PGRData/Script/matrix/xui/xuibiancatheatre/common/XUiTeamSelectGrid.lua

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2024-09-01 22:49:41 +02:00
local XUiTeamSelectGrid = XClass(nil, "XUiTeamSelectGrid")
local MAX_IMG_DI_COUNT = 5
--肉鸽2.0 分队选择的格子
function XUiTeamSelectGrid:Ctor(ui, clickCb)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.ClickCb = clickCb
XUiHelper.InitUiClass(self, ui)
self.TapImage = self.Tap:GetComponent("Image")
self.ImgQuality.gameObject:SetActiveEx(false)
self:InitBtn()
self:InitTap()
end
function XUiTeamSelectGrid:InitBtn()
self.Btn.gameObject:SetActiveEx(false)
end
function XUiTeamSelectGrid:InitTap()
if self.Tap then self.Tap.gameObject:SetActiveEx(false) end
if self.Tap1 then self.Tap1.gameObject:SetActiveEx(false) end
if self.Tap2 then self.Tap2.gameObject:SetActiveEx(false) end
if self.Tap3 then self.Tap3.gameObject:SetActiveEx(false) end
if self.Tap4 then self.Tap4.gameObject:SetActiveEx(false) end
end
--biancaTheatreTeamIdBiancaTheatreTeam配置表的Id
function XUiTeamSelectGrid:Refresh(biancaTheatreTeamId, isSelect)
self.BiancaTheatreTeamId = biancaTheatreTeamId
self.TxtDes.text = XBiancaTheatreConfigs.GetTeamName(biancaTheatreTeamId)
self.TxtProgress.text = XBiancaTheatreConfigs.GetTeamDesc(biancaTheatreTeamId)
self.RImgIcon:SetRawImage(XBiancaTheatreConfigs.GetTeamIcon(biancaTheatreTeamId))
--是否已解锁
local conditionId = XBiancaTheatreConfigs.GetTeamConditionId(biancaTheatreTeamId)
local isUnlock, desc = true, ""
if XTool.IsNumberValid(conditionId) then
isUnlock, desc = XDataCenter.BiancaTheatreManager.CheckTeamUnlock(biancaTheatreTeamId), XConditionManager.GetConditionDescById(conditionId)
end
if not isUnlock then
local curProgress, allProgress = XDataCenter.BiancaTheatreManager.GetConditionProcess(conditionId)
self.TxtUnlockDesc2.text = string.format(XBiancaTheatreConfigs.GetClientConfig("TeamUnLockConditionProgress"), curProgress, allProgress)
end
self.IsUnlock = isUnlock
self.TxtUnlockDesc.text = desc
self.Disable.gameObject:SetActiveEx(not isUnlock)
--是否选中
self:SetSelectActive(isSelect)
--通关奖章
local endingIdList = XBiancaTheatreConfigs.GetEndingIdList()
for i = 1, MAX_IMG_DI_COUNT do
if not XTool.UObjIsNil(self["ImgDi" .. i]) then
self["ImgDi" .. i].gameObject:SetActiveEx(false)
end
end
for i, endingId in ipairs(endingIdList) do
local endingIsActive = XDataCenter.BiancaTheatreManager.GetTeamEndingIsActive(biancaTheatreTeamId, endingId)
local recordIndex = XBiancaTheatreConfigs.GetEndingRecordIndex(endingId)
if recordIndex and not XTool.UObjIsNil(self["ImgDi" .. recordIndex]) then
self["ImgDi" .. recordIndex].gameObject:SetActiveEx(endingIsActive)
end
end
--分队类型标签
local teamType = XBiancaTheatreConfigs.GetTeamType(biancaTheatreTeamId)
local teamTypeColor = XBiancaTheatreConfigs.GetTeamTypeColor(teamType)
if teamTypeColor then
self.TextTap.text = XBiancaTheatreConfigs.GetTeamTypeName(teamType)
if self.TapImage then
self.TapImage.color = XUiHelper.Hexcolor2Color(teamTypeColor)
end
end
self.Tap.gameObject:SetActiveEx(teamTypeColor and true or false)
end
function XUiTeamSelectGrid:OnBtnClick()
if self.ClickCb then
self.ClickCb(self)
end
end
function XUiTeamSelectGrid:SetSelectActive(isActive)
self.Select.gameObject:SetActiveEx(isActive)
end
function XUiTeamSelectGrid:GetTeamId()
return self.BiancaTheatreTeamId
end
function XUiTeamSelectGrid:GetIsUnlock()
return self.IsUnlock
end
return XUiTeamSelectGrid