2023-07-14 19:35:33 +00:00
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local Panels = {
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PanelTitle = require("XUi/XUiSuperSmashBros/Main/Panels/XUiSSBMainPanelTitle"),
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PanelEntrance = require("XUi/XUiSuperSmashBros/Main/Panels/XUiSSBMainPanelEntrance"),
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PanelCore = require("XUi/XUiSuperSmashBros/Main/Panels/XUiSSBMainPanelCore"),
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PanelReward = require("XUi/XUiSuperSmashBros/Main/Panels/XUiSSBMainPanelReward")
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}
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--==============
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--超限乱斗活动主页面
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--==============
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local XUiSuperSmashBrosMain = XLuaUiManager.Register(XLuaUi, "UiSuperSmashBrosMain")
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function XUiSuperSmashBrosMain:OnStart()
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self:InitBaseBtns() --注册基础按钮
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self:InitPanels() --初始化各子面板
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self:SetActivityTimeLimit() --设置活动关闭时处理
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end
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--==============
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--注册基础按钮
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--==============
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function XUiSuperSmashBrosMain:InitBaseBtns()
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self.BtnMainUi.CallBack = handler(self, self.OnClickBtnMainUi)
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self.BtnBack.CallBack = handler(self, self.OnClickBtnBack)
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self:BindHelpBtn(self.BtnHelp, "SuperSmashBrosHelp")
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end
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--==============
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--主界面按钮
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--==============
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function XUiSuperSmashBrosMain:OnClickBtnMainUi()
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XLuaUiManager.RunMain()
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end
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--==============
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--返回按钮
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--==============
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function XUiSuperSmashBrosMain:OnClickBtnBack()
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self:Close()
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end
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--==============
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--初始化各子面板
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--==============
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function XUiSuperSmashBrosMain:InitPanels()
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for _, panel in pairs(Panels) do
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panel.Init(self)
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end
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end
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--==============
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--界面显示时
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--==============
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function XUiSuperSmashBrosMain:OnEnable()
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XUiSuperSmashBrosMain.Super.OnEnable(self)
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for _, panel in pairs(Panels) do
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panel.OnEnable()
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end
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self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelSpecialTool)
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local itemId = XDataCenter.SuperSmashBrosManager.GetLevelItem()
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self.AssetActivityPanel:Refresh({ itemId })
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local itemCount = XDataCenter.SuperSmashBrosManager.GetTeamItem()
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self.AssetActivityPanel.TxtSpecialTool1.text = itemCount -- 兼容服务器发放该道具不走背包系统,而是直接发数字让客户端记录,所以背包索引该道具数量一定是0,同时兼容其他显示该物品的界面
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self.AssetActivityPanel.BtnClick1.CallBack = function () XLuaUiManager.Open("UiTip", itemId, self.HideSkipBtn, nil, nil, itemCount) end
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end
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--==============
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--界面隐藏时
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--==============
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function XUiSuperSmashBrosMain:OnDisable()
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XUiSuperSmashBrosMain.Super.OnDisable(self)
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for _, panel in pairs(Panels) do
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panel.OnDisable()
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end
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end
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function XUiSuperSmashBrosMain:OnDestroy()
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for _, panel in pairs(Panels) do
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panel.OnDestroy()
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end
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end
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--==============
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--设置活动关闭时处理
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--==============
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function XUiSuperSmashBrosMain:SetActivityTimeLimit()
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-- 自动关闭
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local endTime = XDataCenter.SuperSmashBrosManager.GetActivityEndTime()
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self:SetAutoCloseInfo(endTime, function(isClose)
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if isClose then
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XDataCenter.SuperSmashBrosManager.OnActivityEndHandler()
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end
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end)
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2024-09-01 20:49:41 +00:00
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end
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function XUiSuperSmashBrosMain:UpdateRewardAndTeamLevel()
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Panels.PanelReward.UpdateDailyReward()
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Panels.PanelCore.Refresh()
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end
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