PGRData/Script/matrix/xmovieactions/XMovieActionSetGray.lua

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local pairs = pairs
local tableInsert = table.insert
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local SPINE_INDEX_OFFSET = 100 -- spine位置的偏移值
local XMovieActionSetGray = XClass(XMovieActionBase, "XMovieActionSetGray")
function XMovieActionSetGray:Ctor(actionData)
local params = actionData.Params
local paramToNumber = XDataCenter.MovieManager.ParamToNumber
self.Value = XMath.Clamp(paramToNumber(params[1]), 0, 1)
self.IndexList = {}
local maxParamNum = XMovieConfigs.MAX_ACTOR_NUM + 1
for i = 1, maxParamNum do
local index = paramToNumber(params[i + 1])
if index ~= 0 then
tableInsert(self.IndexList, index)
end
end
end
function XMovieActionSetGray:OnRunning()
local value = self.Value
local maxActorNum = XMovieConfigs.MAX_ACTOR_NUM
local indexList = self.IndexList
local setValue = false
for _, index in pairs(indexList) do
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if index > 0 and index <= maxActorNum then
local actor = self.UiRoot:GetActor(index)
actor:SetGrayScale(value)
setValue = true
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elseif index > SPINE_INDEX_OFFSET and index <= SPINE_INDEX_OFFSET + maxActorNum then
local actor = self.UiRoot:GetSpineActor(index - SPINE_INDEX_OFFSET)
actor:SetGrayScale(value)
setValue = true
else
self.UiRoot.MaterialBg:SetGrayScale(value)
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self:SetLeftTitleGray(value)
setValue = true
end
end
if not setValue then
self.UiRoot.MaterialBg:SetGrayScale(value)
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self:SetLeftTitleGray(value)
for index = 1, maxActorNum do
local actor = self.UiRoot:GetActor(index)
actor:SetGrayScale(value)
end
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for index = 1, XMovieConfigs.MAX_SPINE_ACTOR_NUM do
local actor = self.UiRoot:GetSpineActor(index)
actor:SetGrayScale(value)
end
end
end
-- 设置左边标题的灰度
function XMovieActionSetGray:SetLeftTitleGray(value)
local controllerComponents = self.UiRoot.PanelLeftTitle:GetComponentsInChildren(typeof(CS.XUiMaterialController))
for i = 0, controllerComponents.Length - 1 do
local controller = controllerComponents[i]
controller:SetGrayScale(value)
end
end
return XMovieActionSetGray