy a <color=#6495ED>20%</color> off discount in the Theater Shop",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 100,
"DecorationId": 30007,
"Lv": 4,
"ConditionId": 1002025.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1800.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
4.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
0.8,
null
],
"GroupIndex": 3,
"GridIndex": 7,
"Name": "Shop Discount",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong01.png",
"Desc": "Current Level: Enjoy a <color=#6495ED>20%</color> off discount in the Theater Shop \\nNext Level: Enjoy a <color=#6495ED>25%</color> off discount in the Theater Shop",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 101,
"DecorationId": 30007,
"Lv": 5,
"ConditionId": 1002025.0,
"UpgradeCostItemId": null,
"UpgradeCostCount": null,
"Type": [
2024-09-01 20:49:41 +00:00
null,
4.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
0.75,
null
],
"GroupIndex": 3,
"GridIndex": 7,
"Name": "Shop Discount",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong01.png",
"Desc": "Current Level: Enjoy a <color=#6495ED>25%</color> off discount in the Theater Shop",
"ConditionDesc": "Unlocks after Wasteland reaches Lv.1",
"IsWindow": null
},
{
"Id": 102,
"DecorationId": 30008,
"Lv": 0,
"ConditionId": 1002026.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 200.0,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 3,
"GridIndex": 8,
"Name": "Backstage Maintenance",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong05.png",
"Desc": "(Not Activated) Inspiration acquisition efficiency +<color=#6495ED>5%</color>",
"ConditionDesc": "Unlocks after Kingdom Capital I reaches Lv.1",
"IsWindow": null
},
{
"Id": 103,
"DecorationId": 30008,
"Lv": 1,
"ConditionId": 1002026.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 400.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
12.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
1.05,
null
],
"GroupIndex": 3,
"GridIndex": 8,
"Name": "Backstage Maintenance",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong05.png",
"Desc": "Current Level: Inspiration acquisition efficiency +<color=#6495ED>5%</color> \\nNext Level: Inspiration acquisition efficiency +<color=#6495ED>10%</color>",
"ConditionDesc": "Unlocks after Kingdom Capital I reaches Lv.1",
"IsWindow": null
},
{
"Id": 104,
"DecorationId": 30008,
"Lv": 2,
"ConditionId": 1002026.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 600.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
12.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
1.1,
null
],
"GroupIndex": 3,
"GridIndex": 8,
"Name": "Backstage Maintenance",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong05.png",
"Desc": "Current Level: Inspiration acquisition efficiency +<color=#6495ED>10%</color> \\nNext Level: Inspiration acquisition efficiency +<color=#6495ED>15%</color>",
"ConditionDesc": "Unlocks after Kingdom Capital I reaches Lv.1",
"IsWindow": null
},
{
"Id": 105,
"DecorationId": 30008,
"Lv": 3,
"ConditionId": 1002026.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 800.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
12.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
1.15,
null
],
"GroupIndex": 3,
"GridIndex": 8,
"Name": "Backstage Maintenance",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong05.png",
"Desc": "Current Level: Inspiration acquisition efficiency +<color=#6495ED>15%</color> \\nNext Level: Inspiration acquisition efficiency +<color=#6495ED>20%</color>",
"ConditionDesc": "Unlocks after Kingdom Capital I reaches Lv.1",
"IsWindow": null
},
{
"Id": 106,
"DecorationId": 30008,
"Lv": 4,
"ConditionId": 1002026.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1000.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
12.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
1.2,
null
],
"GroupIndex": 3,
"GridIndex": 8,
"Name": "Backstage Maintenance",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong05.png",
"Desc": "Current Level: Inspiration acquisition efficiency +<color=#6495ED>20%</color> \\nNext Level: Inspiration acquisition efficiency +<color=#6495ED>30%</color>",
