PGRData/Script/matrix/xmanager/XRoomSingleManager.lua

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XRoomSingleManager = XRoomSingleManager or {}
XRoomSingleManager.PlayerType = {
None = 0,
Firend = 1,
Guild = 2,
Stranger = 3,
}
XRoomSingleManager.BtnType = {
None = 0,--隐藏按钮
SelectStage = 1,--返回选关界面
Again = 2,--再次挑战
Next = 3,--下一关
Main = 4,--返回主界面
ArenaOnlineBack = 5,--返回(联机)
ArenaOnlineAgain = 6,--再次挑战(联机)
}
XRoomSingleManager.AgainBtnType = {
[XRoomSingleManager.BtnType.Again] = true,
[XRoomSingleManager.BtnType.ArenaOnlineAgain] = true,
}
local FIGHT_EVENT = "Share/Fight/FightEvent.tab"
local FightEventCfg = {}
function XRoomSingleManager.Init()
FightEventCfg = XTableManager.ReadByIntKey(FIGHT_EVENT, XTable.XTableFightEvent, "Id")
end
function XRoomSingleManager.GetEventDescByMapId(stageId)
local eventId = XDataCenter.FubenManager.GetStageCfg(stageId).EventId
if eventId <= 0 then
return nil
end
local eventCfg = FightEventCfg[eventId]
if not eventCfg then
return nil
end
return eventCfg.Description
end
function XRoomSingleManager.GetEvenDesc(eventId)
local eventCfg = FightEventCfg[eventId]
return eventCfg.Description
end
function XRoomSingleManager.GetBtnText(btnType)
if btnType == XRoomSingleManager.BtnType.SelectStage then return CS.XTextManager.GetText("BattleWinSelectStage")
elseif btnType == XRoomSingleManager.BtnType.Again then return CS.XTextManager.GetText("BattleWinAgain")
elseif btnType == XRoomSingleManager.BtnType.Next then return CS.XTextManager.GetText("BattleWinNext")
elseif btnType == XRoomSingleManager.BtnType.Main then return CS.XTextManager.GetText("BattleWinMain")
elseif btnType == XRoomSingleManager.BtnType.ArenaOnlineBack then return CS.XTextManager.GetText("BattleWinArenaOnlineBack")
elseif btnType == XRoomSingleManager.BtnType.ArenaOnlineAgain then return CS.XTextManager.GetText("BattleWinArenaOnlineAgain")
else return "" end
end