"ConditionDesc": "Unlocks after Kingdom Capital I reaches Lv.1",
"IsWindow": null
},
{
"Id": 107,
"DecorationId": 30008,
"Lv": 5,
"ConditionId": 1002026.0,
"UpgradeCostItemId": null,
"UpgradeCostCount": null,
"Type": [
2024-09-01 20:49:41 +00:00
null,
12.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
1.3,
null
],
"GroupIndex": 3,
"GridIndex": 8,
"Name": "Backstage Maintenance",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong05.png",
"Desc": "Current Level: Inspiration acquisition efficiency +<color=#6495ED>30%</color>",
"ConditionDesc": "Unlocks after Kingdom Capital I reaches Lv.1",
"IsWindow": null
},
{
"Id": 108,
"DecorationId": 30009,
"Lv": 0,
"ConditionId": 1002028.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 200.0,
2024-09-01 20:49:41 +00:00
"Type": [
null,
null,
null
],
"Param": [
null,
null,
null
],
"GroupIndex": 3,
"GridIndex": 9,
"Name": "Affection Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong01.png",
"Desc": "(Not Activated) Cadenza acquisition efficiency +<color=#6495ED>5%</color>",
"ConditionDesc": "Unlocks after Kingdom Capital II reaches Lv.1",
"IsWindow": null
},
{
"Id": 109,
"DecorationId": 30009,
"Lv": 1,
"ConditionId": 1002028.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 400.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
13.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
1.05,
null
],
"GroupIndex": 3,
"GridIndex": 9,
"Name": "Affection Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong01.png",
"Desc": "Current Level: Cadenza acquisition efficiency +<color=#6495ED>5%</color> \\nNext Level: Cadenza acquisition efficiency +<color=#6495ED>10%</color>",
"ConditionDesc": "Unlocks after Kingdom Capital II reaches Lv.1",
"IsWindow": null
},
{
"Id": 110,
"DecorationId": 30009,
"Lv": 2,
"ConditionId": 1002028.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 600.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
13.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
1.1,
null
],
"GroupIndex": 3,
"GridIndex": 9,
"Name": "Affection Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong01.png",
"Desc": "Current Level: Cadenza acquisition efficiency +<color=#6495ED>10%</color> \\nNext Level: Cadenza acquisition efficiency +<color=#6495ED>15%</color>",
"ConditionDesc": "Unlocks after Kingdom Capital II reaches Lv.1",
"IsWindow": null
},
{
"Id": 111,
"DecorationId": 30009,
"Lv": 3,
"ConditionId": 1002028.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 800.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
13.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
1.15,
null
],
"GroupIndex": 3,
"GridIndex": 9,
"Name": "Affection Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong01.png",
"Desc": "Current Level: Cadenza acquisition efficiency +<color=#6495ED>15%</color> \\nNext Level: Cadenza acquisition efficiency +<color=#6495ED>20%</color>",
"ConditionDesc": "Unlocks after Kingdom Capital II reaches Lv.1",
"IsWindow": null
},
{
"Id": 112,
"DecorationId": 30009,
"Lv": 4,
"ConditionId": 1002028.0,
"UpgradeCostItemId": 96102.0,
"UpgradeCostCount": 1000.0,
"Type": [
2024-09-01 20:49:41 +00:00
null,
13.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
1.2,
null
],
"GroupIndex": 3,
"GridIndex": 9,
"Name": "Affection Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong01.png",
"Desc": "Current Level: Cadenza acquisition efficiency +<color=#6495ED>20%</color> \\nNext Level: Cadenza acquisition efficiency +<color=#6495ED>30%</color>",
"ConditionDesc": "Unlocks after Kingdom Capital II reaches Lv.1",
"IsWindow": null
},
{
"Id": 113,
"DecorationId": 30009,
"Lv": 5,
"ConditionId": 1002028.0,
"UpgradeCostItemId": null,
"UpgradeCostCount": null,
"Type": [
2024-09-01 20:49:41 +00:00
null,
13.0,
null
],
"Param": [
2024-09-01 20:49:41 +00:00
null,
1.3,
null
],
"GroupIndex": 3,
"GridIndex": 9,
"Name": "Affection Up",
"Icon": "Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong01.png",
"Desc": "Current Level: Cadenza acquisition efficiency +<color=#6495ED>30%</color>",
"ConditionDesc": "Unlocks after Kingdom Capital II reaches Lv.1",
"IsWindow": null
}
]